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Melee combat on the run
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<blockquote data-quote="TaranTheWanderer" data-source="post: 7985216" data-attributes="member: 15882"><p>So, the problem with a Chase vs Combat is a Chase scene better illustrates the natural flow of a combat and pursuit. All characters are moving at the same time, some are catching up and some are falling behind simultaneously.</p><p></p><p>Combat mechanics are disjointed.</p><p>-Character 1 attacks, then moves away; character 2 gets an AoO.</p><p>-Character 1 is now 30 feet away so character 2 moves 30 feet to attack.</p><p></p><p>Was character 1 ever, really, 30 feet away? In a real-life combat, probably not. Character 1 and 2 were probably always a few yards apart and, as C1 moved away, C2 was hot on his heels.</p><p></p><p>And this, to me is the problem with the flow of combat:</p><p>A). Disjointed</p><p>B). Does not allow for retreat:</p><p>- I have two options to retreat:</p><p> Option 1: Dash and provoke an attack of opportunity. Enemy then runs full movement, forcing me to take another AoO if I Dash again, which means constantly being attacked</p><p> Option 2: Disengage, then move my movement. Enemy then moves their movement and attacks.</p><p></p><p>There's no option to go fully defensive and just run away. You suffer attacks no matter what you do. Even doing a dodge action is an action, so you can only move your movement and hope the Disadvantage AoO misses...but you'll never actually be able to flee. The rules of combat don't actually allow for it.</p><p></p><p>But, because combat rounds are just a mechanic used to organize actions - not the actual narrative of the conflict - I see no reason to move to a Chase if the enemy decides to run. Yes, give that AoO but then change to a Chase - especially if the NPC is important.</p><p></p><p>My issue is how to adjudicate the appropriate transition. Which, I guess, is the purpose of this thread. I've seen some pretty good suggestions but it's still muddy to me.</p><p></p><p>Edit: I think a good way to give rogues and their cunning action the upper hand in a chase is to allow them Advantage on whatever roll you are doing for the chase.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 7985216, member: 15882"] So, the problem with a Chase vs Combat is a Chase scene better illustrates the natural flow of a combat and pursuit. All characters are moving at the same time, some are catching up and some are falling behind simultaneously. Combat mechanics are disjointed. -Character 1 attacks, then moves away; character 2 gets an AoO. -Character 1 is now 30 feet away so character 2 moves 30 feet to attack. Was character 1 ever, really, 30 feet away? In a real-life combat, probably not. Character 1 and 2 were probably always a few yards apart and, as C1 moved away, C2 was hot on his heels. And this, to me is the problem with the flow of combat: A). Disjointed B). Does not allow for retreat: - I have two options to retreat: Option 1: Dash and provoke an attack of opportunity. Enemy then runs full movement, forcing me to take another AoO if I Dash again, which means constantly being attacked Option 2: Disengage, then move my movement. Enemy then moves their movement and attacks. There's no option to go fully defensive and just run away. You suffer attacks no matter what you do. Even doing a dodge action is an action, so you can only move your movement and hope the Disadvantage AoO misses...but you'll never actually be able to flee. The rules of combat don't actually allow for it. But, because combat rounds are just a mechanic used to organize actions - not the actual narrative of the conflict - I see no reason to move to a Chase if the enemy decides to run. Yes, give that AoO but then change to a Chase - especially if the NPC is important. My issue is how to adjudicate the appropriate transition. Which, I guess, is the purpose of this thread. I've seen some pretty good suggestions but it's still muddy to me. Edit: I think a good way to give rogues and their cunning action the upper hand in a chase is to allow them Advantage on whatever roll you are doing for the chase. [/QUOTE]
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