Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Melee Smackdown - Who kicks more butt, PsyWar or Ftr? Prove it!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scion" data-source="post: 1715742" data-attributes="member: 5777"><p>So the single exception is an incredible grappler that has antimagic field up and somehow I cannot escape in time so that I am not there for it to grapple?</p><p></p><p>Ok then. Invulnerable except in incredible circumstances. But then invulnerable everywhere else still qualifies as invulnerable. Whereas your character is much, much more vulnerable. Especially vs the dragon, even when not in an antimagic field. He will still tear the fighter apart.</p><p></p><p>At least the psychic warrior has a chance. But saying 'less vulnerable' when the actual case is 'invulnerable under 99%+ of circumstances'.</p><p> </p><p></p><p></p><p>Ok then, their free check is automatically failed. Which vs someone not so protected would be a free attack against them. So if there is one less attack against me then I'd have to say that the attack was wasted.</p><p></p><p></p><p></p><p>Yep, which is exactly what I said. But you said, 'Only the best grapplers have a chance of beating a 28+32+d20 grapple check.' which heavily implies you can do it repeatidly, not just in an incredibly narrow set of circumstances.</p><p></p><p>But then, dragon boy has a grapple check of d20+58 without any special bonuses.</p><p></p><p>Still, spending a feat to be able to resist people getting you into grapples is nice. Seems incredibly limited though.</p><p></p><p></p><p></p><p>There is a debate? Havent seen that one.</p><p></p><p>SRD:</p><p>A grapple check is like a melee attack roll. Your attack bonus on a grapple check is: Base attack bonus + Strength modifier + special size modifier</p><p></p><p>That is it. Feats can overrule this by specifically saying that they add in.</p><p></p><p>Weapon focus does specifically say it adds in though. When you choose weapon focus (grapple).</p><p></p><p>I can see the debate for weapon focus though for other weapons, but I think that the specific rule right on the feat about taking it for grapple would overule that as I wouldnt allow someone to stack the two feats (grappling with a weapon when focused in both).</p><p></p><p></p><p></p><p>I guess technically it doesnt say it is a melee damage roll that you are making for damage, so power attack doesnt necissarily add any damage <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>You are saying that 20+level is easier than 15+level?</p><p></p><p>I think that you are useing some funny math <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Possibly, there are a few factors that come into play but sure, avoid that grapple.</p><p></p><p></p><p></p><p>If you can find a direct quote in the srd please do.</p><p></p><p></p><p></p><p>Umm.. They have SR 28, with my feats and such I get manifestor level 24 which means that I have an 85% chance to break the SR. That is pretty likely.</p><p></p><p></p><p></p><p>I can see that I will have to go back through and fix up the equipment list to make it a bit more worthwhile.</p><p></p><p>But then, even with the one I have put up the balor does almost no damage to me at all. I am immune to most of his spells, his attacks do little damage to me and have no chance of entangling me nor instantly slaying.</p><p></p><p>The balor just doesnt 'do' 90 points of damage a round to the psychic warrior. He barely even does that max anyway.</p><p></p><p>Neither of our characters can actually kill the guy in an actual game though (unless freedom of movement protects against dazing, which is highly unlikely)</p><p></p><p></p><p></p><p>Empathic feedback is a nice power really. It is useful, but not very long on duration. I am not sure if it is too good though. After all, it has a pretty high cost behind it.</p><p></p><p>After all, what sort of effect would you expect from a 9th level spell/power anyway? It only works vs melee attacks, has a limit that tends to be easy to reach (even stretching it as far as I could both of our characters minimum damage exceeds it), and is just a buff.</p><p></p><p>But it wouldnt hurt my feelings if it allowed the recipient of the empathic damage to get SR to avoid taking any damage from it. I am not really sure why it doesnt actually.</p><p></p><p></p><p></p><p>I can see yet again that I will have to redue the equipment better. Going mainly for just a general character with a small amount of min/maxing apparently doesnt help anyone here, I'll fix it up a bit later.</p><p></p><p>Still though, most of my confidence comes from being able to walk into just about any situation and have a response to it. Generally very good responses at that.</p><p></p><p>The fighter that you have posted cannot say the same.