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Melee Smackdown - Who kicks more butt, PsyWar or Ftr? Prove it!
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<blockquote data-quote="Majere" data-source="post: 1712884" data-attributes="member: 13916"><p><strong>Warning, Long Post</strong></p><p></p><p>Race : Dwarf</p><p></p><p>Racial Abilities</p><p>Darkvision</p><p>+4 vs bullrush</p><p>+4ac vs Giant type</p><p>+1 attack vs orcs/goblins</p><p></p><p>Stats</p><p>Stat </p><p>Str (14 +3 +6) - 23 (+6)</p><p>Dex (11 +1 +6) - 18 (+4)</p><p>Con (16 +2 +2) - 22 (+6)</p><p>Int (13) - 13 (+1)</p><p>Wis (11 +1 +6) - 18 (+4)</p><p>Cha (8 -2) - 6 (-2)</p><p></p><p>Class levels: Fighter 10, Dwarven defender 10</p><p></p><p>Class abilities:</p><p>Defensive stance 5/day (Mobile defence) (+2Str,+4Con,+2saves (resistance),+4 ac (dodge))[3+con]</p><p>DR 6/-</p><p>+2 on Ref saves vs traps</p><p>+4 Ac bonus</p><p></p><p>Feats</p><p>1: Weapon proficiency, Double Sword</p><p>3: Iron Will</p><p>6: Lightning Reflexes</p><p>9: Combat Expertise</p><p>12: Power Attack</p><p>15: Greater two weapon fighting</p><p>18: Improved Critical</p><p></p><p>1: Weapon focus</p><p>2: Ambidexterity</p><p>4: Weapon Specialisation</p><p>6: Two weapon Fighting</p><p>8: Greater Weapon focus</p><p>10: Improved Two weapon fighting</p><p></p><p>Items</p><p>Mithril Fullplate (+1)[Heavy Fortification,Ghost touch] -91650</p><p>Large Shield (+1)[Animated,Ghost touch] -36170</p><p></p><p>Double sword (+1)[Vicious,Brilliant Energy,Ghost touch,Defending,Holy]{CI} </p><p> (+1)[Vicious,Brilliant Energy,Speed,Ghost Touch] {Ada} - 406050</p><p></p><p>Gloves Dexterity +6 - 36000</p><p>Cloak of resistance (+5) - 25000</p><p>Ring of freedom of movement - 40000</p><p>Belt of giant Strength (+6) - 36000</p><p>Periant of Wisdom (+6) - 36000</p><p>Ioun Stone</p><p> Dusty Rose - 5000</p><p> Pink - 8000</p><p> Pale Green - 30000</p><p></p><p>Silver Sheen (*4) - 1000</p><p>Boots of striding and springing - 5500</p><p></p><p> - 756,370</p><p>So</p><p></p><p>Dwarfy McBeard</p><p></p><p>Hp - 57.5+68+120 = 245</p><p></p><p>Saves:</p><p>Save </p><p>Fort +14 +6 +5 +1 : +26 </p><p>Ref +6 +4 +5 +3 : +18</p><p>Will +10 +4 +5 +3 : +22</p><p>+2vs magic</p><p>+2vs Poisons</p><p>+2Ref vs tra</p><p></p><p>Ac</p><p>Full - 10+9(arm)+3(Shld)+4(Unnamed)+1(Insight)+3(Dex) - 30</p><p>Touch- 10 +3(dex) +4(Unnamed)+1(Insight) - 18</p><p>Incor- 10+9(arm)+3(Shld)+4(Unnamed)+1(Insight)+3(Dex) - 30</p><p>Dr 6/-</p><p></p><p>Attacks:</p><p>+20(base)+6(Str)+1(Weapon)+2(Greater weapon focus)-2(2weapon fighting)+1(insight)- 28</p><p></p><p>Attacks: +28/+23/+18/+13 - d8+9+2d6+2d6(If evil)</p><p> - Penetrates DR/(Magic,Cold Iron,Good)</p><p> +28/+28/+23/+18 - d8+6+2d6</p><p> - Penetrates DR/(Magic,Adamantite)</p><p></p><p>All Attack only need to hit touch ac, and suffer no miss chance for hitting incorporeal</p><p></p><p>Given a touch Ac on the monster of 15:</p><p>Average Damage/round with no PA = 173.28 (205.2 vs Evil)</p><p>Average Damage/round with OPA = 227.61 (254.4 vs Evil)</p><p></p><p>Average Damage taken: = 104.0813 -24 +23 = 103.0813</p><p></p><p>Reasult McBeard wins on second round</p><p></p><p></p><p></p><p></p><p>Now Dwarfy McBeard is in a party and a high level party which can easily burn a few 1-3rd level spells because lets face it, the mages are using 9th level spells in combat, not 2nd.