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Melee Ascendant! magic sleeping with the fishes?
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<blockquote data-quote="Ralts Bloodthorne" data-source="post: 835837" data-attributes="member: 6390"><p><strong>Let's hear from a DM...</strong></p><p></p><p>Magic is basically useless.</p><p>Let's see:</p><p>Int of 16 (+3)</p><p>Level 12 Caster</p><p>Fireball</p><p>VS</p><p>Level 12 party</p><p></p><p>FOOM!</p><p>EVERYONE SAVES (Oooh, big surprise with a 16 DC. Scary...)</p><p>See, most players don't read the SRD, so don't know that the Ring of Evasion is in there. Once my players see those, AAAHHH!! NO damage from any Reflex check spells.</p><p>Now, consider this. 10d6 damage caps on a lot of spells (down from 20d6, down from no cap) will 5d6 caps be next? Easier and easier to make saves, with less penalties for failure.</p><p></p><p>OH! Don't forget Haste, Harm & Heal!</p><p>Bleh. So a Wizard could cast twice. How many times can they memorize it, and what happened to intelligent enemies who hit the mage with a dispel magic, getting rid of the Buffing spells.</p><p>Oh wait, it won't work, the DC for the save is too easy.</p><p>Oops.</p><p>Harm doesn't have a save! It's mean!</p><p>If you are playing at that high level, quit whining and learn some tactics. Have of the complaints I see is because apparently people belong to the CHARGE school of tactics and strategy.</p><p></p><p>Willpower saves are nearly a joke. Will to completely blow a lot of those spells.</p><p></p><p>I did the Hold Person recently.</p><p>Paralyzed the Cleric. Thief jumps in. FOUR AAO's (no facing, remember). Thief get's slaughtered. Ranger moves in and fire's the body. Coupe de Grace.... Oops, cleric get's dropped to zero. Not death. Just zero. Party SLAUGHTERED the Ranger while the mage bandaged the cleric.</p><p>Sigh. Tactics, again.</p><p></p><p>How often do people blow the spell's saves? Not very often.</p><p>This really cripples poison and special abilities that requires saves. It's getting harder and harder for magic or anything else to work. Now, thieves will always be considered checking for traps. So, goodbye traps.</p><p>Eventually, a spell will be a visual affect, with a whatever save of (-10*caster level)-Int Bonus.</p><p>The spell casting will be worthless, and a high level mage will no longer be a thing to be feared.</p><p></p><p>My problem is:</p><p>Magic is having the guts ripped out of it. Danger for PC's is being eliminated. It's starting to look more and more like Diablo II and less and less challenging.</p><p></p><p>D&D was Dungeons and Dragons, not Drab & Dumb</p></blockquote><p></p>
[QUOTE="Ralts Bloodthorne, post: 835837, member: 6390"] [b]Let's hear from a DM...[/b] Magic is basically useless. Let's see: Int of 16 (+3) Level 12 Caster Fireball VS Level 12 party FOOM! EVERYONE SAVES (Oooh, big surprise with a 16 DC. Scary...) See, most players don't read the SRD, so don't know that the Ring of Evasion is in there. Once my players see those, AAAHHH!! NO damage from any Reflex check spells. Now, consider this. 10d6 damage caps on a lot of spells (down from 20d6, down from no cap) will 5d6 caps be next? Easier and easier to make saves, with less penalties for failure. OH! Don't forget Haste, Harm & Heal! Bleh. So a Wizard could cast twice. How many times can they memorize it, and what happened to intelligent enemies who hit the mage with a dispel magic, getting rid of the Buffing spells. Oh wait, it won't work, the DC for the save is too easy. Oops. Harm doesn't have a save! It's mean! If you are playing at that high level, quit whining and learn some tactics. Have of the complaints I see is because apparently people belong to the CHARGE school of tactics and strategy. Willpower saves are nearly a joke. Will to completely blow a lot of those spells. I did the Hold Person recently. Paralyzed the Cleric. Thief jumps in. FOUR AAO's (no facing, remember). Thief get's slaughtered. Ranger moves in and fire's the body. Coupe de Grace.... Oops, cleric get's dropped to zero. Not death. Just zero. Party SLAUGHTERED the Ranger while the mage bandaged the cleric. Sigh. Tactics, again. How often do people blow the spell's saves? Not very often. This really cripples poison and special abilities that requires saves. It's getting harder and harder for magic or anything else to work. Now, thieves will always be considered checking for traps. So, goodbye traps. Eventually, a spell will be a visual affect, with a whatever save of (-10*caster level)-Int Bonus. The spell casting will be worthless, and a high level mage will no longer be a thing to be feared. My problem is: Magic is having the guts ripped out of it. Danger for PC's is being eliminated. It's starting to look more and more like Diablo II and less and less challenging. D&D was Dungeons and Dragons, not Drab & Dumb [/QUOTE]
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