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Melee Smackdown - Who kicks more butt, PsyWar or Ftr? Prove it!
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<blockquote data-quote="Reis_Thunderwood" data-source="post: 1715443" data-attributes="member: 8319"><p><strong>Wog-wog!</strong></p><p></p><p><strong>WOG-WOG THE BEATSTICK</strong></p><p></p><p>(10) Str: 34 [16 +6 (item) +5 (inherent) + 2 (racial) +5 (level)]</p><p>(2) Dex: 16 [10 +6 (item)]</p><p>(6) Con: 22 [14 +6 (item) + 2 (inherent)]</p><p>(4) Int: 10 [12 -2 (racial)]</p><p>(0) Wis: 8</p><p>(3)Cha: 9 [11 -2 (racial)]</p><p>(25)</p><p></p><p>hp: 20d10 (115) + 20*6 (120) = 235 hp</p><p></p><p>BAB +20</p><p>Adamantium Greatclub: +37 [+20 (BAB) + 12 (Str) + 1 (Magic Weapon) + 2 (Reckless) + 2 (Weapon/Gr Weap Focus)]</p><p></p><p><strong>Damage:</strong> 1d10 +4 (spec) +24 (str x2) +1 (magic) = 1d10+29 = 34.5 / (19-20/x2)</p><p></p><p><strong>AC: </strong> 10 +3 dex +9 armor -4 reckless = 18</p><p>Touch: 10+3-4 = 9</p><p></p><p><strong>Saves:</strong></p><p>Fort: 23 [12 (base) +6 (Con)+5 (item)]</p><p>Reflex: 16 [6 (base)+3 (Dex)+5 (item) +2 (feat)]</p><p>Will: 10 [6 (base) -1 (Wis) +5 (item)]</p><p></p><p><strong>Skills:</strong> 9+2*19+20 = 66</p><p>Intimidate (7/+19)</p><p>Climb (2/+14)</p><p>Jump (3/+15)</p><p>Ride (5/+8)</p><p>Sense Motive (10/+9)</p><p>Swim (5/+17)</p><p>Spot (6/+5)</p><p>Listen (6/+5)</p><p></p><p><strong>Feats:</strong> Improved Critical, Reckless Offense, Weapon Focus (Great Club), Weapon Specialization (Great Club), Greater Weapon Focus (Great Club), Greater Weapon Specialization (Great Club), Resounding Blow, Quell the Profane, Nymphs Kiss, Blind Fight, Lightning Reflexes, Prone Attack, Power Attack, Cleave, Improved Bull Rush, Improved Sunder, Combat Brute, Three Mountains Style</p><p></p><p><strong>Equipment:</strong></p><p>+1 Adamantine Axiomatic (+2) Body Feeding (+3) Dancing (+4) Greatclub (203,000 gp)</p><p>+5 Adamantine Anarchic (+2) Body Feeding (+3) Greatclub (203,000 gp)</p><p>Amulet of Health +6 (36,000)</p><p>Girdle of Giant Strength +6 (36,000)</p><p>Gloves of Dexterity +6 (36,000)</p><p>Mithral Full Plate +1 of Speed (26,500)</p><p>Cloak of Resistance +5 (25,000)</p><p>Potion of Fly (750)</p><p>Potion of Heroism (750)</p><p>Elixir of Hiding (250)</p><p>Elixir of Sneaking (250)</p><p>TOTAL: 759,500</p><p></p><p><strong>Damage Dealt </strong> (assuming average criticals)</p><p>Dancing | 37/32/27/22 | 41.4 +2d6 Axiomatic | DC 32 Fort or Nauseated</p><p>Held | 41/36/31/26 | 46.2 +2d6 Anarchic | DC 32 Fort or Nauseated</p><p>Plus 61% [(1-.9^3) = 27% and (1-.9^4) = 34%] of a crit each round</p><p>Since this is greater than 50%, assumed 1 crit per round causing EVIL opponents to:</p><p> DC 21 Will Save or Cowering, DC 21 Fort Save or suffer 1d4+1 Str Damage</p><p>Results in 3 Dancing and 4 Held Hits = 3x41.6 + 4x46.2 = 309 points per round + extras</p><p>Opponent dies in 0.97 rounds</p><p></p><p><strong>Damage Taken: </strong> assuming no buffing, etc...:</p><p>+35/+30+25/+20 (3d6+20) = 95% + 95% + 95% + 95% = All Hits = 31 per hit = 122 damage per round</p><p>However, assuming 61% chance of a crit, he heals 54.21516 points per round.</p><p>Total damage suffered per round is 67.78484</p><p>WOG-WOG lasts for 3.46685188015491 rounds.</p><p></p><p>____________________________________________</p><p></p><p>This assumes that I've interpreted the dancing ability to benefit the virtual wielder with the wielder's feats correctly.</p><p></p><p>His biggest weakness is going to be against creatures that he can't critical. If he can critical hit it, then it is done. No real difference in the outcome for any period of the day. He should sleep with his clubs in hand so that he can use prone attack to kip up and attack. His AC is so bad that not having it pumped doesn't mean a whole lot.</p><p></p><p>If all else fails, he has a few 1-shot items to facilitate escape. Mobility isn't too bad with these and the armor of speed.</p><p></p><p>Also, WOG-WOG seems like an interesting fellow. He's probably Neutral Good, a Half-Orc, and was raised by Nymphs(!?). *Shrug* stranger things have happened. Maybe they helped his mother through child birth and agreed to care for the child. Now he is their noble champion! Please critique!</p><p></p><p>Reis.</p></blockquote><p></p>
