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Melee Smackdown - Who kicks more butt, PsyWar or Ftr? Prove it!
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<blockquote data-quote="Scion" data-source="post: 1715932" data-attributes="member: 5777"><p>But showing it repeatidly does make it so. I have been having to correct what people have said repeatidly and that is getting very bothersome. Especially since even when it is corrected, and in the part the person quotes, they still get it wrong. It has happened multiple times so far in this thread alone.</p><p></p><p></p><p></p><p>Umm.. yeah. That is 'why' he has overchannel and talented, along with haveing 2 focuses to use at one time. That is not a best case scenario, that is the status quo.</p><p></p><p>If you dont wish me to use several of my feats during combat, when that is what they are designed to do, then I'll have to ask you to not use power attack, combat expertise, and maybe a couple others as those are best case scenarios.</p><p></p><p></p><p></p><p>Although I should count those since you have made it a major case, I havent yet. I did find out where one disperity was though, you list things differently than I do so I had thought you meant '4 javalins of lightning at 6k each' and not that it was total.</p><p></p><p>Still, that puts your total at 759.52k + 'a few thousand in javalins and consumeables'. Which puts you over by several thousand. This is without counting the large amounts in pearls and such, but with those counted in then you are around 100k over. Seems only fair to pay for abilities that are used by others after all. That makes the playing field even as much as can be with useing gear and people in such scenarios.</p><p></p><p></p><p></p><p>When it is pointed out to say that the psychic warrior is doing so much less damage then it seems perfectly acceptable to say that the reason is because of item X, which it was. After all, that item gives you a +1 to all attacks, +1 to ac, +1 to reflex, and +1 attack. I would have to say that is more than 'significant' in this evaluation.</p><p></p><p>Also, I have said that I would put up a revised guy when I got the chance.</p><p></p><p></p><p></p><p>Actually you started out by saying that the psychic warrior would die horribly and the fighter would be able to survive longer.</p><p></p><p>I put forward how the psychic warrior could last longer.</p><p></p><p>Then you started talking about how much damage would be dealt by each, so I came up with how my guys chances of killing it outright were better.</p><p></p><p>Now you are saying that it is bad to compare various parts of the fight? Come on.</p><p></p><p>The psychic warrior has about the same ac (I have the guy redone and will repost him in a moment) but the fighter can boost up his ac to be much higher. Ok then, that is cool. But then I said with the proper boost the psychic warrior would stand a much better chance (something he can do several times a day without fear, but it is a limited resource of course). Against damage this is where it gets interesting, it can go either way depending on what is going on and how badly the psychic warrior wants to kill it.</p><p></p><p></p><p></p><p>Suppression weapon is fun. It has to come into play somewhere, it is a pretty good chunk of cash after all.</p><p></p><p>Still though, your damage assumed no buffs so mine assumed no buffs. Yours assumed full attack so mine assumed full attack.</p><p></p><p>Going through the powers it was form of doom up and a fully powered psionic lions charge. Sure, lots of his resources, but then the dragon is probably pretty scared and has a decent chance of being dead, along with having a hard time killing the psychic warrior fast enough to not die himself.</p><p></p><p></p><p></p><p>Note that your post, which I quoted, made it sound like you could pull that off for each grapple check. It obviously wasnt what you meant but since I didnt have the book at the time and didnt know what the feat did I had to take your word for it. But then to find out it is actually very limited was a bit of a letdown.</p><p></p><p></p><p></p><p>How often do people try to grapple you? Especially dragons. So basically in this case you have to try to be grappled by someone/thing, you have to get the aoo (something else may prevent this even with the feat), you have to hit the target (you have a very good attack bonus, but it still isnt assured to hit), you have to deal damage (DR could come into play here), and only then do you get the bonus to oppose that.</p><p></p><p>In my experience it is a narrow set of circumstances, for you it may happen all of the time, that is why I said it was nice but it seemed limited.</p><p></p><p>This was not hostile, it wasnt even bad, it was simply stating my opinion for you to try to refute later on. Do no take it as offensive, down that path lies madness.