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General Tabletop Discussion
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Melee Combat Benchmarking (Class Comparison) [UPDATED]
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<blockquote data-quote="Saeviomagy" data-source="post: 6576253" data-attributes="member: 5890"><p>Mainly that it leaves out anything except directly dealing and being dealt damage, and ignores any possibility of intelligent play. That directly favours the class which is the most straightforward to play (ie - the champion). Am I right in thinking that non-ac attacks are also ignored?</p><p></p><p>For example, the open hand monk has increased movement, can cancel the reactions of creatures he hits with flurry and negate one ranged attack against him each turn. That means if he has melee buddies, he can really minimize his incoming damage while fully contributing. The rogue can do something similar with his bonus disengage action.</p><p></p><p>The most reliable comparison from this is probably that between battlemaster and champion, and it's slightly concerning that the battlemaster comes out ahead in the most straightforward scenario. That said - I'd be interested to know how the comparison comes off if we can throw some advantage into the mix (say from our monk buddy proning or stunning our target).</p><p></p><p>I also agree that the monk doesn't have enough ki at very low levels. Personally I would look at trading in his free bonus action attack for a base of 3-4 points of ki (or an appropriate amount to make up the damage over the typical adventuring day), allowing him to start really being a monk when he starts play.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 6576253, member: 5890"] Mainly that it leaves out anything except directly dealing and being dealt damage, and ignores any possibility of intelligent play. That directly favours the class which is the most straightforward to play (ie - the champion). Am I right in thinking that non-ac attacks are also ignored? For example, the open hand monk has increased movement, can cancel the reactions of creatures he hits with flurry and negate one ranged attack against him each turn. That means if he has melee buddies, he can really minimize his incoming damage while fully contributing. The rogue can do something similar with his bonus disengage action. The most reliable comparison from this is probably that between battlemaster and champion, and it's slightly concerning that the battlemaster comes out ahead in the most straightforward scenario. That said - I'd be interested to know how the comparison comes off if we can throw some advantage into the mix (say from our monk buddy proning or stunning our target). I also agree that the monk doesn't have enough ki at very low levels. Personally I would look at trading in his free bonus action attack for a base of 3-4 points of ki (or an appropriate amount to make up the damage over the typical adventuring day), allowing him to start really being a monk when he starts play. [/QUOTE]
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