</p><p>(Plus the Psi warrior is allowed to buff so I am too)</p><p></p><p>So lets have :</p><p>Greater magic weapon*2 (20 Hours)</p><p>Magic Vestment *2 (20 hours)</p><p>Mage armor (20 Hours)</p><p>Barkskin (200 minutes)</p><p></p><p>And if we are moving into a know combat:</p><p>Shield of Faith (20 minutes)</p><p>Bears Endurance (20 minutes)</p><p>Stone Skin (200 minutes)</p><p>Death Ward (20 minutes)</p><p>Enlage Person (20 Minutes)</p><p>Blur (20 minutes)</p><p>Heroism (200 minutes)</p><p>Spell Resistance (20 minutes)</p><p>Haste (20 rounds, cast in combat)</p><p>Prayer (20 rounds, cast in combat)</p><p></p><p>Dwarfy McBuff:</p><p></p><p>Hp - 57.5+68+140+20 = 285</p><p></p><p>Saves:</p><p>Save </p><p>Fort +14 +6 +10 +1 : +31 </p><p>Ref +6 +4 +10 +3 : +23</p><p>Will +10 +4 +10 +3 : +27</p><p>+2vs magic</p><p>+2vs Poisons</p><p>+2Ref vs tra</p><p>SR 32</p><p></p><p>Ac</p><p>Full - 10+13(arm)+7(Shld)+4(Unnamed)+1(Insight)+3(Dex)+5(Def)+5(Nat)+1(Haste)-1(size) - 48</p><p>Touch- 10+4(arm)+3(dex) +4(Unnamed)+1(Insight)+1(Haste)-1(Size) - 22</p><p>Incor- 10+9(arm)+3(Shld)+4(Unnamed)+1(Insight)+3(Dex)+1(Haste)-1(Size) - 30</p><p>Dr 6/-</p><p>Dr 10/Adamantite (150 Points can be absorbed)</p><p>All Attacks suffer 20% misschance</p><p></p><p></p><p>Attacks:</p><p>+20(base)+7(Str)+5(Weapon)+2(Greater weapon focus)-2(2weapon fighting)+4(Heroism)+1(Haste)-1(Size)+1(Prayer)+1(Insight)- 38</p><p></p><p>Attacks: +38/+33/+28/+23 - 4d6+14+2d6(If evil), Penetrates DR/(Magic,Cold Iron,Good)</p><p> +38/+38/+33/+28 - 4d6+10 Penetrates DR/(Magic,Adamantite)</p><p></p><p>All Attack only need to hit touch ac, and suffer no miss chance for hitting incorporeal:</p><p></p><p>Given a touch Ac on the monster of 15:</p><p>Average Damage/round with no PA = 237.12 (269.04 vs Evil)</p><p>Average Damage/round with OPA = 349.56 (375.84 vs Evil)</p><p></p><p>Average Damage taken: =14.091 +23 (23 after stoneskin) </p><p></p><p>Result McBuff wins on first round. </p><p>Monster does not do a single point of damage to Mc Buff, even if it wins initiative. McBuff is only hurt by his own vicious weapon.</p><p></p><p>These numbers get better in defensive stance, but I think Ive made the point already.</p><p></p><p>Dont underestimate a well thought out fighter.</p><p></p><p>Majere</p></blockquote><p></p>
[QUOTE="Majere, post: 1712884, member: 13916"] [b]Warning, Long Post[/b] Race : Dwarf Racial Abilities Darkvision +4 vs bullrush +4ac vs Giant type +1 attack vs orcs/goblins Stats Stat Str (14 +3 +6) - 23 (+6) Dex (11 +1 +6) - 18 (+4) Con (16 +2 +2) - 22 (+6) Int (13) - 13 (+1) Wis (11 +1 +6) - 18 (+4) Cha (8 -2) - 6 (-2) Class levels: Fighter 10, Dwarven defender 10 Class abilities: Defensive stance 5/day (Mobile defence) (+2Str,+4Con,+2saves (resistance),+4 ac (dodge))[3+con] DR 6/- +2 on Ref saves vs traps +4 Ac bonus Feats 1: Weapon proficiency, Double Sword 3: Iron Will 6: Lightning Reflexes 9: Combat Expertise 12: Power Attack 15: Greater two weapon fighting 18: Improved Critical 1: Weapon focus 2: Ambidexterity 4: Weapon Specialisation 6: Two weapon Fighting 8: Greater Weapon focus 10: Improved Two weapon fighting Items Mithril Fullplate (+1)[Heavy Fortification,Ghost touch] -91650 Large Shield (+1)[Animated,Ghost touch] -36170 Double sword (+1)[Vicious,Brilliant Energy,Ghost touch,Defending,Holy]{CI} (+1)[Vicious,Brilliant