</p><p></p><p></p><p></p><p>I didnt say he didnt do it well, I said that you made it sound like he was doing something else entirely well (grapple checks). Also, he gets a check, but the psychic warrior gets to simply ignore them altogether. So compare a check to see if it works or not vs simply being able to ignore the entire problem I'd have to say that the guy who gets to ignore is doing better.</p><p></p><p>Sure, the fighter does it well, but no where near as well as the other guy.</p><p></p><p></p><p></p><p>I would like to see how a dedicated grappling specialist deals with it. But it is a nice feat.</p><p></p><p>Again though, I see it as a pretty small issue. Sortof like a feat that negates the +1 from high ground. But this is from my own experience and reinforced by the rule (which I dont believe you have quoted yet) that negates many attacks. Even dedicated grappling monsters would seem to be dumb to grapple a good portion of the time, which is very odd indeed.</p><p></p><p>Of course being invisible negates it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Actually, I have been. First round manifest form of doom and expansion, fighter moves up and attacks. Second round psionic lions charge make full attack, fighter makes full attack.</p><p></p><p>So the fighter is ahead by 1 standard action but the psychic warrior is fully buffed. I may not have made it entirely clear, it was to me (since both combatants were getting full attacks) but I suppose it may not have been to others. Did everyone simply assume the combatants start at arms length every time? I even gave the fighter the benefit of the doubt that he could get up to the baddy, even with his horrible movement rate.</p><p></p><p></p><p></p><p>psionic lions charge was only used for big numbers (mostly form of doom was the same, but that is another issue).</p><p></p><p>The posted character can do form of doom 4 times a day and have enough points for two low end psionic lions charges. Since the comparison on the first page is for 4 battles a day this seemed perfectly in line, dont you agree?</p><p></p><p>If he can have it up all 4 times then it is no stretch to have it up all 4 times.</p><p></p><p></p><p></p><p>It is exactly the same thing. If you pay enough points for it to be a ninth level power then it is equivalent to a ninth level power.</p><p></p><p></p><p></p><p>But not well enough considering the other problems (skills, out of combat options, and even in combat problems as have been described above).</p><p></p><p></p><p></p><p>Where do you have that at? I did a search in my copy of the srd for grapple in the psionic part and for manifest in the other parts, nada. But for spells (which one would assume would be the same) it says 20+ spell level, and the 3.5 psionics handbook agrees.</p></blockquote><p></p>
[QUOTE="Scion, post: 1715932, member: 5777"] But showing it repeatidly does make it so. I have been having to correct what people have said repeatidly and that is getting very bothersome. Especially since even when it is corrected, and in the part the person quotes, they still get it wrong. It has happened multiple times so far in this thread alone. Umm.. yeah. That is 'why' he has overchannel and talented, along with haveing 2 focuses to use at one time. That is not a best case scenario, that is the status quo. If you dont wish me to use several of my feats during combat, when that is what they are designed to do, then I'll have to ask you to not use power attack, combat expertise, and maybe a couple others as those are best case scenarios. Although I should count those since you have made it a major case, I havent yet. I did find out where one disperity was though, you list things differently than I do so I had thought you meant '4 javalins of lightning at 6k each' and not that it was total. Still, that puts your total at 759.52k + 'a few thousand in javalins and consumeables'. Which puts you over by several thousand. This is without counting the large amounts in pearls and such, but with those counted in then you are around 100k over. Seems only fair to pay for abilities that are used by others after all. That makes the playing field even as much as can be with useing gear and people in such scenarios. When it is pointed out to say that the psychic warrior is doing so much less damage then it seems perfectly acceptable to say that the reason is because of item X, which it was. After all, that item gives you a +1 to all attacks, +1 to ac, +1 to reflex, and +1 attack. I would have to say that is more than 'significant' in this evaluation. Also, I have said that I would put up a revised guy when I got the chance. Actually you started out by saying that the psychic warrior would die horribly and the fighter would be able to survive longer. I put forward how the psychic warrior could last longer. Then you