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Melee Smackdown - Who kicks more butt, PsyWar or Ftr? Prove it!
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<blockquote data-quote="green slime" data-source="post: 1715149" data-attributes="member: 1325"><p><strong>Dominate this...</strong></p><p></p><p>This fighter hardly has to worry about Will saves... and no, he isn't good at Grappling (but at least his weapon is light...).</p><p></p><p>Mace Maestro</p><p></p><p>(4) Str: 16 [12 +4 (item)]</p><p>(3) Dex: 17 [11 +6 (item)]</p><p>(4) Con: 16 [12 +4 (item)]</p><p>(6) Int: 14 </p><p>(8) Wis: 30 [15 +6 (item) +5 (levels) +4(tome)]</p><p>(0)Cha: 8</p><p>(25)</p><p></p><p>hp: 20d10+60 = 184 hp</p><p></p><p>BAB +24</p><p>Melee BAB: +30 (simple light weapons)</p><p>Missile BAB: +30</p><p></p><p>Light Mace (base): +36 (+30 +2 spec, +1 magic +1 luck, +2 morale) / +31 / +26 / +21</p><p>Melee (twf): +34 (speed) / +34 / +34 (twf) / +29 / +29 (itwf) / +24 / +19</p><p>Damage: 1d8+4 (spec) +3 (str) +6 (magic) = d8+13 = 17.5</p><p> 1d8 +4 (spec) +1 (str) +6 (magic)+ = d8+11 = 15.5</p><p></p><p>AC: 10 +3 dex +9 armour +3 shield +3 deflection +4 Natural armour = 32-52 (40-60 with <em>Magic Vestment</em>)</p><p>Touch: 10+3+9+3 = 25</p><p></p><p><strong>Fort:</strong> 23 [12 (base) +3 (Con)+5 (item) +1(luck) +2 (morale)]</p><p><strong>Reflex:</strong> 17 [6 (base)+3 (Dex)+5 (item) +1 (luck) +2 (morale)]</p><p><strong>Will:</strong> 30 [6 (base) +10 (Wis) +5 (item) +4 (item) +1 (luck)+2 (feat) +2 (morale)]</p><p></p><p><strong>Skills:</strong> 23*5 = 115</p><p>Balance: 5 (10 cc) = 5+3+2+2 = +12</p><p>Climb 10 = 10+3+2 = 15</p><p>Jump 10 = 10+3+2+2 = 17</p><p>Listen 10 (20 cc) = 10+10+2 = 22</p><p>Spot 10 (20 cc) = 10+10+2 = 22</p><p>Swim 23 = 23+3+2 = 28</p><p>Tumble 11 (22 cc) = 11+3+2+2 = 18</p><p></p><p><strong>Feats:</strong> Intiutive Attack, Combat Reflexes, Weapon Focus (Mace, light), Weapon Specialisation (Mace, light), Greater Weapon Focus (Mace, light) Greater Weapon Specialisation (Mace, light), Improved Two Weapon Fighting, , Quick Draw, Two Weapon Fighting, Iron Will, Force of Will, Psionic Hole, Combat Expertise, Improved Combat Expertise, Dodge, Mobility, Elusive Target, Lightning Mace, Improved Critical (Light Mace)</p><p></p><p><strong>Equipment:</strong></p><p>+1 adamantine Colliding (+2) Light Mace of Speed (+3) (75,005 gp)</p><p>+1 cold iron Colliding (+2) Holy (+2) Light Mace of Evil Outsider Bane (+1) (74,310 gp) = 149,315 gp) </p><p>Crystal Mask of Mind Armour (10,667)</p><p>Luckblade (22,060 gp) (+1 bonus on attacks, saves, ability checks)</p><p>Periapt of Wisdom +6 (36000)</p><p>Belt of Strength +4 (16000)</p><p>Bracers of Con +4 (16000)</p><p>Winged Boots (16000)</p><p>Starmantle Cloak of Protection +5 (182,000) (Reflex DC15 to half damage from magic weaponry)</p><p>Tome of Wisdom +4 (110000) = 408,727</p><p>Ring of protection +3 (18,000)</p><p>Skin of the Defender +4 (32000)</p><p>+1 anti-impact (CW, +2000), Heartening (XPsiHB +720), Aporter (XPsiHB +40,320), Ghost Touch, (+3) Gleaming (XPsiHB +3 bonus), adamantine fullplate = 108,540 gp </p><p>+1 animated heavy shield of moderate fortification 36,320gp </p><p>Standard of heroism (40000) +2 morale bonus on attacks, saves and skill checks = 195,690</p><p>TOTAL: 753,732</p><p></p><p>Assuming no buffing from mage / cleric buddies, and no concealment:</p><p>+35/+30+25/+20 (3d6+20) = 95% + 95% + 70% + 45% = 305% * 30,5 = 93.025 BUT half damage 95% of time = 44.186875+4.65125 = 