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Melchon, Caarcrinolaas, Zimmimar, and Bael for the Creature Catalog v.3.5
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<blockquote data-quote="zeo_evil" data-source="post: 1285346" data-attributes="member: 11766"><p><strong>Glasya. Not for the Creature Catalog.</strong></p><p></p><p>Not for the Creature Catalog, but still fun to look at. Used prestige class from Fiend Folio. Added it to the Book of Vile Darkness version. Enjoy.</p><p></p><p>Glasya, Princess of Corruption (Princess of Hell)</p><p>Large Outsider (Evil, Extraplanar, Lawful)</p><p>Hit Dice: 18d8+90 plus 6d6+30 (222 hp)</p><p>Initiative: +10</p><p>Speed: 50 ft (10 squares), fly 60 ft (average)</p><p>AC: 43 (+5 Armor, +10 Dex, +4 Insight, +15 Natural, -1 Size), touch 23, flat-footed 33</p><p>Base Attack/Grapple/Ranged Touch: +22/+32/+31</p><p>Attack: +3 speed cold iron short sword +34 melee (1d8+9 [19-20/x2] plus dragon bile poison)</p><p>Full Attack: +3 speed cold iron short sword +34/+34/+29/+24/+19 melee (1d8+9 [19-20/x2] plus dragon bile poison)</p><p>Space/Reach: 10 ft/10 ft</p><p>Special Attacks: Gaes, mark of justice, sneak attack +9d6, spell-like abilities, suggestion, summon devil</p><p>Special Qualities: Alternate form, damage reduction 15/good and silver, darkvision 60 ft., fiend’s favor, fiendish graft, grant wish, immunity to fire and poison, major creation, mind shielding, resistance to acid 20 and cold 20, regeneration 6, see in darkness, soul bargain, SR 33, telepathy 100 ft</p><p>Saves: Fort +21, Ref +26, Will +21</p><p>Abilities: Str 23, Dex 31, Con 21, Int 20, Wis 20, Cha 26</p><p>Skills: Bluff +35, Concentration +26, Diplomacy +39, Disguise +35 (+37 acting), Hide +31, Intimidate +31, Knowledge (arcana) +20, Knowledge (nobility and royalty) +20, Knowledge (religion) +26, Knowledge (the planes) +20, Listen +21, Move Silently +31, Search +26, Sense Motive +23, Spellcraft +28, Spot +21</p><p>Feats: Alertness, Combat Expertise, Combat Reflexes, Dodge, Improved Feint, Mobility, Spring Attack, Weapon Finesse</p><p>Epic Feats: Tenacious Magic (greater invisibility)</p><p>Challenge Rating: 21</p><p>Alignment: Lawful evil</p><p></p><p>“This seductive creature is an superbly gorgeous diabolical female with coppery skin and emerald eyes. Large bat-like wings protrude from her shoulders, and two small horns sit above her eyes. She is wearing beautiful silk lingerie. She is wielding a short sword dripping wet with foul fluid.”</p><p></p><p>Glasya’s natural weapons, as well as any weapons she wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.</p><p></p><p>Alternate Form (Su): Glasya can assume any humanoid form of Small to Large size as a standard action. This ability is similar to the polymorph spell but allows only humanoid forms. While using this ability, she gains a +10 circumstance bonus on Disguise checks.</p><p></p><p>Dragon Bile Poison (Ex): Contact, Fort DC 26, initial damage 3d6 Str, secondary damage 0.</p><p></p><p>Fear Aura (Su): As a free action, 30-foot radius, Will save (DC 27) negates, as a fear spell cast by a 20th-level sorcerer. If the save is successful, that creature cannot be affected again by Glasya’s fear aura for one day. The save DC is Charisma-based.</p><p></p><p>Fiend’s Favor (Su): Once per day, Glasya can grant a touched creature a +3 bonus to one of the creature’s ability scores. This bonus stacks with any other bonus the creature may already have and lasts for one day. When the effect expires, the creature takes a –3 penalty to the same ability score for the next day. Another application of fiend’s favor not only negates the penalty, but restores the full bonus.</p><p></p><p>Fiendish Graft (Su): Once per month, Glasya can bestow a fiendish graft or symbiont on a willing mortal.</p><p></p><p>Geas (Sp): Glasya can use geas/quest once per day.</p><p></p><p>Grant Wish (Sp): Glasya can grant a wish to a mortal (not an elemental, outsider, or nonliving creature) once per day. Using this ability costs her experience points as if she were casting a wish spell.</p><p></p><p>Major Creation (Sp): Glasya can use major creation three times per day. Caster level 6th.</p><p></p><p>Mark of Justice (Sp): Glasya can use mark of justice once per day to cement a good person’s descent into evil. Once her victim is living an immoral life, she uses mark of justice to ensure that he does not return to his old ways or seek atonement. She generally hides her mark in a location that is not obvious.