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<blockquote data-quote="Water Bob" data-source="post: 6544559" data-attributes="member: 92305"><p>That's too bad. There's always so much focus on magic in D&D. And, it's true, sorcery can sure make a combat encounter interesting once things like your retreat is cut off by a well directed web spell, magic missiles start slamming into the party's mage, and lightning bolts arc across the battlefield. </p><p></p><p>Once I started playing the Conan game, I realized that the same type of excitement could be had with just plain old melee--just depending on what combat maneuvers (instead of spells) were used. One character runs then jumps off the side of a broken tomb wall, coming down hard with a side slicking blow, gaining a bonus to hit if his <strong>Use The Battlefield</strong> maneuver is successful. The Soldier takes advantage of the<strong> Reposte</strong>, gaining an extra return attack every time his opponent's attack roll is less than half the Soldier's Parry AC. One combatant uses the <strong>Trip</strong> to knock his opponent on the ground, but downed fighter uses the <strong>Kip-Up</strong> or the <strong>Roll</strong> to either regain his feet or roll to the side of an attack while prone. A warrior is having a hard time penetrating his foe's armor even when a hit is scored, so he drops his sword and jumps on the foe, using <strong>Grapple</strong> and his dagger to slice the man's throat. A thief uses <strong>Dance Aside</strong> when his foe rolls half his Dodge AC to gain an extra five feet of movement--just enough to keep his two-weaponed enemy from making a second attack with his off-hand. One fighter rolls his target's Parry AC exactly, and the blades of the two are locked in a shoving match using the<strong> Lock Weapons</strong> maneuver.</p><p></p><p>Combat with the Conan RPG is so amazing with these touches (and there are many, many more). </p><p></p><p>Someone should write a 5th Edition Supplement with the Conan RPG as a model. It would bring a lot to the game, I would think.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6544559, member: 92305"] That's too bad. There's always so much focus on magic in D&D. And, it's true, sorcery can sure make a combat encounter interesting once things like your retreat is cut off by a well directed web spell, magic missiles start slamming into the party's mage, and lightning bolts arc across the battlefield. Once I started playing the Conan game, I realized that the same type of excitement could be had with just plain old melee--just depending on what combat maneuvers (instead of spells) were used. One character runs then jumps off the side of a broken tomb wall, coming down hard with a side slicking blow, gaining a bonus to hit if his [B]Use The Battlefield[/B] maneuver is successful. The Soldier takes advantage of the[B] Reposte[/B], gaining an extra return attack every time his opponent's attack roll is less than half the Soldier's Parry AC. One combatant uses the [B]Trip[/B] to knock his opponent on the ground, but downed fighter uses the [B]Kip-Up[/B] or the [B]Roll[/B] to either regain his feet or roll to the side of an attack while prone. A warrior is having a hard time penetrating his foe's armor even when a hit is scored, so he drops his sword and jumps on the foe, using [B]Grapple[/B] and his dagger to slice the man's throat. A thief uses [B]Dance Aside[/B] when his foe rolls half his Dodge AC to gain an extra five feet of movement--just enough to keep his two-weaponed enemy from making a second attack with his off-hand. One fighter rolls his target's Parry AC exactly, and the blades of the two are locked in a shoving match using the[B] Lock Weapons[/B] maneuver. Combat with the Conan RPG is so amazing with these touches (and there are many, many more). Someone should write a 5th Edition Supplement with the Conan RPG as a model. It would bring a lot to the game, I would think. [/QUOTE]
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