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General Tabletop Discussion
Character Builds & Optimization
Melee Barbarian/Warlock
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<blockquote data-quote="Blue" data-source="post: 7265852" data-attributes="member: 20564"><p>I like the character. A couple of questions:</p><p></p><p>With a CHR of 14, are you really getting a good return on using an action to cast a spell with an attack roll or DC? I might want to drop spells that require that. Though Fireball does fill a niche you don't otherwise have covered. On the other hand you have your normal reaction actions plus the Polearm master one - I'm not sure that Hellish Rebuke is worth it's niche usage even before the low DC. Prot from Good/Evil is equally niche, but has great effects when you need it. Unseen servant has a lot of out-of-combat uses. And Command from your patron list is one of the few non-concentration debuffs - have a foe drop a weapon and then use your free item interaction to pick it up or kick it away on your turn before they can pick it up. Or flee, provoking an opportunity attack, plus the following round another one because of polearm master. (Though it does suffer from low DC.)</p><p></p><p>BTW, it's I'm nitpicking on spell choices, it's because I found the rest solid and nothing to improve. So good job. Conversions of characters often run into design philosophy changes that spawned the new edition in the first place.</p></blockquote><p></p>
[QUOTE="Blue, post: 7265852, member: 20564"] I like the character. A couple of questions: With a CHR of 14, are you really getting a good return on using an action to cast a spell with an attack roll or DC? I might want to drop spells that require that. Though Fireball does fill a niche you don't otherwise have covered. On the other hand you have your normal reaction actions plus the Polearm master one - I'm not sure that Hellish Rebuke is worth it's niche usage even before the low DC. Prot from Good/Evil is equally niche, but has great effects when you need it. Unseen servant has a lot of out-of-combat uses. And Command from your patron list is one of the few non-concentration debuffs - have a foe drop a weapon and then use your free item interaction to pick it up or kick it away on your turn before they can pick it up. Or flee, provoking an opportunity attack, plus the following round another one because of polearm master. (Though it does suffer from low DC.) BTW, it's I'm nitpicking on spell choices, it's because I found the rest solid and nothing to improve. So good job. Conversions of characters often run into design philosophy changes that spawned the new edition in the first place. [/QUOTE]
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