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D&D Older Editions, OSR, & D&D Variants
Melchon, Caarcrinolaas, Zimmimar, and Bael for the Creature Catalog v.3.5
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<blockquote data-quote="zeo_evil" data-source="post: 1281686" data-attributes="member: 11766"><p><strong>Okay. Here goes!</strong></p><p></p><p><span style="font-family: 'Book Antiqua'"><span style="font-size: 26px"><span style="color: Black"></span></span></span></p><p><span style="font-family: 'Book Antiqua'"><span style="font-size: 26px"><span style="color: Black">The mighty Caarcrinolaas!</span></span></span></p><p><span style="font-family: 'Book Antiqua'"><span style="font-size: 26px"><span style="color: Black"></span></span></span></p><p><span style="font-family: 'Book Antiqua'"><span style="font-size: 26px"><span style="color: Black">Caarcrinolaas (Duke of Hell)</span></span></span></p><p><span style="font-family: 'Book Antiqua'"><span style="font-size: 26px"><span style="color: Black">Medium-Size Outsider (Evil, Extraplanar, Lawful)</span></span></span></p><p><span style="font-family: 'Book Antiqua'"><span style="font-size: 26px"><span style="color: Black">Hit Dice: 34d8+340 (493 hp)</span></span></span></p><p><span style="font-family: 'Book Antiqua'"><span style="font-size: 26px"><span style="color: Black">Initiative: +7 (+3 Dex, +4 Improved Initiative)</span></span></span></p><p><span style="font-family: 'Book Antiqua'"><span style="font-size: 26px"><span style="color: Black">Speed: 40 ft (8 squares), fly 60 ft (good)</span></span></span></p><p><span style="font-family: 'Book Antiqua'"><span style="font-size: 26px"><span style="color: Black">AC: 47 (+5 Armor, +3 Dex, +6 Insight, +23 Natural) touch 19, flat-footed 44</span></span></span></p><p><span style="font-family: 'Book Antiqua'"><span style="font-size: 26px"><span style="color: Black">Base Attack/Grapple/Ranged Touch: +34/+42/+37</span></span></span></p><p><span style="font-family: 'Book Antiqua'"><span style="font-size: 26px"><span style="color: Black">Attack: +3 cold iron scythe +46 melee (2d4+15 [19-20/x4]); or fear touch +42 melee (fear); or horn +42 melee (1d8+8)</span></span></span></p><p><span style="font-family: 'Book Antiqua'"><span style="font-size: 26px"><span style="color: Black">Full Attack: +3 cold iron scythe +46/+41/+36/+31 melee (2d4+15 [19-20/x4]); or fear touch +42/+37/+32/+27 melee (fear); or horn +42 melee (1d8+8)</span></span></span></p><p><span style="font-family: 'Book Antiqua'"><span style="font-size: 26px"><span style="color: Black">Space/Reach: 5 ft/5 ft</span></span></span></p><p><span style="font-family: 'Book Antiqua'"><span style="font-size: 26px"><span style="color: Black">Special Attacks: Fear touch, psionics, smite, spell-like abilities, summon devil</span></span></span></p><p><span style="font-family: 'Book Antiqua'"><span style="font-size: 26px"><span style="color: Black">Special Qualities: Collar of heavy fortification, damage reduction 15/epic and good and silver, darkvision 60 ft., immunity to fire and poison, resistance to acid 20 and cold 20, regeneration 8, see in darkness, spell resistance 35, telepathy 100 ft.</span></span></span></p><p><span style="font-family: 'Book Antiqua'"><span style="font-size: 26px"><span style="color: Black">Saves: Fort +29, Ref +22, Will +28</span></span></span></p><p><span style="font-family: 'Book Antiqua'"><span style="font-size: 26px"><span style="color: Black">Abilities: Str 27, Dex 17, Con 31, Int 26, Wis 28, Cha 28</span></span></span></p><p><span style="font-family: 'Book Antiqua'"><span style="font-size: 26px"><span style="color: Black">Skills: Bluff +46, Climb +41, Concentration +47, Diplomacy +50, Disguise +46 (+48 acting), Gather Information +46, Intimidate +48, Knowledge (arcana) +45, Knowledge (religion) +45, Knowledge (the planes) +45, Listen +46, Move Silently +40, Search +45, Sense Motive +46, Spellcraft +47, Spot +46</span></span></span></p><p><span style="font-family: 'Book Antiqua'"><span style="font-size: 26px"><span style="color: Black">Feats: Blind-Fight, Cleave, Combat Expertise, Combat Reflexes, Great Cleave, Improved Critical (scythe), Improved Initiative, Improved Trip, Power Attack, Quicken Spell-like Ability (flesh to stone), Weapon Focus (scythe)</span></span></span></p><p><span style="font-family: 'Book Antiqua'"><span style="font-size: 26px"><span style="color: Black">Epic Feats: Overwhelming Critical (scythe)</span></span></span></p><p><span style="font-family: 'Book Antiqua'"><span style="font-size: 26px"><span style="color: Black">Challenge Rating: 23</span></span></span></p><p><span style="font-family: 'Book