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Melee Smackdown - Who kicks more butt, PsyWar or Ftr? Prove it!
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<blockquote data-quote="Majere" data-source="post: 1715176" data-attributes="member: 13916"><p>Aside</p><p>Dwarfy Mc Munchkin</p><p></p><p>Race : Dwarf</p><p>Fighter (12) Paladin (8)</p><p></p><p>Stats</p><p> B R L M E T</p><p>Str 14 +5+6+1: 26</p><p>Dex 11 +6 : 17</p><p>Con 14+2 +2 : 18</p><p>Int 8 : 8</p><p>Wis 12 +6 : 18</p><p>Cha 14-2 +2 : 14 </p><p></p><p>Feats</p><p>1: Weapon Focus</p><p>3: Iron Will</p><p>6: Improved Two-Weapon Fighting</p><p>9: Improved critical</p><p>12: Greater two weapon fighting</p><p>15: Lightning reflexes</p><p>18: Great fortiftude</p><p></p><p>1: Ambidexterity</p><p>2: Two weapon fighting</p><p>4: Weapon Sepcialisation</p><p>6: Improved Initiative</p><p>8: Greater weapon focus</p><p>10: Power Attack</p><p>12: Greater weapon specialisation</p><p></p><p>Class abilities</p><p>Aura of Good</p><p>Detect evil at will</p><p>Lay on hands ( 16/day)</p><p>Aura of Courage (Immune Fear, those within 10' get +4 morale vs fear)</p><p>Divine health (Immune to all diseases)</p><p>Smite Evil (2/day, +2 to hit, +8 damage)</p><p></p><p>Spells</p><p>1st : Bless Weapon</p><p>2nd : (Stuff)</p><p></p><p>Equipment</p><p>Adamantite Full plate (+1)[Heavy Fortification,Ghost touch]</p><p> {Acid/Cold/Fire/Electrcity/Sonic Resistance [10]} - 187,650</p><p>Large Steel Shield (+1)[Animated, Ghost touch] - 36,170</p><p></p><p>Double Sword (+1)[Vicious,Holy,Axiomatic,Wounding] (CI) </p><p> (+1)[Holy,Wounding,Speed] (Ada) - 262,050</p><p></p><p></p><p>Belt Of Giants strength (+6) -36000 </p><p>Gloves of Dexterity (+6) -36000</p><p>Pariant of Wisdom (+6) -36000</p><p>Ring of freedom of action -40000</p><p>Cloak of resistance +5 -25000</p><p>Boots of striding/springing -5500</p><p>Manual gainful exercise (1) -27500</p><p>Silver Sheen (4) -1000</p><p>Necklace of Adaptation -9000</p><p></p><p>Ioun stones</p><p> Dusty Rose -5000</p><p> Pale green -30000</p><p> Pink -8000 </p><p> Pink and Green -8000</p><p></p><p></p><p>Misc Gear that isnt important to this thread -8130</p><p></p><p>Stats:</p><p>Drawfy McMix</p><p></p><p>Hp : 115+80 = 195</p><p>Fort : 14+4+5+5 = +28</p><p>Ref : 6 +3+5+5 = +19</p><p>Will : 6 +4+5+5 = +20</p><p>+2 vs Magic</p><p>+2 vs Poison</p><p></p><p></p><p>Ac</p><p>Full : 10+9+1+3+1= 24</p><p>Touch: 10 +1 +1= 12</p><p></p><p>Attacks: </p><p>+20(BAB)+8(Str)+2(GWF)+1(Ins)-2(2WF)- +29</p><p></p><p>+29/+24/+19/+14 - D8+8+1+4+6d6+1Con</p><p>+29/+29/+24/+19 - D8+4+1+4+2d6+1con-15</p><p></p><p>Av Con damage - 3.75 </p><p>Av Damage (No PA) - 86.17 (+37.5)</p><p>Av Damage (Opt PA) - 86.17 (+37.5)</p><p>Av Damage (Smites) - 107.77(+37.5)</p><p> </p><p>Fighting with a two handed weapon:</p><p>+31/+26/+21/+16 - d8+12+1+4+6d6+1con</p><p></p><p>Av Con damage - 19</p><p>Av Damage (No PA) - 88.825 (+19)</p><p>Av Damage (Opt PA) - 88.825 (+19)</p><p>Av Damage (Smites) - 112.695(+19)</p><p></p><p>Av Damage Taken - 70.51</p><p></p><p>Comments - </p><p>Fairly even exchange, with a party to heal the fighter the balor is doomed.</p><p>The vicious enchantment on both ends just about makes it betterto use both ends.</p><p>Note the Ring of Freedom of action negates the Balors whip. Against alomost all of the baalors ablities Dwarfy is saving on 2/3/4/5. The majour worry is probably dominate which dwarfy saves on with a 5 or better.</p><p></p><p></p><p></p><p>(Insert party here)</p><p>With Buffy the Balor Slayer.