Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Melee and Ranged Combat Rules Changes in SAGA Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oversquid" data-source="post: 6169120" data-attributes="member: 6684394"><p>So I've been reading through the Star Wars Saga Edition rulebooks, and I can't help but think that the game's rules are a bit more in favor on Ranged Combat more so than Melee Combat, which means that most any melee combatant will, at least at the first few levels, simply be Blaster Bait.</p><p></p><p>Some of the rules I read, which I will state here below as the Official Rules:</p><p></p><p>1. If you fire a ranged weapon when a foe is next to you with a Ranged Weapon, you do not provoke an Attack of Opportunity.</p><p></p><p>2. You can spend a Move Action to Withdraw, but the first square of movement must be taken outside your opponent's threatened area, then you can move up to half your speed out of it.</p><p></p><p>3. You can Charge at your normal Speed and get a +2 bonus on your melee attack, but a -2 penalty to Reflex Defense until the beginning of your next turn.</p><p></p><p>What I'm getting at is that those two rules make it fairly difficult for a melee attacker to really pressure the ranged attackers as much as I think that they should.</p><p></p><p>My proposed rules changes are positioned below, and here is where I need your help. If those rules seem too stupid, then give your case, maybe provide what you have in mind... you guys know the drill:</p><p></p><p>1. Ranged Attacks made when an enemy melee attacker is threatening the Ranged Attacker provokes an Attack of Opportunity from the melee attacker.</p><p></p><p>2. Withdrawing is a Standard Action instead of a Move Action.</p><p></p><p>3. Charging allows you to move at double your speed (Minimum of 2 Squares) instead of your normal speed. Wearing Medium Armor allows you to charge at your speed and one half when charging, while wearing Heavy Armor only allows you to move at your normal speed when charging. Abilities that remove movement penalties for certain armor types (Such as the Soldier Talent; "Juggernaut") also removes the speed limit for charging. It is otherwise identical.</p><p></p><p>So what do you guys think? Will this help to put melee more in line next to ranged attackers?</p><p></p><p>EDIT: I forgot to add this: I also want to make a new feat to go along with these rules:</p><p></p><p>Improved Withdraw:</p><p>In a heartbeat, you can drop what you're doing, and move away from the fray.</p><p>Prerequisites: Dex 13.</p><p>Benefit: You can Withdraw as a Move Equivalent Action instead of a Standard Action.</p></blockquote><p></p>
[QUOTE="Oversquid, post: 6169120, member: 6684394"] So I've been reading through the Star Wars Saga Edition rulebooks, and I can't help but think that the game's rules are a bit more in favor on Ranged Combat more so than Melee Combat, which means that most any melee combatant will, at least at the first few levels, simply be Blaster Bait. Some of the rules I read, which I will state here below as the Official Rules: 1. If you fire a ranged weapon when a foe is next to you with a Ranged Weapon, you do not provoke an Attack of Opportunity. 2. You can spend a Move Action to Withdraw, but the first square of movement must be taken outside your opponent's threatened area, then you can move up to half your speed out of it. 3. You can Charge at your normal Speed and get a +2 bonus on your melee attack, but a -2 penalty to Reflex Defense until the beginning of your next turn. What I'm getting at is that those two rules make it fairly difficult for a melee attacker to really pressure the ranged attackers as much as I think that they should. My proposed rules changes are positioned below, and here is where I need your help. If those rules seem too stupid, then give your case, maybe provide what you have in mind... you guys know the drill: 1. Ranged Attacks made when an enemy melee attacker is threatening the Ranged Attacker provokes an Attack of Opportunity from the melee attacker. 2. Withdrawing is a Standard Action instead of a Move Action. 3. Charging allows you to move at double your speed (Minimum of 2 Squares) instead of your normal speed. Wearing Medium Armor allows you to charge at your speed and one half when charging, while wearing Heavy Armor only allows you to move at your normal speed when charging. Abilities that remove movement penalties for certain armor types (Such as the Soldier Talent; "Juggernaut") also removes the speed limit for charging. It is otherwise identical. So what do you guys think? Will this help to put melee more in line next to ranged attackers? EDIT: I forgot to add this: I also want to make a new feat to go along with these rules: Improved Withdraw: In a heartbeat, you can drop what you're doing, and move away from the fray. Prerequisites: Dex 13. Benefit: You can Withdraw as a Move Equivalent Action instead of a Standard Action. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Melee and Ranged Combat Rules Changes in SAGA Edition
Top