</p><p></p><p>Mind Shielding (Su): Glasya is completely immune to detect thoughts, discern lies, and any attempt to magically discern her alignment.</p><p></p><p>Regeneration (Ex): Glasya takes normal damage from good-aligned silvered weapons, and from spells or effects with the good descriptor.</p><p></p><p>Sneak Attack: Glasya can make sneak attacks as a 18th-level rogue.</p><p></p><p>Soul Bargain (Su): Glasya can enter a binding agreement with a mortal, at the cost of the mortal’s soul. The mortal victim must enter into the soul bargain willingly. Upon the mortal’s death (by any means), his soul is transferred to a gem (prepared as with the soul bind spell when the bargain is forged), even if the gem and the mortal are not on the same plane at the time. The bargain requires 1 hour to complete, and it is utterly inviolable once forged. The only way to escape a soul bargain is to recover the gem after the mortal’s death and break it, freeing his soul and allowing him to be restored to life through the normal means.</p><p></p><p>Spell-Like Abilities: At will—animate dead, blasphemy (DC 25), create undead, desecrate, detect good, detect magic, greater dispel magic, greater invisibility (DC 22), greater teleport (self plus 50 pounds of objects only), magic circle against good (DC 21), mass charm monster (DC 22), mass hold monster (DC 27), mass suggestion (DC 24), persistant image (DC 24), polymorph, power word stun, produce flame, pyrotechnics (DC 20), symbol (fear, pain, persuasion, or sleep; DC varies), true seeing (DC 24), unhallow, unholy aura (DC 26) and wall of fire. 1/day—finger of death (DC 25), and limited wish (DC 25). Caster level 20th. The save DCs are Charisma-based.</p><p></p><p>Suggestion (Sp): Glasya can use suggestion (caster level 6th; save DC 21) three times per day. A target that is currently under the influence of Glasya’s mass charm monster takes a –2 penalty on the saving throw. Caster level 6th. The save DC is Charisma-based.</p><p></p><p>Summon Devil (Sp): Three times per day, Glasya can automatically summon 1d4 erinyes, or she can attempt to summon Rornar (75% chance of success).</p><p></p><p>Temptation (Su): Glasya can offer good creatures the opportunity to change their alignment to evil. This works like the redemption or temptation function of the atonement spell, and she can use this ability whenever the opportunity arises.</p><p></p><p>Possessions: +3 speed cold iron short sword, moon bracers +5.</p></blockquote><p></p>
[QUOTE="zeo_evil, post: 1285346, member: 11766"] [b]Glasya. Not for the Creature Catalog.[/b] Not for the Creature Catalog, but still fun to look at. Used prestige class from Fiend Folio. Added it to the Book of Vile Darkness version. Enjoy. Glasya, Princess of Corruption (Princess of Hell) Large Outsider (Evil, Extraplanar, Lawful) Hit Dice: 18d8+90 plus 6d6+30 (222 hp) Initiative: +10 Speed: 50 ft (10 squares), fly 60 ft (average) AC: 43 (+5 Armor, +10 Dex, +4 Insight, +15 Natural, -1 Size), touch 23, flat-footed 33 Base Attack/Grapple/Ranged Touch: +22/+32/+31 Attack: +3 speed cold iron short sword +34 melee (1d8+9 [19-20/x2] plus dragon bile poison) Full Attack: +3 speed cold iron short sword +34/+34/+29/+24/+19 melee (1d8+9 [19-20/x2] plus dragon bile poison) Space/Reach: 10 ft/10 ft Special Attacks: Gaes, mark of justice, sneak attack +9d6, spell-like abilities, suggestion, summon devil Special Qualities: Alternate form, damage reduction 15/good and silver, darkvision 60 ft., fiend’s favor, fiendish graft, grant wish, immunity to fire and poison, major creation, mind shielding, resistance to acid 20 and cold 20, regeneration 6, see in darkness, soul bargain, SR 33, telepathy 100 ft Saves: Fort +21, Ref +26, Will +21 Abilities: Str 23, Dex 31, Con 21, Int 20, Wis 20, Cha 26 Skills: Bluff +35, Concentration +26, Diplomacy +39, Disguise +35 (+37 acting), Hide +31, Intimidate +31, Knowledge (arcana) +20, Knowledge (nobility and royalty) +20, Knowledge (religion) +26, Knowledge (the planes) +20, Listen +21, Move Silently +31, Search +26, Sense Motive +23, Spellcraft +28, Spot +21 Feats: Alertness, Combat Expertise, Combat Reflexes, Dodge, Improved Feint, Mobility, Spring Attack, Weapon Finesse Epic Feats: Tenacious Magic (greater invisibility) Challenge Rating: 21 Alignment: Lawful evil “This seductive creature is an superbly gorgeous diabolical female with coppery skin and emerald eyes. Large bat-like wings protrude from her shoulders, and two small horns sit above her eyes. She is wearing