started talking about how much damage would be dealt by each, so I came up with how my guys chances of killing it outright were better. Now you are saying that it is bad to compare various parts of the fight? Come on. The psychic warrior has about the same ac (I have the guy redone and will repost him in a moment) but the fighter can boost up his ac to be much higher. Ok then, that is cool. But then I said with the proper boost the psychic warrior would stand a much better chance (something he can do several times a day without fear, but it is a limited resource of course). Against damage this is where it gets interesting, it can go either way depending on what is going on and how badly the psychic warrior wants to kill it. Suppression weapon is fun. It has to come into play somewhere, it is a pretty good chunk of cash after all. Still though, your damage assumed no buffs so mine assumed no buffs. Yours assumed full attack so mine assumed full attack. Going through the powers it was form of doom up and a fully powered psionic lions charge. Sure, lots of his resources, but then the dragon is probably pretty scared and has a decent chance of being dead, along with having a hard time killing the psychic warrior fast enough to not die himself. Note that your post, which I quoted, made it sound like you could pull that off for each grapple check. It obviously wasnt what you meant but since I didnt have the book at the time and didnt know what the feat did I had to take your word for it. But then to find out it is actually very limited was a bit of a letdown. How often do people try to grapple you? Especially dragons. So basically in this case you have to try to be grappled by someone/thing, you have to get the aoo (something else may prevent this even with the feat), you have to hit the target (you have a very good attack bonus, but it still isnt assured to hit), you have to deal damage (DR could come into play here), and only then do you get the bonus to oppose that. In my experience it is a narrow set of circumstances, for you it may happen all of the time, that is why I said it was nice but it seemed limited. This was not hostile, it wasnt even bad, it was simply stating my opinion for you to try to refute later on. Do no take it as offensive, down that path lies madness. I didnt say he didnt do it well, I said that you made it sound like he was doing something else entirely well (grapple checks). Also, he gets a check, but the psychic warrior gets to simply ignore them altogether. So compare a check to see if it works or not vs simply being able to ignore the entire problem I'd have to say that the guy who gets to ignore is doing better. Sure, the fighter does it well, but no where near as well as the other guy. I would like to see how a dedicated grappling specialist deals with it. But it is a nice feat. Again though, I see it as a pretty small issue. Sortof like a feat that negates the +1 from high ground. But this is from my own experience and reinforced by the rule (which I dont believe you have quoted yet) that negates many attacks. Even dedicated grappling monsters would seem to be dumb to grapple a good portion of the time, which is very odd indeed. Of course being invisible negates it ;) Actually, I have been. First round manifest form of doom and expansion, fighter moves up and attacks. Second round psionic lions charge make full attack, fighter makes full attack. So the fighter is ahead by 1 standard action but the psychic warrior is fully buffed. I may not have made it entirely clear, it was to me (since both combatants were getting full attacks) but I suppose it may not have been to others. Did everyone simply assume the combatants start at arms length every time? I even gave the fighter the benefit of the doubt that he could get up to the baddy, even with his horrible movement rate. psionic lions charge was only used for big numbers (mostly form of doom was the same, but that is another issue). The posted character can do form of doom 4 times a day and have enough points for two low end psionic lions charges. Since the comparison on the first page is for 4 battles a day this seemed perfectly in line, dont you agree? If he can have it up all 4 times then it is no stretch to have it up all 4 times. It is exactly the same thing. If you pay enough points for it to be a ninth level power then it is equivalent to a ninth level power. But not well enough considering the other problems (skills, out of combat options, and even in combat problems as have been described above). Where do you have that at? I did a search in my copy of the srd for grapple in the psionic part and for manifest in the other parts, nada. But for spells (which one would assume would be the same) it says 20+ spell level, and the 3.5 psionics handbook agrees. [/QUOTE]
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