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*Pathfinder & Starfinder
Melee Smackdown - Who kicks more butt, PsyWar or Ftr? Prove it!
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<blockquote data-quote="Scion" data-source="post: 1715293" data-attributes="member: 5777"><p>The error is with the short term buffs, not the long term buffs. I had to work incredibly hard just to get them up to a useful duration and even as it is it only works at level 20 (earlier with some hack work, but that method is a bit cheap).</p><p></p><p>1 round/level buff had better be incredible, because you are really only going to get one a battle. If most/all buffs are short term (even 10min/level is pretty short term) then they just become useless. It forces caster types to sit more on instant effect spells. but then for most casters direct damage spells are near worthless, so it pushes more towards insta kills as being the only viable alternative.</p><p></p><p>Very bad.</p><p></p><p>Empathic feedback I feel is actually incredibly well done, although the first time it works against someone I think it should check for sr to see if it can effect that person.</p><p></p><p>Otherwise though it takes a ton of pp to hit someone back. Bypassing regen is simply elegant in form while bypassing DR is effectively automatic as it comes from a power.</p><p></p><p></p><p></p><p>If you only have 2 or 3 actual useful things to choose from then it is very likely people will choose those more than whatever is unuseable.</p><p></p><p>Most of the powers that could be picked are either a) too short in duration to be useful (minutes per level? please shoot me now) or b) generally useless (astral travelor)</p><p></p><p>If you are trying to say that picking from the incredibly small list of actual useful ones that people come up with similar builds and this is somehow bad/wrong then the problem is that there arent enough useful different abilities to choose from to make different builds viable.</p><p></p><p>Each of the psychic warriors I have made for these threads lately has had inertial armor. That is because I simply like the flavor of it, many builds can do without it very easily and save a pp along with a power slot.</p><p></p><p></p><p>As with a good portion of 3.5 the problem is that certain types of spells/powers are being made worthless (with too short of durations to be useful) which makes the remaining spells/powers that are actually worthwhile into a smaller list and people look more uniform.</p><p></p><p></p><p>Which goes right along with what I said about fighters in the other thread. They need a ton of sources to get enough feats so that they can pretend to be a good class. Given enough they can pick and choose the strongest/most overpowered and use them to shore up their glaring weaknesses. Not because they are a good class, but because of the sheer number of sources they can pick up enough overpowered stuff to almost make them worthwhile.</p></blockquote><p></p>
[QUOTE="Scion, post: 1715293, member: 5777"] The error is with the short term buffs, not the long term buffs. I had to work incredibly hard just to get them up to a useful duration and even as it is it only works at level 20 (earlier with some hack work, but that method is a bit cheap). 1 round/level buff had better be incredible, because you are really only going to get one a battle. If most/all buffs are short term (even 10min/level is pretty short term) then they just become useless. It forces caster types to sit more on instant effect spells. but then for most casters direct damage spells are near worthless, so it pushes more towards insta kills as being the only viable alternative. Very bad. Empathic feedback I feel is actually incredibly well done, although the first time it works against someone I think it should check for sr to see if it can effect that person. Otherwise though it takes a ton of pp to hit someone back. Bypassing regen is simply elegant in form while bypassing DR is effectively automatic as it comes from a power. If you only have 2 or 3 actual useful things to choose from then it is very likely people will choose those more than whatever is unuseable. Most of the powers that could be picked are either a) too short in duration to be useful (minutes per level? please shoot me now) or b) generally useless (astral travelor) If you are trying to say that picking from the incredibly small list of actual useful ones that people come up with similar builds and this is somehow bad/wrong then the problem is that there arent enough useful different abilities to choose from to make different builds viable. Each of the psychic warriors I have made for these threads lately has had inertial armor. That is because I simply like the flavor of it, many builds can do without it very easily and save a pp along with a power slot. As with a good portion of 3.5 the problem is that certain types of spells/powers are being made worthless (with too short of durations to be useful) which makes the remaining spells/powers that are actually worthwhile into a smaller list and people look more uniform. Which goes right along with what I said about fighters in the other thread. They need a ton of sources to get enough feats so that they can pretend to be a good class. Given enough they can pick and choose the strongest/most overpowered and use them to shore up their glaring weaknesses. Not because they are a good class, but because of the sheer number of sources they can pick up enough overpowered stuff to almost make them worthwhile. [/QUOTE]
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Melee Smackdown - Who kicks more butt, PsyWar or Ftr? Prove it!
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