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Melee Smackdown - Who kicks more butt, PsyWar or Ftr? Prove it!
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<blockquote data-quote="Elder-Basilisk" data-source="post: 1714401" data-attributes="member: 3146"><p>Well, your PsiWar is less vulnerable to grapple. On the other hand, except in extreme cases, my fighter is actually <em>benefited</em> when the enemy tries to grapple him because he gets to deal nearly thirty points of damage each time they try and then the grapple check is a mere formality. Only the best grapplers have a chance of beating a 28+32+d20 grapple check. At the high end of the grapple chain (a black wyrm dragon with the snatch feat who is not taking the -20 so as not to be considered grappled for instance) your psiwar has a very definite advantage. Across the rest of the board, I'd say beating the tar out of the foe and then beating their grapple check is better than not beating the tar out of them but automatically beating their grapple check.</p><p></p><p> </p><p></p><p>Well, that buys him a +12 bonus to his grapple score as I count it. I think that brings his total grapple check to +37 (+15 BAB, +12 str, +8 size, +2 morale) That's good, but it's not going to beat a high end grappler. Heck, it's not even much better than a pit fiend. (And the extra natural attacks from Form of Doom can't be used in a grapple since the only way to use non-iterative attacks in a grapple is to have the rake ability).</p><p></p><p></p><p></p><p>I wouldn't count on hostile empathic transfer working on them. They've got good saves and good SR. You'll get through SR less than half the time and they'll generally make the save.</p><p></p><p>Empathic Feedback would be pretty effective at hurting them. However, keep in mind that they have two or three times your hit points and a lot of their attacks do more than 22 points of damage. The pit fiend regenerates the damage too (though not quickly enough to really make a big difference). So, if that's how you plan on killing them, you're going to kick the bucket a long time before they do. Also, they've got a fair list of spell like abilities which wouldn't trigger Empathic Feedback to fall back upon.</p><p></p><p></p><p></p><p>A good strategy but you'll need to do more than just that in order to win. Remember that at level 20, Cornugons, Glazebru, and max HD Erynies fighters (or psiwariors if fighters don't worry you) count as "weak" creatures so you can't expect to wipe them out with a single hostile empathic transfer. (They'll resist the power every now and then, make the save a fair amount of the time and still survive the damage if they don't). You can only do it three times per day before you blow through all 44 of your discretionary power points.</p><p></p><p> </p><p></p><p>Your psiwar is not even remotely close to my candidates normal damage (let along Majere's pseudo-candidate). To quote your earlier calculations:</p><p></p><p></p><p></p><p>While wounding is hard to estimate, let's set the base HD of the foe at 20 (like a balor), so the con damage is equivalent to 20 hit points. Your character then averages about 71 points of damage per round. I don't know how math works where you come from but where I come from, that's a LOT less than 161.6 points of damage per round.</p><p></p><p></p><p></p><p>As I calculate it, you can spend 13pp to expand to huge as a swift action. This would increase your damage by about 10 points per hit. (+2 atk from +4 str cancels out the -2 atk from size, you get an extra 2d6 damage from the weapon's size increase (average 7 points) and an extra 3 points of damage from strength). Which would leave you at 90 points of damage per round. Your Psi-War still isn't breaking 100 points of damage per full attack. Spending another 11 points on form of Doom as well, I think you pull ahead slightly but not by much. I'll leave actual calculations to you. However, keep in mind that doing so:</p><p></p><p>A. Blows more than 1/2 your discretionary pp for the day</p><p>B. Takes a round, during which time, your only damage will come from Empathic Feedback--and you can't afford to deal too much damage with Empathic Feedback because as I mentioned, a lot of the enemies in question have double your hit points.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1714401, member: 3146"] Well, your PsiWar is less vulnerable to grapple. On the other hand, except in extreme cases, my fighter is actually [i]benefited[/i] when the enemy tries to grapple him because he gets to deal nearly thirty points of damage each time they try and then the grapple check is a mere formality. Only the best grapplers have a chance of beating a 28+32+d20 grapple check. At the high end of the grapple chain (a black wyrm dragon with the snatch feat who is not taking the -20 so as not to be considered grappled for instance) your psiwar has a very definite advantage. Across the rest of the board, I'd say beating the tar out of the foe and then beating their grapple check is better than not beating the tar out of them but automatically beating their grapple check. Well, that buys him a +12 bonus to his grapple score as I count it. I think that brings his total grapple check to +37 (+15 BAB, +12 str, +8 size, +2 morale) That's good, but it's not going to beat a high end grappler. Heck, it's not even much better than a pit fiend. (And the extra natural attacks from Form of Doom can't be used in a grapple since the only way to use non-iterative attacks in a grapple is to have the rake ability). I wouldn't count on hostile empathic transfer working on them. They've got good saves and good SR. You'll get through SR less than half the time and they'll generally make the save. Empathic Feedback would be pretty effective at hurting them. However, keep in mind that they have two or three times your hit points and a lot of their attacks do more than 22 points of damage. The pit fiend regenerates the damage too (though not quickly enough to really make a big difference). So, if that's how you plan on killing them, you're going to kick the bucket a long time before they do. Also, they've got a fair list of spell like abilities which wouldn't trigger Empathic Feedback to fall back upon. A good strategy but you'll need to do more than just that in order to win. Remember that at level 20, Cornugons, Glazebru, and max HD Erynies fighters (or psiwariors if fighters don't worry you) count as "weak" creatures so you can't expect to wipe them out with a single hostile empathic transfer. (They'll resist the power every now and then, make the save a fair amount of the time and still survive the damage if they don't). You can only do it three times per day before you blow through all 44 of your discretionary power points. Your psiwar is not even remotely close to my candidates normal damage (let along Majere's pseudo-candidate). To quote your earlier calculations: While wounding is hard to estimate, let's set the base HD of the foe at 20 (like a balor), so the con damage is equivalent to 20 hit points. Your character then averages about 71 points of damage per round. I don't know how math works where you come from but where I come from, that's a LOT less than 161.6 points of damage per round. As I calculate it, you can spend 13pp to expand to huge as a swift action. This would increase your damage by about 10 points per hit. (+2 atk from +4 str cancels out the -2 atk from size, you get an extra 2d6 damage from the weapon's size increase (average 7 points) and an extra 3 points of damage from strength). Which would leave you at 90 points of damage per round. Your Psi-War still isn't breaking 100 points of damage per full attack. Spending another 11 points on form of Doom as well, I think you pull ahead slightly but not by much. I'll leave actual calculations to you. However, keep in mind that doing so: A. Blows more than 1/2 your discretionary pp for the day B. Takes a round, during which time, your only damage will come from Empathic Feedback--and you can't afford to deal too much damage with Empathic Feedback because as I mentioned, a lot of the enemies in question have double your hit points. [/QUOTE]
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