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<blockquote data-quote="Templetroll" data-source="post: 2173767" data-attributes="member: 2201"><p>We <em>did </em> that adventure way back when! Only our DM had us go in your exit and we had to jump out the mouth of the dungeon demon. It was actually gross and lots of fun. The most time roleplaying was deciding who was going in first. I think we gave the dungeon a tonsillectomy along the way.</p><p></p><p>I recently started a Greyhawk campaign; one of the characters wanted to be a Knight of the Shield and was a squire to a Knight. He was on a diplomatic mission ot the Duchy of Urnst, and told the squire to help out the locals with a situation he heard about (Burning Plague). This benefited the negotiations just by willingly helping out and would do more if successful. The other player had a character with what she called her sensai, a teacher. This person was from the Duchy, in the meeting with the ambassador. They mentioned to the character, an awakened animal, about the situation so the creature volunteered to help. A third character had a background that she was following the awakened animal, as it's origin was a mystery tied into a fire in the Celadon years before. (I found the info about the fire on one of the Greyhawk websites) The 4th character was from Kanak in the Dry Steppes and was in the mining community seeking silver for her wizard father. She is helping out to further her own mission.</p><p></p><p>I had this good module to run, I just had to tailor the story to make it appeal to the various characters and, as mentioned, at least one character was built to join in whatever the awakened animal got involved with. Cooperation is essential to making a game work.</p></blockquote><p></p>
[QUOTE="Templetroll, post: 2173767, member: 2201"] We [I]did [/I] that adventure way back when! Only our DM had us go in your exit and we had to jump out the mouth of the dungeon demon. It was actually gross and lots of fun. The most time roleplaying was deciding who was going in first. I think we gave the dungeon a tonsillectomy along the way. I recently started a Greyhawk campaign; one of the characters wanted to be a Knight of the Shield and was a squire to a Knight. He was on a diplomatic mission ot the Duchy of Urnst, and told the squire to help out the locals with a situation he heard about (Burning Plague). This benefited the negotiations just by willingly helping out and would do more if successful. The other player had a character with what she called her sensai, a teacher. This person was from the Duchy, in the meeting with the ambassador. They mentioned to the character, an awakened animal, about the situation so the creature volunteered to help. A third character had a background that she was following the awakened animal, as it's origin was a mystery tied into a fire in the Celadon years before. (I found the info about the fire on one of the Greyhawk websites) The 4th character was from Kanak in the Dry Steppes and was in the mining community seeking silver for her wizard father. She is helping out to further her own mission. I had this good module to run, I just had to tailor the story to make it appeal to the various characters and, as mentioned, at least one character was built to join in whatever the awakened animal got involved with. Cooperation is essential to making a game work. [/QUOTE]
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