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General Tabletop Discussion
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Melee Combat Benchmarking (Class Comparison) [UPDATED]
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<blockquote data-quote="Zelc" data-source="post: 6576292" data-attributes="member: 40496"><p>I called out the utility abilities which did not factor into my analysis and considered them in my commentary. For example, I think the Rogue is fine despite the gap in combat effectiveness because of their utility. I get worried when a class without a lot of utility falls far short of the Fighter, or when a class with utility falls far short of the Rogue. And AFAIK, these classes can't pull off many non-AC attacks (I guess the Ranger can use Conjure Barrage, which seems pretty bad in general).</p><p></p><p></p><p>I understand your point, and I think I mention abilities which are more effective than modeled. In any case, I don't think this is the best example. Yes, the Monk can minimize damage coming at him, but that damage will go to someone else. It doesn't directly prevent damage to the party, it only redirects it (although maybe to someone better able to dodge/take it). Worse, Step of the Wind uses up a bonus action (-1 attack) and a Ki point (-1 Stunning Strike). I don't think it's a great option in most cases. Finally, I did account for Deflect Missiles in the model, although I think it's highly situational.</p></blockquote><p></p>
[QUOTE="Zelc, post: 6576292, member: 40496"] I called out the utility abilities which did not factor into my analysis and considered them in my commentary. For example, I think the Rogue is fine despite the gap in combat effectiveness because of their utility. I get worried when a class without a lot of utility falls far short of the Fighter, or when a class with utility falls far short of the Rogue. And AFAIK, these classes can't pull off many non-AC attacks (I guess the Ranger can use Conjure Barrage, which seems pretty bad in general). I understand your point, and I think I mention abilities which are more effective than modeled. In any case, I don't think this is the best example. Yes, the Monk can minimize damage coming at him, but that damage will go to someone else. It doesn't directly prevent damage to the party, it only redirects it (although maybe to someone better able to dodge/take it). Worse, Step of the Wind uses up a bonus action (-1 attack) and a Ki point (-1 Stunning Strike). I don't think it's a great option in most cases. Finally, I did account for Deflect Missiles in the model, although I think it's highly situational. [/QUOTE]
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Melee Combat Benchmarking (Class Comparison) [UPDATED]
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