</p><p>So lets have :</p><p>Greater magic weapon*2 (20 Hours)</p><p>Magic Vestments *2 (20 hours)</p><p>Mage armor (20 Hours)</p><p>Barkskin (200 minutes)</p><p></p><p>And if we are moving into a know combat:</p><p>Shield of Faith (20 minutes)</p><p>Bears Endurance (20 minutes)</p><p>Stone Skin (200 minutes)</p><p>Death Ward (20 minutes)</p><p>Enlage Person (20 Minutes)</p><p>Heroism (200 minutes)</p><p>Spell Resistance (20 minutes)</p><p>Haste (20 rounds, cast in combat)</p><p>Prayer (20 rounds, cast in combat)</p><p>Bless Weapon (20 Minutes)</p><p></p><p></p><p>Buffy !</p><p>Hp : 115+100+20 = 235</p><p>Fort : 14+4+10+5 = +33</p><p>Ref : 6 +3+10+5 = +24</p><p>Will : 6 +4+10+5 = +25</p><p></p><p>Ac</p><p>Full : 10+13+1+7+1+5+5+1-1= 42</p><p>Touch: 10+4 +1 +1+5 +1-1= 22</p><p></p><p>Attacks: </p><p>+20(BAB)+9(Str)+2(GWF)+1(Ins)-2(2WF)+4(Hro)+1(Hst)-1(Sz)+1(Pry)+5(Wep)- +40</p><p></p><p>+40/+35/+30/+25 - 2d6+9+5+4+6d6+1con</p><p>+40/+40/+35/+30 - 2d6+4+5+4+2d6+1con</p><p></p><p>Av Con damage - 6.90 </p><p>Av Damage (No PA) - 231.96(+69)</p><p>Av Damage (Opt PA) - 235.32(+69)</p><p>Av Damage (Smites) - 253.56(+69)</p><p></p><p>Fighting with a two handed weapon:</p><p>+31/+26/+21/+16 - d8+12+1+4+6d6+1con</p><p></p><p>Av Con damage - 3.45</p><p>Av Damage (No PA) - 207 (+34.5)</p><p>Av Damage (Opt PA) - 213.20(+34.5)</p><p>Av Damage (Smites) - 231.69(+34.5)</p><p></p><p>Av Damage Taken - 26.17 (0 After Stoneskin)</p><p></p><p>Comments</p><p>Bless weapon makes all crits confirm so the damage is higher than stated.</p><p>Two weapon definately wins out when the off hand damage is high enough to penetrate the Dr without fail.</p><p></p><p>See what scares me here:</p><p>I still kill the Balor in round one, kinda kick ass huh ?</p><p>I know people will gnash teeth about spells and stuff. To them I point out.</p><p>1) You can still win just with the 1h/level buffs, so even if your jumped these should be up</p><p>2) Its a party game, its about working together. My party is there to help me, and Im there to help my party.</p><p>3) Yes I know the balor favours these weapon, it happens that a paladin would naturally pick up holy/axiomatic weapons. I will run the numbers through a neutral creature if people want.</p><p></p><p>It aslo shows the power of:</p><p>1) A Solid Fighter</p><p>2) Casting Clerical buffs on the fighter and not the cleric</p><p></p><p>Majere</p></blockquote><p></p>
[QUOTE="Majere, post: 1715176, member: 13916"] Aside Dwarfy Mc Munchkin Race : Dwarf Fighter (12) Paladin (8) Stats B R L M E T Str 14 +5+6+1: 26 Dex 11 +6 : 17 Con 14+2 +2 : 18 Int 8 : 8 Wis 12 +6 : 18 Cha 14-2 +2 : 14 Feats 1: Weapon Focus 3: Iron Will 6: Improved Two-Weapon Fighting 9: Improved critical 12: Greater two weapon fighting 15: Lightning reflexes 18: Great fortiftude 1: Ambidexterity 2: Two weapon fighting 4: Weapon Sepcialisation 6: Improved Initiative 8: Greater weapon focus 10: Power Attack 12: Greater weapon specialisation Class abilities Aura of Good Detect evil at will Lay on hands ( 16/day) Aura of Courage (Immune Fear, those within 10' get +4 morale vs fear) Divine health (Immune to all diseases) Smite Evil (2/day, +2 to hit, +8 damage) Spells 1st : Bless Weapon 2nd : (Stuff) Equipment Adamantite Full plate (+1)[Heavy Fortification,Ghost touch] {Acid/Cold/Fire/Electrcity/Sonic Resistance [10]} - 187,650 Large Steel Shield (+1)[Animated, Ghost touch] - 36,170 Double Sword (+1)[Vicious,Holy,Axiomatic,Wounding] (CI) (+1)[Holy,Wounding,Speed] (Ada) - 262,050 