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General Tabletop Discussion
*Dungeons & Dragons
Melee combat on the run
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<blockquote data-quote="billd91" data-source="post: 7984373" data-attributes="member: 3400"><p>As a DM managing the application of the rules, I don't have <strong>any</strong> problem unilaterally telling the players we're moving out of traditional combat rules. Though, if one foe is fleeing and others are staying behind as in case 1, that's a different situation and one we're not really talking about here.</p><p></p><p>But as far as the situation in the OP, I'd have no problem just telling the players, once they decide they're pursuing the fleeing creature, that we're coming out of traditional segmented combat rounds and movement. If they can keep pace, their attacks will occur on their regular initiatives not with segments of movement, attacks, and all that. If that means they miss out on getting attacks of opportunity that would only exist because of the segmented turn structure, I don't really care. If PCs stay behind without chasing, they can still shoot on their initiatives as long as the creature remains in range (which is generally, quite a while if out in the open).</p><p>As DM, it's incumbent on me to manage the rules of the game in a way that makes sense for the story of the situation. And if traditional combat rounds and turns don't make much sense, I'll adjust and keep the game working smoothly.</p></blockquote><p></p>
[QUOTE="billd91, post: 7984373, member: 3400"] As a DM managing the application of the rules, I don't have [b]any[/b] problem unilaterally telling the players we're moving out of traditional combat rules. Though, if one foe is fleeing and others are staying behind as in case 1, that's a different situation and one we're not really talking about here. But as far as the situation in the OP, I'd have no problem just telling the players, once they decide they're pursuing the fleeing creature, that we're coming out of traditional segmented combat rounds and movement. If they can keep pace, their attacks will occur on their regular initiatives not with segments of movement, attacks, and all that. If that means they miss out on getting attacks of opportunity that would only exist because of the segmented turn structure, I don't really care. If PCs stay behind without chasing, they can still shoot on their initiatives as long as the creature remains in range (which is generally, quite a while if out in the open). As DM, it's incumbent on me to manage the rules of the game in a way that makes sense for the story of the situation. And if traditional combat rounds and turns don't make much sense, I'll adjust and keep the game working smoothly. [/QUOTE]
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