Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*TTRPGs General
Melee Ascendant! magic sleeping with the fishes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Victim" data-source="post: 835956" data-attributes="member: 78"><p>Or you could have a level 12 caster</p><p>24 INT from level increases and magic</p><p>Spell focus evocation</p><p></p><p>10d6, DC 22. Most classes without good reflex saves have a decent chance of failing that. They probably would be more likely to make the saving throw if the flat system from previous editions was used.</p><p></p><p>And then there's the fact that the wizard is using one of his weaker spells. Because of his bonus INT and changes to the spell system, he'll have 3 6th level spells compared the 2e caster's one. Maybe he should use those powerful spells instead.</p><p></p><p>Quite frankly, save or die spells are much more dangerous at high levels because the save DC roughly scales with level. Will power saves generally suck for fighters and rogues.</p><p></p><p>Finally, any moron with axe can do damage. It's a waste of a wizard's ability if he's going to do the same job as the fighter. Where are the tactics you were talking about? Good luck countering flying or invisible foes without the aid of wizard. Good tactics might involve aiming the Hold at a sword guy separated from the group right before one of your allies attacks. Bam! Instant coup de grace. </p><p></p><p>There are no tactics to counter Harm. The only spell counter in the PHB is Spell Resistance. Any form of magical mobility will almost certainly allow the caster close to melee. Touch attacks are trivial, especially with a Divine Favor running.</p><p></p><p>In my experience, the problem with Haste isn't so much that it doubles spellcasting, but that everyone wants extra actions, and thus haste. Everyone shouldn't be running around hasted. My wizard often uses haste and doesn't do much damage compared to the archer or fighter barb. </p><p></p><p>But I'll let you now when counters to flight and invis, teleport spells, divination magic that scouts out dungeons, offensive Polymorphs and enhancement magic for allies are all useless.</p></blockquote><p></p>
[QUOTE="Victim, post: 835956, member: 78"] Or you could have a level 12 caster 24 INT from level increases and magic Spell focus evocation 10d6, DC 22. Most classes without good reflex saves have a decent chance of failing that. They probably would be more likely to make the saving throw if the flat system from previous editions was used. And then there's the fact that the wizard is using one of his weaker spells. Because of his bonus INT and changes to the spell system, he'll have 3 6th level spells compared the 2e caster's one. Maybe he should use those powerful spells instead. Quite frankly, save or die spells are much more dangerous at high levels because the save DC roughly scales with level. Will power saves generally suck for fighters and rogues. Finally, any moron with axe can do damage. It's a waste of a wizard's ability if he's going to do the same job as the fighter. Where are the tactics you were talking about? Good luck countering flying or invisible foes without the aid of wizard. Good tactics might involve aiming the Hold at a sword guy separated from the group right before one of your allies attacks. Bam! Instant coup de grace. There are no tactics to counter Harm. The only spell counter in the PHB is Spell Resistance. Any form of magical mobility will almost certainly allow the caster close to melee. Touch attacks are trivial, especially with a Divine Favor running. In my experience, the problem with Haste isn't so much that it doubles spellcasting, but that everyone wants extra actions, and thus haste. Everyone shouldn't be running around hasted. My wizard often uses haste and doesn't do much damage compared to the archer or fighter barb. But I'll let you now when counters to flight and invis, teleport spells, divination magic that scouts out dungeons, offensive Polymorphs and enhancement magic for allies are all useless. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Melee Ascendant! magic sleeping with the fishes?
Top