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Melee Smackdown - Who kicks more butt, PsyWar or Ftr? Prove it!
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<blockquote data-quote="Scion" data-source="post: 1715972" data-attributes="member: 5777"><p>Psychic warrior 20</p><p>Human</p><p>Hd 20d8+20*con = 193.5</p><p>BAB +15</p><p>F +12 R +6 W +6 = F +25 R +19 W +22</p><p>Bonus feats 8 = Overchannel, psicrystal affinity, psionic talent x6</p><p>Feats 7 = psionic talent x 7</p><p>Bonus feat 1 = extend power </p><p></p><p>Skills: (69) Autohypnosis 18, Concentration 23, knowledge (psionics) 10, Search 18</p><p></p><p>PP = 127 (base) + 90 (feats) + 80 (stat) = 297 </p><p></p><p>Powers</p><p>1st = 3 Inertial armor, Expansion, Synesthete, (6) metaphysical weapon</p><p>2nd = 3 Psionic lions charge, Strength of my enemy, Body adjustment</p><p>3rd = 3 Evade burst, Empathic transfer hostile, empathic feedback</p><p>4th = 3 Inertial barrier, Steadfast perception, Freedom of movement, (5) Dim Door, (6) energy adaption</p><p>5th = 3 Adapt body, Psychofeedback</p><p>6th = 5 Dispelling buffer, Form of Doom, Mindblank (personal)</p><p></p><p>Str 14, Dex 13, Con 14, Int 10, Wis 14, Cha 8</p><p>+2 str, +2 wis, +1 dex</p><p>Str 16, Dex 14, Con 14, Int 10, Wis 16, Cha 8</p><p>+ items</p><p>Str 26, Dex 20, Con 20, Int 10, Wis 26, Cha 8</p><p></p><p>Items: Girdle of giant str +6, amulet of health +6, headband of wisdom +6, gauntlets of dex +6, +4 wisdom book, +4 str book, orange ioun stone, torc of power preservation, cloak of resistance +5, standard of heroism </p><p>Studded leather +1, heavy fortification, heartening </p><p>Heavy shield +3, animated, heartening</p><p>Adamantine ths +1, suppression, wounding</p><p>Ring of deflection +4, skin of the defender +4, skin of the troll</p><p>Dusty rose ioun stone (+1 insight to ac), pale green (+1 competance to attack, save, skill, ability), Boots of speed</p><p></p><p></p><p>**Adamantine ths +1, body feeder, keen</p><p>**Retributive amulet (broken)</p><p></p><p>Beginning of the day this guy manifests an overchanneled inertial armor (24) +16, overchanneled metaphysical weapon (24) +7, mind blank (10), overchanneled dispelling buffer (10), overchanneled extended synesthete (2), overchanneled extended empathic feedback (24), overchanneled extended steadfast perception (8), overchanneled extended freedom of movement (8), overchanneled extended energy adaption (8), extended adapt body (10)</p><p></p><p>Refreshing the 8 hour ones takes 50pp each time. Skin of the troll fixes any damage problems.</p><p></p><p>Total free pp to use for the day: 69</p><p></p><p>This is actually a pretty significant amount of pp to burn through really. This allows for 5 forms of doom and with it 4 psionic lions charge at +2 and one at +1 damage for each attack, which isnt too bad really. Elsewise some of these can be burned to regain hp through hostile transfer or body adjustment. Or just form of doom 5 times and psionic lions charge 3 times.</p><p></p><p>AC: 10 + 16 (armor bonus) + 5 (dex) + 5 (shield) + 4 (deflection) +1 (insight) +4 (natural) = 45</p><p>Attack: 15 + 8 (str) + 7 (weapon) + 2 (morale) + 1 (circumstance) = 33</p><p>Damage: 2d6 + 12 + 7 + 1 con = avg 26 + 1 con + suppression</p><p></p><p>When hasted:</p><p>AC: 46</p><p>Attack: +34/+34/+29/+24</p><p>Damage: avg 26+1con+suppression</p><p></p><p>With form of doom and hasted:</p><p>AC: 51</p><p>Attack: +36/+36/+31/+26</p><p> +24/+24/+24/+24</p><p>Damage: avg damage 29 + 1 con + suppression</p><p> avg 14</p><p></p><p>Vs the standard body of ac 35 guy, +35 attack, and 300 hp.</p><p></p><p>Pop up form of doom and haste. Monster attacks, 35% on charge, DR 5/-, 5.675 damage. Psychic warrior attacks 95%/95%/85%/60% then 50%/50%/50%/50%. 8 attacks is fun! 106.865 + 3.35 con damage + 29.4 = 136.265 + 3.35 con damage.