</p><p></p><p></p><p></p><p>All crits against my character are negated 100% of the time.</p><p></p><p>High risk strategies are more fun to play anyway. See the thread about 'all power attack, all the time'.</p><p></p><p></p><p></p><p>Not against the balor, if it doesnt use blasphemy I dont see how it could possibly beat the psychic warrior.</p><p></p><p>Well, except for implosion. I hate save or dies. I wonder why it doesnt have any descriptors or ways to become immune.. crazy clerics have the best save or dies</p><p></p><p></p><p></p><p>Death throws could kill either character really, it is pretty big and bad. I am guessing that 'light damage' is effectively nonelemental. But then, it is con based, so the dc will be lower for my guy <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> This guy doesnt really use immediate actions during the battle except in emergencies, which about to die in a horrible flash of light would definately qualify for.</p><p></p><p>Also, my character is immune to being vorpaled. In addition, my ac is effectively the same as yours except when you use expertise so 50/50 is a bit on the wrong side yes?</p><p></p><p></p><p></p><p>The balors weapons actually do little damage. The big risk is being instantly slain and/or entangled and burned.</p><p></p><p>What the fighter will really have to watch out for are the special abilities. Drop a firestorm on the fighters head and then power word stun him. While he is stunned summon up another balor. Then one power word stuns or blasphemies while the other kills.</p><p></p><p></p><p></p><p>Since they dont hurt either of us pretty much ever I dont see it as being a big deal. My guy without any changes will kill one every other round without any useful amount of damage unless there are a 'lot' of them.</p><p></p><p></p><p></p><p>As often as what? I get to ignore the problem for quite some time, the fighter cannot.</p><p></p><p></p><p></p><p>No, not 'puts me ahead', it is 'decimates any chance you have of competing'.</p><p></p><p>Even without dumping them the psychic warrior does more damage on a successful hit, he is simply missing one attack a round so falls behind in damage there. But with form of doom and psionics lions charge against the majority of opponents the fighter does only a fraction of the damage. A small fraction at that.</p><p></p><p></p><p></p><p>right, because obviously every evil outsider knows exactly where you are, always jumps into combat, and never uses any tactics.</p><p></p><p>I dont care what they are, the situation of them being able to avoid any skills is just not going to happen that often.</p><p></p><p>Along with nearly every other situation where spot and listen checks are impotant. The psychic warrior beats the fighter down handily (+23 spot check is nice! especially with being immune to things like invis).</p><p></p><p></p><p></p><p>Yes, you can change your gear, but you cant get much better than what you are at right now. Also, I have already changed mine to not use anything from other people except what I give them to use on me (or, failing that, an item on myself which also works).</p><p></p><p>No, my gear value is about the same as yours, and yours is 780k.</p><p></p><p></p><p></p><p>I havent used inertial barrier at all, I am actually thinking of getting rid of it for some other power.</p><p></p><p>Powers that only last for 10 minutes I assume will only be good for one battle in the vast majority of cases for numerous reasons.</p><p></p><p>Also, your fighter has no movement in comparison, so it is valid to bring up.</p><p> </p><p></p><p></p><p>The same dm's that houserule anything that people use. 'what? everyone in the party got weapon focus! broken! now it only grants a +1 to a single attack per battle'.</p><p></p><p>Too many people on these boards go overboard on treating things that are useful like they are the plauge.</p><p></p><p>I have not pretended that risk does not exist, my character has ways to get around it and things it can do while in trouble. The fighter does not.</p><p></p><p></p><p></p><p>Right, we are talking about single characters, so saying, 'well, if I stand there other people will eventually do something' is not helpful. Might as well play the pet rock at that point.</p><p></p><p>I had forgotten that they had made darkness useless in 3.5. Improved invis is pretty nice though and being able to dispel your potions and getting an aoo everytime you chug one, not too shabby for the big bad. You never do anything, he kills you.</p><p></p><p></p><p></p><p>Sure, assuming no feats (other than the short blurb about multiattack) and no gear.</p><p></p><p>Still, a few rounds of that and your guy is toast anyway.