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Melee Ascendant! magic sleeping with the fishes?
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<blockquote data-quote="I'm A Banana" data-source="post: 836364" data-attributes="member: 2067"><p>IMHO, making everyone equally good at all levels is one of the BEST things D&D3e did.</p><p></p><p>They pulled the wizard's teeth? GOOD. A wizard shouldn't be any more a worthwhile character choice than any other character at any level. No better. No worse.</p><p></p><p>Ditto with every other class in existence.</p><p></p><p>Some spells are getting nerfed? That's kinda OK, since most of the staples (fireball, magic missile, ice storm, etc.) don't get nerfed.</p><p></p><p>The lack of save-or-die is, IMHO, a good thing. I don't want a battle to hinge on the failure or sucess of a single save from one character. I want it to hinge on the party as a whole.</p><p></p><p>Save-or-die used in moderation is a good thing (finger of death, destruction, disintegration, all OK). But when used in great numbers (Holds, for instance), it gets a bit insane, because then the mage has the old 2e Psionicist problem: "I'm either game-breakingly cool, or ultra uber-suck pointless."</p><p></p><p>I don't like that, as much. I want them to have versatility and variety that doesn't depend on a roll or a save (basically dumb luck with a slight spin) to work.</p><p></p><p>Totally nerfing magic wouldn't be cool, IMHO. But pulling some of the worse choppers ain't so bad. I didn't mind Haste, Harm, or Hold as they were...but I gotta admit, I generally like the new versions better (assuming Haste adds a move action, that's cool...).</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 836364, member: 2067"] IMHO, making everyone equally good at all levels is one of the BEST things D&D3e did. They pulled the wizard's teeth? GOOD. A wizard shouldn't be any more a worthwhile character choice than any other character at any level. No better. No worse. Ditto with every other class in existence. Some spells are getting nerfed? That's kinda OK, since most of the staples (fireball, magic missile, ice storm, etc.) don't get nerfed. The lack of save-or-die is, IMHO, a good thing. I don't want a battle to hinge on the failure or sucess of a single save from one character. I want it to hinge on the party as a whole. Save-or-die used in moderation is a good thing (finger of death, destruction, disintegration, all OK). But when used in great numbers (Holds, for instance), it gets a bit insane, because then the mage has the old 2e Psionicist problem: "I'm either game-breakingly cool, or ultra uber-suck pointless." I don't like that, as much. I want them to have versatility and variety that doesn't depend on a roll or a save (basically dumb luck with a slight spin) to work. Totally nerfing magic wouldn't be cool, IMHO. But pulling some of the worse choppers ain't so bad. I didn't mind Haste, Harm, or Hold as they were...but I gotta admit, I generally like the new versions better (assuming Haste adds a move action, that's cool...). [/QUOTE]
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Melee Ascendant! magic sleeping with the fishes?
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