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Melee Smackdown - Who kicks more butt, PsyWar or Ftr? Prove it!
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<blockquote data-quote="Scion" data-source="post: 1714799" data-attributes="member: 5777"><p>Invulnerable.</p><p></p><p></p><p></p><p>My guy is also benefitted when they try to grapple. As I automatically succeed in resisting then they have just wasted a check.</p><p></p><p>Also, how are you getting 28+32+d20? I dont know what some of the feats you have do so I am guessing that some of it comes from those. If any of it comes from spells then what you said in the last post about my being heavily dependant on the party goes for you as well for the same reasons. I have a way around it though, do you?</p><p></p><p>Just checked close quarters fighting and I am guessing that most of those plusses come from you hitting with you aoo but all that extra bonus does is allow you to resist better, not actually do anything in the grapple.</p><p></p><p>So it looks to me that you are at d20+20+10. Vs the balors d20+36 you are in a bit of trouble (also, you take extra fire damage each round you are in contact with it) and the pit fiends d20+35 isnt too shabby either.</p><p></p><p></p><p></p><p>If you would care to point out where it says you cant use noniterative attacks that would be nice. Otherwise it sounds like you are saying that people with natural weapons can only make a single attack. I know that twf is specifically disallowed, but that is not the same thing.</p><p></p><p>If people with natural attacks are limited in such a way then that makes a great deal of grappling creatures much less fearsome. Such as the pit fiend being able to only get two claws or two wings or a tail in. (plus constrict of course)</p><p></p><p></p><p></p><p>The save does not negate, the save halves the damage transfered. Also, with such a low chance of failing to beat SR it shouldnt be a problem (vs the balor)</p><p></p><p></p><p></p><p>You mean like swinging my sword?</p><p></p><p>If every round they deal damage to me they take the same amount and then I attack back dealing a bunch of damage. Sounds like they are in trouble to me!</p><p></p><p>The psychic warrior already deals more damage per hit than the fighter, all I need to do at that point is be able to get enough hits in to kill the sucker.</p><p></p><p>I will be hurt of course, but then that is the name of the game sometimes.</p><p></p><p>The fighter is likely to be equally mangled. He is going up against 6 attacks a round, 4 of which can instantly slay him and the other two entangle him then cause fire damage. Then, if he does succeed in killing the balor then he has to make a dc 30 reflex save or be wiped out by the blast of light.</p><p></p><p></p><p></p><p>I've got news for you, cleave isnt going to do anything useful to these guys. So for the Glabrezu (which is the closest thing I can find to your glazebru, I am not terribly familiar with demons so if it isnt the one you mean let me know where to find it) you will be stuck to swinging and hopeing to kill just like I will be.</p><p></p><p>whenever I get low on hp (they have to roll a natural 20 to hit either of us) then I'll just blast that hostile wounds away, get back a bunch of hp and keep swinging. What will you do?</p><p></p><p>Sure, I dont have a ton of pp in allotment to use for the day, but I still have a nearly full reserve. If it comes down to live or die I can dip into my extra pp and forgo a few of those 8 hour powers. Does the fighter have any such resources to dip into?</p><p></p><p>Oh, and good luck spotting or hearing them approach <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p></p><p></p><p></p><p>Yes, and yet again I will state that most of that simply comes down to you picking better gear. If I had picked up boots of hastieness as well then my average damage per round would shoot up greatly. If I had not picked up suppression and luck (which neither really come into play in this comparison) then I could have had other enhancements that would deal damage.</p><p></p><p>But even with those, against high hd creatures my average damage is higher than yours. Currently you are getting 2 more swings than I am, that is where the disperity comes from. That is from my not choosing certain pieces of equipment as well as you. Which is why I said that part of this exercise is faulty.</p><p></p><p></p><p></p><p>Putting up these two powers drastically increases my damage output for quite some time along with giving me some decent DR, faster movement, and I can scare away lesser mortals who might otherwise be in the way.</p><p></p><p>Also, if I am useing feedback and transfer then I am useing their hp to damage them. It is a fun combo <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>If you drop the 10 points into ac in order to get the dragon to be able to miss then you are suddenly hitting much less. But then, all he has to do is drop a darkness and you are in some massive trouble. Or improved invis (bet he has more dispells then you have potions).</p><p></p><p>Also, with 6 attacks a round with a starting value of +42 I doubt he will be missing either of us except on a 1 (even with your 10 points really). That is the problem with looking at dragons, they have a ton of gear and are incredibly intelligent and have spells.