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General Tabletop Discussion
*TTRPGs General
Melee Combatants, Give it a Rest
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<blockquote data-quote="riprock" data-source="post: 2970420" data-attributes="member: 42506"><p>I don't know how representative my 3.x experience is. My DM ruled (correctly according to the books, I think) that in 3.0, spells can only be memorized once per day. However, the adventures tended to require exposure to danger for a period of six to twelve hours of game time. Once engaged in battle, there was no safe retreat available for a long time. So tactically, wizards in that campaign were quickly out of spells after the first few combats, and then they had to fight by other means.</p><p></p><p>In the context of different editions, I've had different DMs say different things about whether wizards should be in that situation.</p></blockquote><p></p>
[QUOTE="riprock, post: 2970420, member: 42506"] I don't know how representative my 3.x experience is. My DM ruled (correctly according to the books, I think) that in 3.0, spells can only be memorized once per day. However, the adventures tended to require exposure to danger for a period of six to twelve hours of game time. Once engaged in battle, there was no safe retreat available for a long time. So tactically, wizards in that campaign were quickly out of spells after the first few combats, and then they had to fight by other means. In the context of different editions, I've had different DMs say different things about whether wizards should be in that situation. [/QUOTE]
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Melee Combatants, Give it a Rest
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