Antiqua'"><span style="font-size: 26px"><span style="color: Black">Alignment: Lawful evil</span></span></span></p><p><span style="font-family: 'Book Antiqua'"><span style="font-size: 26px"><span style="color: Black"></span></span></span></p><p><span style="font-family: 'Book Antiqua'"><span style="font-size: 26px"><span style="color: Black">“This inhuman creature is a powerfully built gray-brown furry diabolical humanoid with a dog’s head and radiant yellow eyes. He has scarlet bat-like wings and upright, scarlet horns. His filthy hooves are black and his writhing forked tail is scarlet. In the center of his bony brow is a third horn. Taller than the other two, it stands straight up. He is wearing (masterwork) chainmail and an (cold) iron collar (of heavy fortification). He is wielding an (cold) iron scythe.”</span></span></span></p><p><span style="font-family: 'Book Antiqua'"><span style="font-size: 26px"><span style="color: Black"></span></span></span></p><p><span style="font-family: 'Book Antiqua'"><span style="font-size: 26px"><span style="color: Black">Caarcrinolaas’s natural weapons, as well as any weapons he wields, are treated as epic, evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.</span></span></span></p><p><span style="font-family: 'Book Antiqua'"><span style="font-size: 26px"><span style="color: Black"></span></span></span></p><p><span style="font-family: 'Book Antiqua'"><span style="font-size: 26px"><span style="color: Black">Fear Touch (Su): Touch; Will save (DC 36) or fear (as a fear spell cast by a 20th-level sorcerer). If the save is successful, that creature cannot be affected again by Caarcrinolas’ fear touch for one day. The save DC is Charisma-based.</span></span></span></p><p><span style="font-family: 'Book Antiqua'"><span style="font-size: 26px"><span style="color: Black"></span></span></span></p><p><span style="font-family: 'Book Antiqua'"><span style="font-size: 26px"><span style="color: Black">Psionics (Sp): At will—astral projection, deeper darkness, detect evil, detect law, levitate, and mass hold monster (DC 28). Caster level 20th. The save DCs are Charisma-based.</span></span></span></p><p><span style="font-family: 'Book Antiqua'"><span style="font-size: 26px"><span style="color: Black"></span></span></span></p><p><span style="font-family: 'Book Antiqua'"><span style="font-size: 26px"><span style="color: Black">Regeneration (Ex): Caarcrinolaas takes normal damage from epic good-aligned silvered weapons, and from spells or effects with the good descriptor.</span></span></span></p><p><span style="font-family: 'Book Antiqua'"><span style="font-size: 26px"><span style="color: Black"></span></span></span></p><p><span style="font-family: 'Book Antiqua'"><span style="font-size: 26px"><span style="color: Black">Smite (Su): Three times per day Caarcrinolaas can create a nimbus of unholy light. When he triggers the ability, black and white beams play around his horn. One round later they burst in a 60-foot radius. Any creature within this area must succeed on a DC 36 Will save or be dazed for 1d10 rounds as visions of its worst fears hound it. The creature receives its full Dexterity and shield bonuses to AC if attacked but can take no actions. Other devils are immune to this effect. The save DC is Charisma-based.</span></span></span></p><p><span style="font-family: 'Book Antiqua'"><span style="font-size: 26px"><span style="color: Black"></span></span></span></p><p><span style="font-family: 'Book Antiqua'"><span style="font-size: 26px"><span style="color: Black">Spell-Like Abilities: At will—animate dead, blasphemy (DC 26), comprehend languages, desecrate, detect good, detect magic, fire shield, greater dispel magic, greater invisibility (DC 23), greater teleport (self plus 50 pounds of objects only), magic circle against good (DC 22), mass charm monster (DC 23), mass suggestion (DC 25), persistant image (DC 24), polymorph, power word stun, produce flame, pyrotechnics (DC 21), see invisibility, symbol (fear, pain, persuasion, or sleep; DC varies), unhallow, and unholy aura (DC 27). 2/day—flesh to stone (DC 27). 1/day—circle of death (DC 27), meteor swarm (DC 28), symbol (death, insanity, stunning, or weakness; DC varies) and wish (DC 28). Caster level 20th. The save DCs are Charisma-based.</span></span></span></p><p><span style="font-family: 'Book Antiqua'"><span style="font-size: 26px"><span style="color: Black"></span></span></span></p><p><span style="font-family: 'Book Antiqua'"><span style="font-size: 26px"><span style="color: Black">Summon Devil (Sp): Three times per day, Caarcrinolaas can automatically summon 3 lemures, hamatulas, barbazu, or 2 erinyes, osyluths, or cornugons, or one pit fiend.</span></span></span></p></blockquote><p></p>