</p><p></p><p>Still though, if I blow through a good portion of power points (which is not unlikely vs something so much above my CR) then putting up expansion and form of doom would be a good plan. If I drop off my skin of the defender and pick up a couple of other items, one of which happens to be boots of speed, then I'll be sitting pretty with 8 attacks a round.</p><p></p><p>Still not enough to win, but then your fighter cant win either so I see no point really. Whatever defensive spells the dragon puts up will do bad things to the fighter, but my weapon will dispel them. Likely though these spells will help insure victory over said fighter (such as the improved invis stated above).</p><p></p><p></p><p></p><p>8th level spell. Useing up a few 6th level spells is chump change compared to useing a spell level that is combatative at these levels.</p><p></p><p>Still though, even ignoring the various other ways I have to fix this problem, 3 pearls of power 6th are 108k. A pearl of power 8th is 64k so that is all right.</p><p></p><p></p><p></p><p>Slightly <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> 1k. Doesnt last all day though. 2k for two castings would.</p><p></p><p></p><p></p><p>Wow.. well, lets see.. 30minutes of see invis today (4k) for the cost of a standard action. alter self for 30 minutes (which I dont see doing much for you, but ok) (4k). Quickened divine favor (I have no idea why, maybe to help it not be dispelled.. since everything cast out of a ring of spell storing has a min casting time of 1 standard ction) (25k). I dont see how any of that helps with spotting though.</p><p></p><p>Seeing invis for 30 minutes a casting doesnt seem like it would help much, same for alter self. It certainly wont matter more than one battle at best and likely there wont be time in battle to switch things around like that (here, put that spell in the ring so I can use it on myself!).</p><p></p><p>So no, you arent even in the same ball park of flexibility. Although you are in the same amount of monetary useage spell wise I suppose. Unless of course you want to be able to see invis for long enough a day to matter.. then we are starting to get into pretty good money (8 hours of see invis = 64k worth of pearls)</p><p></p><p></p><p></p><p>To deal with credible threats and to heal. Your guy cant heal on his own, my guy can. Against credible threats you are seriously hurting after each battle, if you survivie.</p><p></p><p>Using up 11 pp against a credible threat and being able to do that 4 times a day certainly isnt bad. 4 battles a day and everyone is wearing thin.</p><p></p><p></p><p></p><p>I dont 'need' those against most things, they are there to use if the situation is dire.</p><p></p><p>so I have a fall back plan, one which can seriously put a damper on most anythings day.</p><p></p><p>Can the fighter say the same? If I get incredibly lucky on a good round I can kill off the dragon in a single round (astronomical chances against this of course), but all it takes is 34 pp or so.</p><p></p><p>Against just the generic +35 to hit, 35 ac, and 300 hp body I can take him out. With a few better choices for equipment (such as boots of haste) then I can take him out as fast as the fighter can (since he was already useing boots of haste this isnt doing more than leveling the playing field). Especialy if any of those bonuses come from spells that can be dispelled.</p></blockquote><p></p>
[QUOTE="Scion, post: 1714799, member: 5777"] Invulnerable. My guy is also benefitted when they try to grapple. As I automatically succeed in resisting then they have just wasted a check. Also, how are you getting 28+32+d20? I dont know what some of the feats you have do so I am guessing that some of it comes from those. If any of it comes from spells then what you said in the last post about my being heavily dependant on the party goes for you as well for the same reasons. I have a way around it though, do you? Just checked close quarters fighting and I am guessing that most of those plusses come from you hitting with you aoo but all that extra bonus does is allow you to resist better, not actually do anything in the grapple. So it looks to me that you are at d20+20+10. Vs the balors d20+36 you are in a bit of trouble (also, you take extra fire damage each round you are in contact with it) and the pit fiends d20+35 isnt too shabby either. If you would care to point out where it says you cant use noniterative attacks that would be nice. Otherwise it sounds like you are saying that people with natural weapons can only make a single attack. I know that twf is specifically disallowed, but that is not the same thing. If people with natural attacks are limited in such a way then that makes a great deal of grappling creatures much less fearsome. Such as the pit fiend being able to only get two claws or two wings or a tail in. (plus constrict of course) The save does not negate, the save halves the damage transfered. Also, with such a low chance of failing to beat SR it shouldnt be a problem (vs the balor) You mean like swinging my sword? If every round they deal damage to me they take the same amount and then I attack back dealing a bunch of damage. Sounds like they are in trouble to me! The psychic warrior already deals more damage per hit than the fighter, all I need to do at that point is be able to get enough hits in to kill the sucker. I will be hurt of course, but then that is the name of the game sometimes. The fighter is likely to be equally mangled. He is going up against 6 attacks a round, 4 of which can instantly slay him and the other two entangle him then cause fire damage. Then, if he does succeed in killing the balor then he has to make a dc 30 reflex save