48.838125 per round, </p><p>Maestro lasts 3,7675484 rounds without using heartening</p><p></p><p>Personally he deals (assuming no Evil dude) AC35</p><p>Damage: 1d8+4 (spec) +3 (str) +6 (magic) = d8+13 = 17.5</p><p> 1d8 +4 (spec) +1 (str) +6 (magic)+ = d8+11 = 15.5</p><p>Discounting Criticals</p><p>95%+95%+75%+50%+25%= 340% * 17.5 = 59.5</p><p>95%+75% = 170% *15.5 = 26.35</p><p>Total = 85.85</p><p>Criticals :</p><p>9.5%+9.5%+7.5%+5.0%+2.5% = 34% * 17.5 = 5.95</p><p>9.5%+7.5%=17%*15.5 = 2.635</p><p>= 8.585 damage </p><p>Total Mean damage: 94.435</p><p>BUT 10% chance per attack for extra attack at same bonus (Lightning Mace: gain one extra attack at same bonus for each critical threat) </p><p>Increases the damage by a further 10%; 94.435 *1.1 = 103.8785</p><p></p><p>Kills 300 hp AC 35 opponent in 2.887989 rounds</p><p></p><p>vs Evil Outsider Dude AC 35:</p><p>Damage: 1d8 +4 (spec) +3 (str) +6 (magic)+ 4d6 = d8+13+4d6= 31,5 (34,65 with Criticals)</p><p> 1d8+4 (spec) +1 (str) +6 (magic) = d8+11 = 15,5 (17,05)</p><p>With 10% chance per attack for extra attack at same bonus (Lightning Mace) Increases the damage by a further 10%; 146.795 *1.1 = 161.4745</p><p></p><p>Kills 300 hp AC 35 opponent in 1.85787848855 rounds</p><p></p><p>If buffed with 2*GMW and 2*MV (assuming Evil Outsider dude)</p><p>Opponent strikes: 80% + 55% + 30% +5% (3d6+20) = 170% * 30,5 = 51,85 But half damage 95% of the time = 24,62875 + 2,5925 = 27,22125</p><p>Maestro lasts 6,759425 rounds without using heartening</p><p>Maestro Damages: 1d8+4 (spec) +3 (str) +10 (magic) +4d6 = d8+17+4d6= 35.5 (39.05 with criticals)</p><p> 1d8 +4 (spec) +1 (str) +10 (magic)+ = d8+15 = 19.5 (21.45)</p><p>vs AC 35:</p><p>95% + 95% + 95% + 70% + 45% = 400% * 39.05 = 156.2</p><p>95% + 95% = 190% * 21.45 = 40.755</p><p>= 196.955</p><p>BUT 10% chance per attack for extra attack at same bonus (Lightning Mace) </p><p>Increases the damage by a further 10%; 196.955 *1.1 = 216.6505</p><p></p><p>Kills 300 hp AC 35 opponent in 1.3847187 rounds</p><p></p><p>IF concealment functions:</p><p>51,85 * 80% = 41,48 and half damage 95% of the time = 19,703+2,074= 21,777</p><p>Maestro lasts 8,449281 rounds, without using heartening</p></blockquote><p></p>
[QUOTE="green slime, post: 1715149, member: 1325"] [b]Dominate this...[/b] This fighter hardly has to worry about Will saves... and no, he isn't good at Grappling (but at least his weapon is light...). Mace Maestro (4) Str: 16 [12 +4 (item)] (3) Dex: 17 [11 +6 (item)] (4) Con: 16 [12 +4 (item)] (6) Int: 14 (8) Wis: 30 [15 +6 (item) +5 (levels) +4(tome)] (0)Cha: 8 (25) hp: 20d10+60 = 184 hp BAB +24 Melee BAB: +30 (simple light weapons) Missile BAB: +30 Light Mace (base): +36 (+30 +2 spec, +1 magic +1 luck, +2 morale) / +31 / +26 / +21 Melee (twf): +34 (speed) / +34 / +34 (twf) / +29 / +29 (itwf) / +24 / +19 Damage: 1d8+4 (spec) +3 (str) +6 (magic) = d8+13 = 17.5 1d8 +4 (spec) +1 (str) +6 (magic)+ = d8+11 = 15.5 AC: 10 +3 dex +9 armour +3 shield +3 deflection +4 Natural armour = 32-52 (40-60 with [i]Magic Vestment[/i]) Touch: 10+3+9+3 = 25 [b]Fort:[/b] 23 [12 (base) +3 (Con)+5 (item) +1(luck) +2 (morale)] [b]Reflex:[/b] 17 [6 (base)+3 (Dex)+5 (item) +1 (luck) +2 (morale)] [b]Will:[/b] 30 [6 (base) +10 (Wis) +5 (item) +4 (item) +1 (luck)+2 (feat) +2 (morale)] [b]Skills:[/b] 23*5 = 115 Balance: 5 (10 cc) = 5+3+2+2 = +12 Climb 10 = 10+3+2 = 15 Jump 10 = 10+3+2+2 = 17 Listen 10 (20 cc) = 10+10+2 = 22 Spot 10 (20 cc) = 10+10+2 = 22 Swim 23 = 23+3+2 = 28 Tumble 11 (22 cc) = 11+3+2+2 = 