</p><p></p><p>Monster full attack 25%/5%/5%/5% 10.2 damage. Full attack for 136.265 + 3.35 con damage. I think that pretty well kills the guy, 272.530 + 6.7 con + whatever from empathic feedback should easily do so.</p><p></p><p>At this rate, and with 193.5 hp to fall back on, he could fight these guys all day long.</p><p></p><p>Vs mister balor the situation is a little different, his DR is high enough that the extra attacks from the form arent likely to do any damage above and beyond the first round (if a lions charge is pumped up, which could allow the slaying of him on the first round, with a little luck and a massive input of pp.. if you want to see the math I'll work it out, but if you simply remember the massive bonus to damage for each hit that should help right there.)</p><p></p><p>Other than that though the battle will work out a lot like the sample one above, but with the empathic damage actually taken into account rather than ignored. That should make up for part of the difference in damage, con loss should do the rest.</p><p></p><p>Vs the dragon the psychic warrior doesnt even have half of his hp, but his ac is high enough to make it miss on occasion and con damage against that guy really does some harm (34 hd means that it averages 17 damage per hit extra)</p><p></p><p>So while he still doesnt have much of a chance, being able to push through over a hundred points of damage a round and being able to live for several rounds means that he might just be able to take it out.</p><p></p><p>As for all of the other things (adaptability, mobility, etc) that stayed the same. He still has all of the same things and fall back plans. Of course the fall back plans cut into his uses of form of doom, but if it keeps him alive then that simply makes it am good plan.</p><p></p><p>So there he is. The changes were mainly cosmetic in nature and putting in a couple of items that I had overlooked before that are important for fighter types. I would redo his skills a bit but I am too tired for now.</p><p></p><p>Edit: changed the DR error, looking for powers to replace the ones that arent useful, and I thought of something new: Form of doom on the psicyrstal as well! Anyone know how having hardness AND DR works?</p></blockquote><p></p>
[QUOTE="Scion, post: 1715972, member: 5777"] Psychic warrior 20 Human Hd 20d8+20*con = 193.5 BAB +15 F +12 R +6 W +6 = F +25 R +19 W +22 Bonus feats 8 = Overchannel, psicrystal affinity, psionic talent x6 Feats 7 = psionic talent x 7 Bonus feat 1 = extend power Skills: (69) Autohypnosis 18, Concentration 23, knowledge (psionics) 10, Search 18 PP = 127 (base) + 90 (feats) + 80 (stat) = 297 Powers 1st = 3 Inertial armor, Expansion, Synesthete, (6) metaphysical weapon 2nd = 3 Psionic lions charge, Strength of my enemy, Body adjustment 3rd = 3 Evade burst, Empathic transfer hostile, empathic feedback 4th = 3 Inertial barrier, Steadfast perception, Freedom of movement, (5) Dim Door, (6) energy adaption 5th = 3 Adapt body, Psychofeedback 6th = 5 Dispelling buffer, Form of Doom, Mindblank (personal) Str 14, Dex 13, Con 14, Int 10, Wis 14, Cha 8 +2 str, +2 wis, +1 dex Str 16, Dex 14, Con 14, Int 10, Wis 16, Cha 8 + items Str 26, Dex 20, Con 20, Int 10, Wis 26, Cha 8 Items: Girdle of giant str +6, amulet of health +6, headband of wisdom +6, gauntlets of dex +6, +4 wisdom book, +4 str book, orange ioun stone, torc of power preservation, cloak of resistance +5, standard of heroism Studded leather +1, heavy fortification, heartening Heavy shield +3, animated, heartening Adamantine ths +1, suppression, wounding Ring of deflection +4, skin of the defender +4, skin of the troll Dusty rose ioun stone (+1 insight to ac), pale green (+1 competance to attack, save, skill, ability), Boots of speed **Adamantine ths +1, body feeder, keen **Retributive amulet (broken) Beginning of the day this guy manifests an overchanneled inertial armor (24) +16, overchanneled metaphysical weapon (24) +7, mind blank (10), overchanneled dispelling buffer (10), overchanneled extended synesthete (2), overchanneled extended empathic feedback (24), overchanneled extended steadfast perception (8), overchanneled extended freedom of movement (8), overchanneled extended energy adaption (8), extended adapt body (10) Refreshing the 8 hour ones takes 50pp each time. Skin of the troll fixes any damage problems. Total free pp to use for the day: 69 This is actually a pretty significant amount of pp to burn through really. This allows for 5 forms of doom and with it 4 psionic lions charge at +2 and one at +1 damage for each attack, which isnt too bad really. Elsewise some of these can be burned to regain hp through hostile transfer or body adjustment. Or just form of doom 5 times and psionic lions charge 3 times. AC: 10 + 16 (armor bonus) + 5 (dex) + 5 (shield) + 4 (deflection) +1 (insight) +4 (natural) = 45 Attack: 15 + 8 (str) + 7 (weapon) + 2 (morale) + 1 (circumstance) = 33 Damage: 2d6 + 12 + 7 + 1 con = avg 26 + 1 con + suppression When hasted: AC: 46 Attack: +34/+34/+29/+24 Damage: avg 26+1con+suppression With form of doom and hasted: AC: 51 Attack: +36/+36/+31/+26 +24/+24/+24/+24 Damage: avg damage 29 + 1 con + suppression avg 14 Vs the standard body of ac 35 guy, +35 attack, and 300 hp. Pop up form of doom and haste. Monster attacks, 35% on charge, DR 5/-, 5.675 damage. Psychic warrior attacks 95%/95%/85%/60% then 50%/50%/50%/50%. 8 attacks is fun! 106.865 + 3.35 con damage + 29.4 = 136.265 + 3.35 con damage. Monster full attack 25%/5%/5%/5% 10.2 damage. Full attack for 136.265 + 3.35 con damage. I think that pretty well kills the guy, 272.530 + 6.7 con + whatever from empathic feedback should easily do so. At this rate, and with 193.5 hp to fall back on, he could fight these guys all day long. Vs mister balor the situation is a little different, his DR is high enough that the extra attacks from the form arent likely to do any damage above and beyond the first round (if a lions charge is pumped up, which could allow the slaying of him on the first round, with a little luck and a massive input of pp.. if you want to see the math I'll work it out, but if you simply remember the massive bonus to damage for each hit that should help right there.) Other than that though the battle will work out a lot like the sample one above, but with the empathic damage actually taken into account rather than ignored. That should make up for part of the difference in damage, con loss should do the rest. Vs the dragon the psychic warrior doesnt even have half of his hp, but his ac is high enough to make it miss on occasion and con damage against that guy really does some harm (34 hd means that it averages 17 damage per hit extra) So while he still doesnt have much of a chance, being able to push through over a hundred points of damage a round and being able to live for several rounds means that he might just be able to take it out. As for all of the other things (adaptability, mobility, etc) that stayed the same. He still has all of the same things and fall back plans. Of course the fall back plans cut into his uses of form of doom, but if it keeps him alive then that simply makes it am good plan. So there he is. The changes were mainly cosmetic in nature and putting in a couple of items that I had overlooked before that are important for fighter types. I would redo his skills a bit but I am too tired for now. Edit: changed the DR error, looking for powers to replace the ones that arent useful, and I thought of something new: Form of doom on the psicyrstal as well! Anyone know how having hardness AND DR works? [/QUOTE]
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