or be wiped out by the blast of light. I've got news for you, cleave isnt going to do anything useful to these guys. So for the Glabrezu (which is the closest thing I can find to your glazebru, I am not terribly familiar with demons so if it isnt the one you mean let me know where to find it) you will be stuck to swinging and hopeing to kill just like I will be. whenever I get low on hp (they have to roll a natural 20 to hit either of us) then I'll just blast that hostile wounds away, get back a bunch of hp and keep swinging. What will you do? Sure, I dont have a ton of pp in allotment to use for the day, but I still have a nearly full reserve. If it comes down to live or die I can dip into my extra pp and forgo a few of those 8 hour powers. Does the fighter have any such resources to dip into? Oh, and good luck spotting or hearing them approach ;) Yes, and yet again I will state that most of that simply comes down to you picking better gear. If I had picked up boots of hastieness as well then my average damage per round would shoot up greatly. If I had not picked up suppression and luck (which neither really come into play in this comparison) then I could have had other enhancements that would deal damage. But even with those, against high hd creatures my average damage is higher than yours. Currently you are getting 2 more swings than I am, that is where the disperity comes from. That is from my not choosing certain pieces of equipment as well as you. Which is why I said that part of this exercise is faulty. Putting up these two powers drastically increases my damage output for quite some time along with giving me some decent DR, faster movement, and I can scare away lesser mortals who might otherwise be in the way. Also, if I am useing feedback and transfer then I am useing their hp to damage them. It is a fun combo ;) If you drop the 10 points into ac in order to get the dragon to be able to miss then you are suddenly hitting much less. But then, all he has to do is drop a darkness and you are in some massive trouble. Or improved invis (bet he has more dispells then you have potions). Also, with 6 attacks a round with a starting value of +42 I doubt he will be missing either of us except on a 1 (even with your 10 points really). That is the problem with looking at dragons, they have a ton of gear and are incredibly intelligent and have spells. Still though, if I blow through a good portion of power points (which is not unlikely vs something so much above my CR) then putting up expansion and form of doom would be a good plan. If I drop off my skin of the defender and pick up a couple of other items, one of which happens to be boots of speed, then I'll be sitting pretty with 8 attacks a round. Still not enough to win, but then your fighter cant win either so I see no point really. Whatever defensive spells the dragon puts up will do bad things to the fighter, but my weapon will dispel them. Likely though these spells will help insure victory over said fighter (such as the improved invis stated above). 8th level spell. Useing up a few 6th level spells is chump change compared to useing a spell level that is combatative at these levels. Still though, even ignoring the various other ways I have to fix this problem, 3 pearls of power 6th are 108k. A pearl of power 8th is 64k so that is all right. Slightly ;) 1k. Doesnt last all day though. 2k for two castings would. Wow.. well, lets see.. 30minutes of see invis today (4k) for the cost of a standard action. alter self for 30 minutes (which I dont see doing much for you, but ok) (4k). Quickened divine favor (I have no idea why, maybe to help it not be dispelled.. since everything cast out of a ring of spell storing has a min casting time of 1 standard ction) (25k). I dont see how any of that helps with spotting though. Seeing invis for 30 minutes a casting doesnt seem like it would help much, same for alter self. It certainly wont matter more than one battle at best and likely there wont be time in battle to switch things around like that (here, put that spell in the ring so I can use it on myself!). So no, you arent even in the same ball park of flexibility. Although you are in the same amount of monetary useage spell wise I suppose. Unless of course you want to be able to see invis for long enough a day to matter.. then we are starting to get into pretty good money (8 hours of see invis = 64k worth of pearls) To deal with credible threats and to heal. Your guy cant heal on his own, my guy can. Against credible threats you are seriously hurting after each battle, if you survivie. Using up 11 pp against a credible threat and being able to do that 4 times a day certainly isnt bad. 4 battles a day and everyone is wearing thin. I dont 'need' those against most things, they are there to use if the situation is dire. so I have a fall back plan, one which can seriously put a damper on most anythings day. Can the fighter say the same? If I get incredibly lucky on a good round I can kill off the dragon in a single round (astronomical chances against this of course), but all it takes is 34 pp or so. Against just the generic +35 to hit, 35 ac, and 300 hp body I can take him out. With a few better choices for equipment (such as boots of haste) then I can take him out as fast as the fighter can (since he was already useing boots of haste this isnt doing more than leveling the playing field). Especialy if any of those bonuses come from spells that can be dispelled. [/QUOTE]
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