18 [b]Feats:[/b] Intiutive Attack, Combat Reflexes, Weapon Focus (Mace, light), Weapon Specialisation (Mace, light), Greater Weapon Focus (Mace, light) Greater Weapon Specialisation (Mace, light), Improved Two Weapon Fighting, , Quick Draw, Two Weapon Fighting, Iron Will, Force of Will, Psionic Hole, Combat Expertise, Improved Combat Expertise, Dodge, Mobility, Elusive Target, Lightning Mace, Improved Critical (Light Mace) [b]Equipment:[/b] +1 adamantine Colliding (+2) Light Mace of Speed (+3) (75,005 gp) +1 cold iron Colliding (+2) Holy (+2) Light Mace of Evil Outsider Bane (+1) (74,310 gp) = 149,315 gp) Crystal Mask of Mind Armour (10,667) Luckblade (22,060 gp) (+1 bonus on attacks, saves, ability checks) Periapt of Wisdom +6 (36000) Belt of Strength +4 (16000) Bracers of Con +4 (16000) Winged Boots (16000) Starmantle Cloak of Protection +5 (182,000) (Reflex DC15 to half damage from magic weaponry) Tome of Wisdom +4 (110000) = 408,727 Ring of protection +3 (18,000) Skin of the Defender +4 (32000) +1 anti-impact (CW, +2000), Heartening (XPsiHB +720), Aporter (XPsiHB +40,320), Ghost Touch, (+3) Gleaming (XPsiHB +3 bonus), adamantine fullplate = 108,540 gp +1 animated heavy shield of moderate fortification 36,320gp Standard of heroism (40000) +2 morale bonus on attacks, saves and skill checks = 195,690 TOTAL: 753,732 Assuming no buffing from mage / cleric buddies, and no concealment: +35/+30+25/+20 (3d6+20) = 95% + 95% + 70% + 45% = 305% * 30,5 = 93.025 BUT half damage 95% of time = 44.186875+4.65125 = 48.838125 per round, Maestro lasts 3,7675484 rounds without using heartening Personally he deals (assuming no Evil dude) AC35 Damage: 1d8+4 (spec) +3 (str) +6 (magic) = d8+13 = 17.5 1d8 +4 (spec) +1 (str) +6 (magic)+ = d8+11 = 15.5 Discounting Criticals 95%+95%+75%+50%+25%= 340% * 17.5 = 59.5 95%+75% = 170% *15.5 = 26.35 Total = 85.85 Criticals : 9.5%+9.5%+7.5%+5.0%+2.5% = 34% * 17.5 = 5.95 9.5%+7.5%=17%*15.5 = 2.635 = 8.585 damage Total Mean damage: 94.435 BUT 10% chance per attack for extra attack at same bonus (Lightning Mace: gain one extra attack at same bonus for each critical threat) Increases the damage by a further 10%; 94.435 *1.1 = 103.8785 Kills 300 hp AC 35 opponent in 2.887989 rounds vs Evil Outsider Dude AC 35: Damage: 1d8 +4 (spec) +3 (str) +6 (magic)+ 4d6 = d8+13+4d6= 31,5 (34,65 with Criticals) 1d8+4 (spec) +1 (str) +6 (magic) = d8+11 = 15,5 (17,05) With 10% chance per attack for extra attack at same bonus (Lightning Mace) Increases the damage by a further 10%; 146.795 *1.1 = 161.4745 Kills 300 hp AC 35 opponent in 1.85787848855 rounds If buffed with 2*GMW and 2*MV (assuming Evil Outsider dude) Opponent strikes: 80% + 55% + 30% +5% (3d6+20) = 170% * 30,5 = 51,85 But half damage 95% of the time = 24,62875 + 2,5925 = 27,22125 Maestro lasts 6,759425 rounds without using heartening Maestro Damages: 1d8+4 (spec) +3 (str) +10 (magic) +4d6 = d8+17+4d6= 35.5 (39.05 with criticals) 1d8 +4 (spec) +1 (str) +10 (magic)+ = d8+15 = 19.5 (21.45) vs AC 35: 95% + 95% + 95% + 70% + 45% = 400% * 39.05 = 156.2 95% + 95% = 190% * 21.45 = 40.755 = 196.955 BUT 10% chance per attack for extra attack at same bonus (Lightning Mace) Increases the damage by a further 10%; 196.955 *1.1 = 216.6505 Kills 300 hp AC 35 opponent in 1.3847187 rounds IF concealment functions: 51,85 * 80% = 41,48 and half damage 95% of the time = 19,703+2,074= 21,777 Maestro lasts 8,449281 rounds, without using heartening [/QUOTE]
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