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Melee Smackdown - Who kicks more butt, PsyWar or Ftr? Prove it!
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<blockquote data-quote="Victim" data-source="post: 1715102" data-attributes="member: 78"><p>Those are the Psi rules from the SRD. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>---------------------------------</p><p></p><p>Close Quarter Fighting is letting the fighter take an AoO even against Imp Grap enemies. Then his damage from the hit is added to his grapple check to avoid being grappled. That's probably where the extra 28 comes in. </p><p></p><p>While only iterative attacks can be used to make grapple checks in a grapple, creatures with natural weapons can attack with them at -4.</p><p></p><p>One apparent problem here is that people seem to be valueing self sufficiency a bit differently. Some groups work together well and pass around lots of buffs. Not just because they want to help out the fighter, but so the wizard doesn't need to worry about the dominated fighter or rogue splattering him. That X level buff spell might do more damage than a comparable attack spell. In these groups, a fighter can probably expect lots of help. Some solo ability or emergencies neccessitate some potions.</p><p></p><p>On the other hand, some groups, for whatever reasons, don't work together so well. While the character still probably isn't fighting alone, Mind Blanks and True Sights probably aren't going to passed around.</p><p></p><p>Either way, some tactics, like the burst effect on Hostile Empathic Transfer, aren't as viable in a group.</p></blockquote><p></p>
[QUOTE="Victim, post: 1715102, member: 78"] Those are the Psi rules from the SRD. :) --------------------------------- Close Quarter Fighting is letting the fighter take an AoO even against Imp Grap enemies. Then his damage from the hit is added to his grapple check to avoid being grappled. That's probably where the extra 28 comes in. While only iterative attacks can be used to make grapple checks in a grapple, creatures with natural weapons can attack with them at -4. One apparent problem here is that people seem to be valueing self sufficiency a bit differently. Some groups work together well and pass around lots of buffs. Not just because they want to help out the fighter, but so the wizard doesn't need to worry about the dominated fighter or rogue splattering him. That X level buff spell might do more damage than a comparable attack spell. In these groups, a fighter can probably expect lots of help. Some solo ability or emergencies neccessitate some potions. On the other hand, some groups, for whatever reasons, don't work together so well. While the character still probably isn't fighting alone, Mind Blanks and True Sights probably aren't going to passed around. Either way, some tactics, like the burst effect on Hostile Empathic Transfer, aren't as viable in a group. [/QUOTE]
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Melee Smackdown - Who kicks more butt, PsyWar or Ftr? Prove it!
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