[QUOTE="zeo_evil, post: 1281686, member: 11766"] [b]Okay. Here goes![/b] [FONT=Book Antiqua][SIZE=7][COLOR=Black] The mighty Caarcrinolaas! Caarcrinolaas (Duke of Hell) Medium-Size Outsider (Evil, Extraplanar, Lawful) Hit Dice: 34d8+340 (493 hp) Initiative: +7 (+3 Dex, +4 Improved Initiative) Speed: 40 ft (8 squares), fly 60 ft (good) AC: 47 (+5 Armor, +3 Dex, +6 Insight, +23 Natural) touch 19, flat-footed 44 Base Attack/Grapple/Ranged Touch: +34/+42/+37 Attack: +3 cold iron scythe +46 melee (2d4+15 [19-20/x4]); or fear touch +42 melee (fear); or horn +42 melee (1d8+8) Full Attack: +3 cold iron scythe +46/+41/+36/+31 melee (2d4+15 [19-20/x4]); or fear touch +42/+37/+32/+27 melee (fear); or horn +42 melee (1d8+8) Space/Reach: 5 ft/5 ft Special Attacks: Fear touch, psionics, smite, spell-like abilities, summon devil Special Qualities: Collar of heavy fortification, damage reduction 15/epic and good and silver, darkvision 60 ft., immunity to fire and poison, resistance to acid 20 and cold 20, regeneration 8, see in darkness, spell resistance 35, telepathy 100 ft. Saves: Fort +29, Ref +22, Will +28 Abilities: Str 27, Dex 17, Con 31, Int 26, Wis 28, Cha 28 Skills: Bluff +46, Climb +41, Concentration +47, Diplomacy +50, Disguise +46 (+48 acting), Gather Information +46, Intimidate +48, Knowledge (arcana) +45, Knowledge (religion) +45, Knowledge (the planes) +45, Listen +46, Move Silently +40, Search +45, Sense Motive +46, Spellcraft +47, Spot +46 Feats: Blind-Fight, Cleave, Combat Expertise, Combat Reflexes, Great Cleave, Improved Critical (scythe), Improved Initiative, Improved Trip, Power Attack, Quicken Spell-like Ability (flesh to stone), Weapon Focus (scythe) Epic Feats: Overwhelming Critical (scythe) Challenge Rating: 23 Alignment: Lawful evil “This inhuman creature is a powerfully built gray-brown furry diabolical humanoid with a dog’s head and radiant yellow eyes. He has scarlet bat-like wings and upright, scarlet horns. His filthy hooves are black and his writhing forked tail is scarlet. In the center of his bony brow is a third horn. Taller than the other two, it stands straight up. He is wearing (masterwork) chainmail and an (cold) iron collar (of heavy fortification). He is wielding an (cold) iron scythe.” Caarcrinolaas’s natural weapons, as well as any weapons he wields, are treated as epic, evil-aligned and lawful-aligned for the purpose of overcoming damage reduction. Fear Touch (Su): Touch; Will save (DC 36) or fear (as a fear spell cast by a 20th-level sorcerer). If the save is successful, that creature cannot be affected again by Caarcrinolas’ fear touch for one day. The save DC is Charisma-based. Psionics (Sp): At will—astral projection, deeper darkness, detect evil, detect law, levitate, and mass hold monster (DC 28). Caster level 20th. The save DCs are Charisma-based. Regeneration (Ex): Caarcrinolaas takes normal damage from epic good-aligned silvered weapons, and from spells or effects with the good descriptor. Smite (Su): Three times per day Caarcrinolaas can create a nimbus of unholy light. When he triggers the ability, black and white beams play around his horn. One round later they burst in a 60-foot radius. Any creature within this area must succeed on a DC 36 Will save or be dazed for 1d10 rounds as visions of its worst fears hound it. The creature receives its full Dexterity and shield bonuses to AC if attacked but can take no actions. Other devils are immune to this effect. The save DC is Charisma-based. Spell-Like Abilities: At will—animate dead, blasphemy (DC 26), comprehend languages, desecrate, detect good, detect magic, fire shield, greater dispel magic, greater invisibility (DC 23), greater teleport (self plus 50 pounds of objects only), magic circle against good (DC 22), mass charm monster (DC 23), mass suggestion (DC 25), persistant image (DC 24), polymorph, power word stun, produce flame, pyrotechnics (DC 21), see invisibility, symbol (fear, pain, persuasion, or sleep; DC varies), unhallow, and unholy aura (DC 27). 2/day—flesh to stone (DC 27). 1/day—circle of death (DC 27), meteor swarm (DC 28), symbol (death, insanity, stunning, or weakness; DC varies) and wish (DC 28). Caster level 20th. The save DCs are Charisma-based. Summon Devil (Sp): Three times per day, Caarcrinolaas can automatically summon 3 lemures, hamatulas, barbazu, or 2 erinyes, osyluths, or cornugons, or one pit fiend.[/COLOR][/SIZE][/FONT] [/QUOTE]
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Melchon, Caarcrinolaas, Zimmimar, and Bael for the Creature Catalog v.3.5
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