Belt Of Giants strength (+6) -36000 Gloves of Dexterity (+6) -36000 Pariant of Wisdom (+6) -36000 Ring of freedom of action -40000 Cloak of resistance +5 -25000 Boots of striding/springing -5500 Manual gainful exercise (1) -27500 Silver Sheen (4) -1000 Necklace of Adaptation -9000 Ioun stones Dusty Rose -5000 Pale green -30000 Pink -8000 Pink and Green -8000 Misc Gear that isnt important to this thread -8130 Stats: Drawfy McMix Hp : 115+80 = 195 Fort : 14+4+5+5 = +28 Ref : 6 +3+5+5 = +19 Will : 6 +4+5+5 = +20 +2 vs Magic +2 vs Poison Ac Full : 10+9+1+3+1= 24 Touch: 10 +1 +1= 12 Attacks: +20(BAB)+8(Str)+2(GWF)+1(Ins)-2(2WF)- +29 +29/+24/+19/+14 - D8+8+1+4+6d6+1Con +29/+29/+24/+19 - D8+4+1+4+2d6+1con-15 Av Con damage - 3.75 Av Damage (No PA) - 86.17 (+37.5) Av Damage (Opt PA) - 86.17 (+37.5) Av Damage (Smites) - 107.77(+37.5) Fighting with a two handed weapon: +31/+26/+21/+16 - d8+12+1+4+6d6+1con Av Con damage - 19 Av Damage (No PA) - 88.825 (+19) Av Damage (Opt PA) - 88.825 (+19) Av Damage (Smites) - 112.695(+19) Av Damage Taken - 70.51 Comments - Fairly even exchange, with a party to heal the fighter the balor is doomed. The vicious enchantment on both ends just about makes it betterto use both ends. Note the Ring of Freedom of action negates the Balors whip. Against alomost all of the baalors ablities Dwarfy is saving on 2/3/4/5. The majour worry is probably dominate which dwarfy saves on with a 5 or better. (Insert party here) With Buffy the Balor Slayer. So lets have : Greater magic weapon*2 (20 Hours) Magic Vestments *2 (20 hours) Mage armor (20 Hours) Barkskin (200 minutes) And if we are moving into a know combat: Shield of Faith (20 minutes) Bears Endurance (20 minutes) Stone Skin (200 minutes) Death Ward (20 minutes) Enlage Person (20 Minutes) Heroism (200 minutes) Spell Resistance (20 minutes) Haste (20 rounds, cast in combat) Prayer (20 rounds, cast in combat) Bless Weapon (20 Minutes) Buffy ! Hp : 115+100+20 = 235 Fort : 14+4+10+5 = +33 Ref : 6 +3+10+5 = +24 Will : 6 +4+10+5 = +25 Ac Full : 10+13+1+7+1+5+5+1-1= 42 Touch: 10+4 +1 +1+5 +1-1= 22 Attacks: +20(BAB)+9(Str)+2(GWF)+1(Ins)-2(2WF)+4(Hro)+1(Hst)-1(Sz)+1(Pry)+5(Wep)- +40 +40/+35/+30/+25 - 2d6+9+5+4+6d6+1con +40/+40/+35/+30 - 2d6+4+5+4+2d6+1con Av Con damage - 6.90 Av Damage (No PA) - 231.96(+69) Av Damage (Opt PA) - 235.32(+69) Av Damage (Smites) - 253.56(+69) Fighting with a two handed weapon: +31/+26/+21/+16 - d8+12+1+4+6d6+1con Av Con damage - 3.45 Av Damage (No PA) - 207 (+34.5) Av Damage (Opt PA) - 213.20(+34.5) Av Damage (Smites) - 231.69(+34.5) Av Damage Taken - 26.17 (0 After Stoneskin) Comments Bless weapon makes all crits confirm so the damage is higher than stated. Two weapon definately wins out when the off hand damage is high enough to penetrate the Dr without fail. See what scares me here: I still kill the Balor in round one, kinda kick ass huh ? I know people will gnash teeth about spells and stuff. To them I point out. 1) You can still win just with the 1h/level buffs, so even if your jumped these should be up 2) Its a party game, its about working together. My party is there to help me, and Im there to help my party. 3) Yes I know the balor favours these weapon, it happens that a paladin would naturally pick up holy/axiomatic weapons. I will run the numbers through a neutral creature if people want. It aslo shows the power of: 1) A Solid Fighter 2) Casting Clerical buffs on the fighter and not the cleric Majere [/QUOTE]
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