</p><p></p><p>Although, it would be funny for him to to defensive and use expertise and then power attack for as much as possible.. just hopeing for that lucky 20.. or popping down a spell or two to help.</p><p></p><p>Dragons are rough customers.</p><p></p><p></p><p></p><p>That would be the exact point I made. They are listed as one thing but generally considered to be higher.</p><p></p><p></p><p> </p><p>There is more here, but I am getting really tired of typing out such a long reply, so I'll just skip over most of the rest.</p><p></p><p></p><p></p><p>You are basing this on what exactly? A character who is level 20 and optimized to make the best use out of it possible? And even then it isnt hideously overpowered, merely very strong and something to think about (as most/all CR 20 guys have, well, except the fighter <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> He doesnt seem to have anything special that a lower level guy couldnt have anyway)</p><p></p><p></p><p></p><p>That is just this one build and it isnt terribly risky. Hostile is there if he gets into trouble (fall back option) which the fighter does not have. Empathic feedback helps even out the extra attack he is missing from not being a full fighter. He doesnt require any more healing than the fighter, in fact he can do his own so he requires even less. I had simply put it up on the original build as an extra option so that he could be at peak 24 hours a day. Your fighter does not do that even with the help from others.</p><p></p><p></p><p></p><p>Here goes that somewhat again. Being able to deal at least triple the amount of damage the fighter could hope to do seems a bit better than 'somewhat'.</p><p></p><p>He can spend most of the points that he has extra above and beyond what he needs to stay at full form all day to do this. If he needs to he can dip into his other pps and lose out on some of his powers later in the day.</p><p></p><p></p><p></p><p>Who isnt?</p><p></p><p></p><p></p><p>Only for this particular build and only the first incarnation, the later ones either used dorjes or skin of the troll (the latter lowers the overall ac slightly, but still around the same as the fighters so that is all right).</p><p></p><p></p><p></p><p>Right, having roughly the same ac as the fighter, doing more damage per hit, and being able to manage the field with much greater ease causes him to be 'mauled'.</p><p></p><p>Not likely.</p><p></p><p>The rest of your comment is equally wrong. This only occurs sometimes and only vs credible threats and only if the psychic warrior doesnt take precautions.</p><p></p><p>None of which the fighter can do without hindering his ability to do damage.</p><p></p><p></p><p></p><p>The psychic warrior does have the option to dump many pps in hopes of killing things much, much faster than the fighter could possibly hope to.</p><p></p><p></p><p></p><p>With the fighters inability to heal, difficulty in movement, inability to see opposing forces and other problems? Not likely.</p><p></p><p></p><p>As for the rest I'll be brief because this is getting even more tiresome.</p><p></p><p>See invis and being a trog for 30 minutes a day is pretty worthless. For one battle you might have it up. If you give up a round to put them up when you need them then that is a round the psychic warrior is just that much farther ahead.</p><p></p><p>Also, about ignoring feats and their flexibility generally most of those you have listed just do much for flexibility. Power attack? most of the time it hurts more than helps, there are times when it helps more, it doesnt inrease flexibility of uses by a whole lot but it is a nice option. But it counts for very little flexibility overall. Combat expertise is nice but it makes it harder for you to hit again, cutting into your ability to power attack (so one option hinders/closes another) and usually if you are down to needing it then you are heavily outmatched in all likelyhood. Spring attack and your character simply dont mix usefully, sure you could get a single creature without provoking an aoo but there are lots of ways to do this without the feat. Improved trip is generally considered a broken/overpowered feat, just the kind of thing fighters need to find in order to be useful so it is little wonder most of the fighters in these threads have it. Elusive target is pretty cool, and it definately helps against targets on occasion, but does it really make you better at anything?</p><p></p><p>Against many magical threats the fighter in your build is in major trouble, the psychic warrior much less so.</p><p></p><p>As for the astronomically lucky, the fighter needs to drop a large amount into power attack and get several crits. The psychic warrior drops some power points and needs a few crits. But then I meant in a round, any round, not just when you are already up there toe to toe with the dragon (which is not terribly likely to happen anyway), so whenever the opporunity presents itself the psychic warrior can do it, the fighter cannot.