beautiful silk lingerie. She is wielding a short sword dripping wet with foul fluid.” Glasya’s natural weapons, as well as any weapons she wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction. Alternate Form (Su): Glasya can assume any humanoid form of Small to Large size as a standard action. This ability is similar to the polymorph spell but allows only humanoid forms. While using this ability, she gains a +10 circumstance bonus on Disguise checks. Dragon Bile Poison (Ex): Contact, Fort DC 26, initial damage 3d6 Str, secondary damage 0. Fear Aura (Su): As a free action, 30-foot radius, Will save (DC 27) negates, as a fear spell cast by a 20th-level sorcerer. If the save is successful, that creature cannot be affected again by Glasya’s fear aura for one day. The save DC is Charisma-based. Fiend’s Favor (Su): Once per day, Glasya can grant a touched creature a +3 bonus to one of the creature’s ability scores. This bonus stacks with any other bonus the creature may already have and lasts for one day. When the effect expires, the creature takes a –3 penalty to the same ability score for the next day. Another application of fiend’s favor not only negates the penalty, but restores the full bonus. Fiendish Graft (Su): Once per month, Glasya can bestow a fiendish graft or symbiont on a willing mortal. Geas (Sp): Glasya can use geas/quest once per day. Grant Wish (Sp): Glasya can grant a wish to a mortal (not an elemental, outsider, or nonliving creature) once per day. Using this ability costs her experience points as if she were casting a wish spell. Major Creation (Sp): Glasya can use major creation three times per day. Caster level 6th. Mark of Justice (Sp): Glasya can use mark of justice once per day to cement a good person’s descent into evil. Once her victim is living an immoral life, she uses mark of justice to ensure that he does not return to his old ways or seek atonement. She generally hides her mark in a location that is not obvious. Mind Shielding (Su): Glasya is completely immune to detect thoughts, discern lies, and any attempt to magically discern her alignment. Regeneration (Ex): Glasya takes normal damage from good-aligned silvered weapons, and from spells or effects with the good descriptor. Sneak Attack: Glasya can make sneak attacks as a 18th-level rogue. Soul Bargain (Su): Glasya can enter a binding agreement with a mortal, at the cost of the mortal’s soul. The mortal victim must enter into the soul bargain willingly. Upon the mortal’s death (by any means), his soul is transferred to a gem (prepared as with the soul bind spell when the bargain is forged), even if the gem and the mortal are not on the same plane at the time. The bargain requires 1 hour to complete, and it is utterly inviolable once forged. The only way to escape a soul bargain is to recover the gem after the mortal’s death and break it, freeing his soul and allowing him to be restored to life through the normal means. Spell-Like Abilities: At will—animate dead, blasphemy (DC 25), create undead, desecrate, detect good, detect magic, greater dispel magic, greater invisibility (DC 22), greater teleport (self plus 50 pounds of objects only), magic circle against good (DC 21), mass charm monster (DC 22), mass hold monster (DC 27), mass suggestion (DC 24), persistant image (DC 24), polymorph, power word stun, produce flame, pyrotechnics (DC 20), symbol (fear, pain, persuasion, or sleep; DC varies), true seeing (DC 24), unhallow, unholy aura (DC 26) and wall of fire. 1/day—finger of death (DC 25), and limited wish (DC 25). Caster level 20th. The save DCs are Charisma-based. Suggestion (Sp): Glasya can use suggestion (caster level 6th; save DC 21) three times per day. A target that is currently under the influence of Glasya’s mass charm monster takes a –2 penalty on the saving throw. Caster level 6th. The save DC is Charisma-based. Summon Devil (Sp): Three times per day, Glasya can automatically summon 1d4 erinyes, or she can attempt to summon Rornar (75% chance of success). Temptation (Su): Glasya can offer good creatures the opportunity to change their alignment to evil. This works like the redemption or temptation function of the atonement spell, and she can use this ability whenever the opportunity arises. Possessions: +3 speed cold iron short sword, moon bracers +5. [/QUOTE]
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Melchon, Caarcrinolaas, Zimmimar, and Bael for the Creature Catalog v.3.5
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