Energy,Speed,Ghost Touch] {Ada} - 406050 Gloves Dexterity +6 - 36000 Cloak of resistance (+5) - 25000 Ring of freedom of movement - 40000 Belt of giant Strength (+6) - 36000 Periant of Wisdom (+6) - 36000 Ioun Stone Dusty Rose - 5000 Pink - 8000 Pale Green - 30000 Silver Sheen (*4) - 1000 Boots of striding and springing - 5500 - 756,370 So Dwarfy McBeard Hp - 57.5+68+120 = 245 Saves: Save Fort +14 +6 +5 +1 : +26 Ref +6 +4 +5 +3 : +18 Will +10 +4 +5 +3 : +22 +2vs magic +2vs Poisons +2Ref vs tra Ac Full - 10+9(arm)+3(Shld)+4(Unnamed)+1(Insight)+3(Dex) - 30 Touch- 10 +3(dex) +4(Unnamed)+1(Insight) - 18 Incor- 10+9(arm)+3(Shld)+4(Unnamed)+1(Insight)+3(Dex) - 30 Dr 6/- Attacks: +20(base)+6(Str)+1(Weapon)+2(Greater weapon focus)-2(2weapon fighting)+1(insight)- 28 Attacks: +28/+23/+18/+13 - d8+9+2d6+2d6(If evil) - Penetrates DR/(Magic,Cold Iron,Good) +28/+28/+23/+18 - d8+6+2d6 - Penetrates DR/(Magic,Adamantite) All Attack only need to hit touch ac, and suffer no miss chance for hitting incorporeal Given a touch Ac on the monster of 15: Average Damage/round with no PA = 173.28 (205.2 vs Evil) Average Damage/round with OPA = 227.61 (254.4 vs Evil) Average Damage taken: = 104.0813 -24 +23 = 103.0813 Reasult McBeard wins on second round Now Dwarfy McBeard is in a party and a high level party which can easily burn a few 1-3rd level spells because lets face it, the mages are using 9th level spells in combat, not 2nd. (Plus the Psi warrior is allowed to buff so I am too) So lets have : Greater magic weapon*2 (20 Hours) Magic Vestment *2 (20 hours) Mage armor (20 Hours) Barkskin (200 minutes) And if we are moving into a know combat: Shield of Faith (20 minutes) Bears Endurance (20 minutes) Stone Skin (200 minutes) Death Ward (20 minutes) Enlage Person (20 Minutes) Blur (20 minutes) Heroism (200 minutes) Spell Resistance (20 minutes) Haste (20 rounds, cast in combat) Prayer (20 rounds, cast in combat) Dwarfy McBuff: Hp - 57.5+68+140+20 = 285 Saves: Save Fort +14 +6 +10 +1 : +31 Ref +6 +4 +10 +3 : +23 Will +10 +4 +10 +3 : +27 +2vs magic +2vs Poisons +2Ref vs tra SR 32 Ac Full - 10+13(arm)+7(Shld)+4(Unnamed)+1(Insight)+3(Dex)+5(Def)+5(Nat)+1(Haste)-1(size) - 48 Touch- 10+4(arm)+3(dex) +4(Unnamed)+1(Insight)+1(Haste)-1(Size) - 22 Incor- 10+9(arm)+3(Shld)+4(Unnamed)+1(Insight)+3(Dex)+1(Haste)-1(Size) - 30 Dr 6/- Dr 10/Adamantite (150 Points can be absorbed) All Attacks suffer 20% misschance Attacks: +20(base)+7(Str)+5(Weapon)+2(Greater weapon focus)-2(2weapon fighting)+4(Heroism)+1(Haste)-1(Size)+1(Prayer)+1(Insight)- 38 Attacks: +38/+33/+28/+23 - 4d6+14+2d6(If evil), Penetrates DR/(Magic,Cold Iron,Good) +38/+38/+33/+28 - 4d6+10 Penetrates DR/(Magic,Adamantite) All Attack only need to hit touch ac, and suffer no miss chance for hitting incorporeal: Given a touch Ac on the monster of 15: Average Damage/round with no PA = 237.12 (269.04 vs Evil) Average Damage/round with OPA = 349.56 (375.84 vs Evil) Average Damage taken: =14.091 +23 (23 after stoneskin) Result McBuff wins on first round. Monster does not do a single point of damage to Mc Buff, even if it wins initiative. McBuff is only hurt by his own vicious weapon. These numbers get better in defensive stance, but I think Ive made the point already. Dont underestimate a well thought out fighter. Majere [/QUOTE]
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