</p><p></p><p>But, simply going by the option I'll check some rough percentages to kill it.</p><p>Lets see.. the average damage (including loss from con, but only counted as 2 points instead of 3) is 298.58. This is what roughly happens every time the psychic warrior performs this combo.</p><p></p><p>Actually, I dont think I will even bother to calculate out the chances of being able to kill it, they arent all that bad considering that the above is with average rolls. Chances of killing the poor dragon much higher than .25%.</p><p></p><p></p><p>When I get some time tonight I'll rewrite up the psychic warrior build. Assuming I dont have to reply to another nearly full page long post <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Scion, post: 1715742, member: 5777"] So the single exception is an incredible grappler that has antimagic field up and somehow I cannot escape in time so that I am not there for it to grapple? Ok then. Invulnerable except in incredible circumstances. But then invulnerable everywhere else still qualifies as invulnerable. Whereas your character is much, much more vulnerable. Especially vs the dragon, even when not in an antimagic field. He will still tear the fighter apart. At least the psychic warrior has a chance. But saying 'less vulnerable' when the actual case is 'invulnerable under 99%+ of circumstances'. Ok then, their free check is automatically failed. Which vs someone not so protected would be a free attack against them. So if there is one less attack against me then I'd have to say that the attack was wasted. Yep, which is exactly what I said. But you said, 'Only the best grapplers have a chance of beating a 28+32+d20 grapple check.' which heavily implies you can do it repeatidly, not just in an incredibly narrow set of circumstances. But then, dragon boy has a grapple check of d20+58 without any special bonuses. Still, spending a feat to be able to resist people getting you into grapples is nice. Seems incredibly limited though. There is a debate? Havent seen that one. SRD: A grapple check is like a melee attack roll. Your attack bonus on a grapple check is: Base attack bonus + Strength modifier + special size modifier That is it. Feats can overrule this by specifically saying that they add in. Weapon focus does specifically say it adds in though. When you choose weapon focus (grapple). I can see the debate for weapon focus though for other weapons, but I think that the specific rule right on the feat about taking it for grapple would overule that as I wouldnt allow someone to stack the two feats (grappling with a weapon when focused in both). I guess technically it doesnt say it is a melee damage roll that you are making for damage, so power attack doesnt necissarily add any damage ;) You are saying that 20+level is easier than 15+level? I think that you are useing some funny math ;) Possibly, there are a few factors that come into play but sure, avoid that grapple. If you can find a direct quote in the srd please do. Umm.. They have SR 28, with my feats and such I get manifestor level 24 which means that I have an 85% chance to break the SR. That is pretty likely. I can see that I will have to go back through and fix up the equipment list to make it a bit more worthwhile. But then, even with the one I have put up the balor does almost no damage to me at all. I am immune to most of his spells, his attacks do little damage to me and have no chance of entangling me nor instantly slaying. The balor just doesnt 'do' 90 points of damage a round to the psychic warrior. He barely even does that max anyway. Neither of our characters can actually kill the guy in an actual game though (unless freedom of movement protects against dazing, which is highly unlikely) Empathic feedback is a nice power really. It is useful, but not very long on duration. I am not sure if it is too good though. After all, it has a pretty high cost behind it. After all, what sort of effect would you expect from a 9th level spell/power anyway? It only works vs melee attacks, has a limit that tends to be easy to reach (even stretching it as far as I could both of our characters minimum damage exceeds it), and is just a buff. But it wouldnt hurt my feelings if it allowed the recipient of the empathic damage to get SR to avoid taking any damage from it. I am not really sure why it doesnt actually. I can see yet again that I will have to redue the equipment better. Going mainly for just a general character with a small amount of min/maxing apparently doesnt help anyone here, I'll fix it up a bit later. Still though, most of my confidence comes from being