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<blockquote data-quote="GSHamster" data-source="post: 2173714" data-attributes="member: 20187"><p>Two situations:</p><p></p><p>If the Quest Giver is an enemy, use threats and intimidation to get the PCs in line. And if they don't, follow through on the threats. It's what the character would do. But don't count on the threats and intimidation working. This style of adventure is more about turning the tables on the Quest Giver than about doing whatever she wanted.</p><p></p><p>If the Quest Giver is an ally, have a good reason why the Quest Giver can't do it himself. The easiest way is to have him be doing something else. For example, a king can't go adventuring, he has to be king. (Actually you could have a neat adventure where the king skips out on his responsibilities to join the group.) Punishments don't really work, because it changes the situation into the above one, and changes the nature of the adventure.</p></blockquote><p></p>
[QUOTE="GSHamster, post: 2173714, member: 20187"] Two situations: If the Quest Giver is an enemy, use threats and intimidation to get the PCs in line. And if they don't, follow through on the threats. It's what the character would do. But don't count on the threats and intimidation working. This style of adventure is more about turning the tables on the Quest Giver than about doing whatever she wanted. If the Quest Giver is an ally, have a good reason why the Quest Giver can't do it himself. The easiest way is to have him be doing something else. For example, a king can't go adventuring, he has to be king. (Actually you could have a neat adventure where the king skips out on his responsibilities to join the group.) Punishments don't really work, because it changes the situation into the above one, and changes the nature of the adventure. [/QUOTE]
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