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*Dungeons & Dragons
Melee combat on the run
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<blockquote data-quote="Hriston" data-source="post: 7985112" data-attributes="member: 6787503"><p>I meant changing the rules being used, as in changing from the combat rules to the chase rules.</p><p></p><p>It seems like this rule (OAs not allowed in a chase) would come into effect anytime the situation arises in which a creature in melee uses its movement to leave the reach of an opponent and then is followed by that opponent, putting the creature back within reach. It's a mess that requires the DM to see into the future to know whether to allow an OA or not. No, thank you.</p><p></p><p>And I'm not convinced that's the actual rule. Let's look at what the DMG actually says:</p><p></p><p style="margin-left: 20px">Chase participants can't normally make opportunity attacks against each other, since they are all assumed to be moving in the same direction at the same time. However, participants can still be the targets of opportunity attacks from creatures not participating in the chase. For example, adventurers who chase a thief past a gang of thugs in an alley might provoke opportunity attacks from the thugs.</p> <p style="margin-left: 20px"></p><p>So we can see that the chase rules <strong>do </strong>allow OAs, just not "normally" among participants in the chase. So if an orc and I are both chasing a flying macguffin, I can't make an OA against the orc just because the orc's turn comes before mine, because we're just running alongside one another. This makes a lot of sense, and I agree with it. But the quarry is not just any participant. If I get close enough to my quarry to catch it, which would have to be the case before I could make an OA against it, the chase has ended, so the question of whether the chase rules allow me to make an OA against my quarry has no practical relevance.</p><p></p><p>I can assure you there's no Benny Hill music playing at my table. I also don't understand why you think a rogue stabbing a tarrasque means the tarrasque has stopped moving.</p></blockquote><p></p>
[QUOTE="Hriston, post: 7985112, member: 6787503"] I meant changing the rules being used, as in changing from the combat rules to the chase rules. It seems like this rule (OAs not allowed in a chase) would come into effect anytime the situation arises in which a creature in melee uses its movement to leave the reach of an opponent and then is followed by that opponent, putting the creature back within reach. It's a mess that requires the DM to see into the future to know whether to allow an OA or not. No, thank you. And I'm not convinced that's the actual rule. Let's look at what the DMG actually says: [INDENT]Chase participants can't normally make opportunity attacks against each other, since they are all assumed to be moving in the same direction at the same time. However, participants can still be the targets of opportunity attacks from creatures not participating in the chase. For example, adventurers who chase a thief past a gang of thugs in an alley might provoke opportunity attacks from the thugs.[/INDENT] [INDENT][/INDENT] So we can see that the chase rules [B]do [/B]allow OAs, just not "normally" among participants in the chase. So if an orc and I are both chasing a flying macguffin, I can't make an OA against the orc just because the orc's turn comes before mine, because we're just running alongside one another. This makes a lot of sense, and I agree with it. But the quarry is not just any participant. If I get close enough to my quarry to catch it, which would have to be the case before I could make an OA against it, the chase has ended, so the question of whether the chase rules allow me to make an OA against my quarry has no practical relevance. I can assure you there's no Benny Hill music playing at my table. I also don't understand why you think a rogue stabbing a tarrasque means the tarrasque has stopped moving. [/QUOTE]
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