able to walk into just about any situation and have a response to it. Generally very good responses at that. The fighter that you have posted cannot say the same. All crits against my character are negated 100% of the time. High risk strategies are more fun to play anyway. See the thread about 'all power attack, all the time'. Not against the balor, if it doesnt use blasphemy I dont see how it could possibly beat the psychic warrior. Well, except for implosion. I hate save or dies. I wonder why it doesnt have any descriptors or ways to become immune.. crazy clerics have the best save or dies Death throws could kill either character really, it is pretty big and bad. I am guessing that 'light damage' is effectively nonelemental. But then, it is con based, so the dc will be lower for my guy ;) This guy doesnt really use immediate actions during the battle except in emergencies, which about to die in a horrible flash of light would definately qualify for. Also, my character is immune to being vorpaled. In addition, my ac is effectively the same as yours except when you use expertise so 50/50 is a bit on the wrong side yes? The balors weapons actually do little damage. The big risk is being instantly slain and/or entangled and burned. What the fighter will really have to watch out for are the special abilities. Drop a firestorm on the fighters head and then power word stun him. While he is stunned summon up another balor. Then one power word stuns or blasphemies while the other kills. Since they dont hurt either of us pretty much ever I dont see it as being a big deal. My guy without any changes will kill one every other round without any useful amount of damage unless there are a 'lot' of them. As often as what? I get to ignore the problem for quite some time, the fighter cannot. No, not 'puts me ahead', it is 'decimates any chance you have of competing'. Even without dumping them the psychic warrior does more damage on a successful hit, he is simply missing one attack a round so falls behind in damage there. But with form of doom and psionics lions charge against the majority of opponents the fighter does only a fraction of the damage. A small fraction at that. right, because obviously every evil outsider knows exactly where you are, always jumps into combat, and never uses any tactics. I dont care what they are, the situation of them being able to avoid any skills is just not going to happen that often. Along with nearly every other situation where spot and listen checks are impotant. The psychic warrior beats the fighter down handily (+23 spot check is nice! especially with being immune to things like invis). Yes, you can change your gear, but you cant get much better than what you are at right now. Also, I have already changed mine to not use anything from other people except what I give them to use on me (or, failing that, an item on myself which also works). No, my gear value is about the same as yours, and yours is 780k. I havent used inertial barrier at all, I am actually thinking of getting rid of it for some other power. Powers that only last for 10 minutes I assume will only be good for one battle in the vast majority of cases for numerous reasons. Also, your fighter has no movement in comparison, so it is valid to bring up. The same dm's that houserule anything that people use. 'what? everyone in the party got weapon focus! broken! now it only grants a +1 to a single attack per battle'. Too many people on these boards go overboard on treating things that are useful like they are the plauge. I have not pretended that risk does not exist, my character has ways to get around it and things it can do while in trouble. The fighter does not. Right, we are talking about single characters, so saying, 'well, if I stand there other people will eventually do something' is not helpful. Might as well play the pet rock at that point. I had forgotten that they had made darkness useless in 3.5. Improved invis is pretty nice though and being able to dispel your potions and getting an aoo everytime you chug one, not too shabby for the big bad. You never do anything, he kills you. Sure, assuming no feats (other than the short blurb about multiattack) and no gear. Still, a few rounds of that and your guy is toast anyway. Although, it would be funny for him to to defensive and use expertise and then power attack for as much as possible.. just hopeing for that lucky 20.. or popping down a spell or two to help. Dragons are rough customers. That would be the exact point I made. They are listed as one thing but generally considered to be higher. There is more here, but I am getting really tired of typing out such a long reply, so I'll just skip over most of the rest. You are basing this on what exactly? A character who is level 20 