[QUOTE="Reis_Thunderwood, post: 1715443, member: 8319"] [b]Wog-wog![/b] [B]WOG-WOG THE BEATSTICK[/B] (10) Str: 34 [16 +6 (item) +5 (inherent) + 2 (racial) +5 (level)] (2) Dex: 16 [10 +6 (item)] (6) Con: 22 [14 +6 (item) + 2 (inherent)] (4) Int: 10 [12 -2 (racial)] (0) Wis: 8 (3)Cha: 9 [11 -2 (racial)] (25) hp: 20d10 (115) + 20*6 (120) = 235 hp BAB +20 Adamantium Greatclub: +37 [+20 (BAB) + 12 (Str) + 1 (Magic Weapon) + 2 (Reckless) + 2 (Weapon/Gr Weap Focus)] [B]Damage:[/B] 1d10 +4 (spec) +24 (str x2) +1 (magic) = 1d10+29 = 34.5 / (19-20/x2) [B]AC: [/B] 10 +3 dex +9 armor -4 reckless = 18 Touch: 10+3-4 = 9 [B]Saves:[/B] Fort: 23 [12 (base) +6 (Con)+5 (item)] Reflex: 16 [6 (base)+3 (Dex)+5 (item) +2 (feat)] Will: 10 [6 (base) -1 (Wis) +5 (item)] [B]Skills:[/B] 9+2*19+20 = 66 Intimidate (7/+19) Climb (2/+14) Jump (3/+15) Ride (5/+8) Sense Motive (10/+9) Swim (5/+17) Spot (6/+5) Listen (6/+5) [B]Feats:[/B] Improved Critical, Reckless Offense, Weapon Focus (Great Club), Weapon Specialization (Great Club), Greater Weapon Focus (Great Club), Greater Weapon Specialization (Great Club), Resounding Blow, Quell the Profane, Nymphs Kiss, Blind Fight, Lightning Reflexes, Prone Attack, Power Attack, Cleave, Improved Bull Rush, Improved Sunder, Combat Brute, Three Mountains Style [B]Equipment:[/B] +1 Adamantine Axiomatic (+2) Body Feeding (+3) Dancing (+4) Greatclub (203,000 gp) +5 Adamantine Anarchic (+2) Body Feeding (+3) Greatclub (203,000 gp) Amulet of Health +6 (36,000) Girdle of Giant Strength +6 (36,000) Gloves of Dexterity +6 (36,000) Mithral Full Plate +1 of Speed (26,500) Cloak of Resistance +5 (25,000) Potion of Fly (750) Potion of Heroism (750) Elixir of Hiding (250) Elixir of Sneaking (250) TOTAL: 759,500 [B]Damage Dealt [/B] (assuming average criticals) Dancing | 37/32/27/22 | 41.4 +2d6 Axiomatic | DC 32 Fort or Nauseated Held | 41/36/31/26 | 46.2 +2d6 Anarchic | DC 32 Fort or Nauseated Plus 61% [(1-.9^3) = 27% and (1-.9^4) = 34%] of a crit each round Since this is greater than 50%, assumed 1 crit per round causing EVIL opponents to: DC 21 Will Save or Cowering, DC 21 Fort Save or suffer 1d4+1 Str Damage Results in 3 Dancing and 4 Held Hits = 3x41.6 + 4x46.2 = 309 points per round + extras Opponent dies in 0.97 rounds [B]Damage Taken: [/B] assuming no buffing, etc...: +35/+30+25/+20 (3d6+20) = 95% + 95% + 95% + 95% = All Hits = 31 per hit = 122 damage per round However, assuming 61% chance of a crit, he heals 54.21516 points per round. Total damage suffered per round is 67.78484 WOG-WOG lasts for 3.46685188015491 rounds. ____________________________________________ This assumes that I've interpreted the dancing ability to benefit the virtual wielder with the wielder's feats correctly. His biggest weakness is going to be against creatures that he can't critical. If he can critical hit it, then it is done. No real difference in the outcome for any period of the day. He should sleep with his clubs in hand so that he can use prone attack to kip up and attack. His AC is so bad that not having it pumped doesn't mean a whole lot. If all else fails, he has a few 1-shot items to facilitate escape. Mobility isn't too bad with these and the armor of speed. Also, WOG-WOG seems like an interesting fellow. He's probably Neutral Good, a Half-Orc, and was raised by Nymphs(!?). *Shrug* stranger things have happened. Maybe they helped his mother through child birth and agreed to care for the child. Now he is their noble champion! Please critique! Reis. [/QUOTE]
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