and optimized to make the best use out of it possible? And even then it isnt hideously overpowered, merely very strong and something to think about (as most/all CR 20 guys have, well, except the fighter ;) He doesnt seem to have anything special that a lower level guy couldnt have anyway) That is just this one build and it isnt terribly risky. Hostile is there if he gets into trouble (fall back option) which the fighter does not have. Empathic feedback helps even out the extra attack he is missing from not being a full fighter. He doesnt require any more healing than the fighter, in fact he can do his own so he requires even less. I had simply put it up on the original build as an extra option so that he could be at peak 24 hours a day. Your fighter does not do that even with the help from others. Here goes that somewhat again. Being able to deal at least triple the amount of damage the fighter could hope to do seems a bit better than 'somewhat'. He can spend most of the points that he has extra above and beyond what he needs to stay at full form all day to do this. If he needs to he can dip into his other pps and lose out on some of his powers later in the day. Who isnt? Only for this particular build and only the first incarnation, the later ones either used dorjes or skin of the troll (the latter lowers the overall ac slightly, but still around the same as the fighters so that is all right). Right, having roughly the same ac as the fighter, doing more damage per hit, and being able to manage the field with much greater ease causes him to be 'mauled'. Not likely. The rest of your comment is equally wrong. This only occurs sometimes and only vs credible threats and only if the psychic warrior doesnt take precautions. None of which the fighter can do without hindering his ability to do damage. The psychic warrior does have the option to dump many pps in hopes of killing things much, much faster than the fighter could possibly hope to. With the fighters inability to heal, difficulty in movement, inability to see opposing forces and other problems? Not likely. As for the rest I'll be brief because this is getting even more tiresome. See invis and being a trog for 30 minutes a day is pretty worthless. For one battle you might have it up. If you give up a round to put them up when you need them then that is a round the psychic warrior is just that much farther ahead. Also, about ignoring feats and their flexibility generally most of those you have listed just do much for flexibility. Power attack? most of the time it hurts more than helps, there are times when it helps more, it doesnt inrease flexibility of uses by a whole lot but it is a nice option. But it counts for very little flexibility overall. Combat expertise is nice but it makes it harder for you to hit again, cutting into your ability to power attack (so one option hinders/closes another) and usually if you are down to needing it then you are heavily outmatched in all likelyhood. Spring attack and your character simply dont mix usefully, sure you could get a single creature without provoking an aoo but there are lots of ways to do this without the feat. Improved trip is generally considered a broken/overpowered feat, just the kind of thing fighters need to find in order to be useful so it is little wonder most of the fighters in these threads have it. Elusive target is pretty cool, and it definately helps against targets on occasion, but does it really make you better at anything? Against many magical threats the fighter in your build is in major trouble, the psychic warrior much less so. As for the astronomically lucky, the fighter needs to drop a large amount into power attack and get several crits. The psychic warrior drops some power points and needs a few crits. But then I meant in a round, any round, not just when you are already up there toe to toe with the dragon (which is not terribly likely to happen anyway), so whenever the opporunity presents itself the psychic warrior can do it, the fighter cannot. But, simply going by the option I'll check some rough percentages to kill it. Lets see.. the average damage (including loss from con, but only counted as 2 points instead of 3) is 298.58. This is what roughly happens every time the psychic warrior performs this combo. Actually, I dont think I will even bother to calculate out the chances of being able to kill it, they arent all that bad considering that the above is with average rolls. Chances of killing the poor dragon much higher than .25%. When I get some time tonight I'll rewrite up the psychic warrior build. Assuming I dont have to reply to another nearly full page long post ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Melee Smackdown - Who kicks more butt, PsyWar or Ftr? Prove it!
Top