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*Pathfinder & Starfinder
Melee Smackdown - Who kicks more butt, PsyWar or Ftr? Prove it!
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<blockquote data-quote="Scion" data-source="post: 1716378" data-attributes="member: 5777"><p>So rake has a heavy crossbow rule? gah, that is just insane. I dislike it greatly when the rules do such things.</p><p></p><p>Odd though that you can use both claws, but you cant use a claw and a bite, they are seperate appendages.. but no one said the rules had to make good physical sense <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Good point about the DR, I did the post around 1am, I'll go back and redo the numbers in a bit.</p><p></p><p>I dislike assuming starting at arms distance, that makes the scenario ignore quite a few mitigating factors. So far most distances have been ignored, as well with foes who like to stay at range. Melee brute vs melee brute both starting in melee.. that sort of thing seems very odd to me, even as a simulation. Hence starting outside of arms range. I havent cared about making the psychic warrior able to deal with such things outside of dim door onto their back. Any suggestions? there are a few powers which we have just been told are mostly useless (expansion, all it is good for is reach at this point, and not with the primary attack power), and a few others that are proving to be not very useful. These can be swapped out to help with problem areas.</p><p></p><p>As for the fighter waiting for the monster to attack him, while you have flying creatures on the ground you want to attack them <em>right then</em>. Once they get into the air they have a massive advantage. Also, creatures might have more range than you and so still be out of your range after attacking, which means that since your guy has spring attack I figured he would want to get up close and personal as fast as possible to keep the bad guys from doing things he couldnt deal with and to use one of his feats. Seemed like a good plan for him really.</p></blockquote><p></p>
[QUOTE="Scion, post: 1716378, member: 5777"] So rake has a heavy crossbow rule? gah, that is just insane. I dislike it greatly when the rules do such things. Odd though that you can use both claws, but you cant use a claw and a bite, they are seperate appendages.. but no one said the rules had to make good physical sense ;) Good point about the DR, I did the post around 1am, I'll go back and redo the numbers in a bit. I dislike assuming starting at arms distance, that makes the scenario ignore quite a few mitigating factors. So far most distances have been ignored, as well with foes who like to stay at range. Melee brute vs melee brute both starting in melee.. that sort of thing seems very odd to me, even as a simulation. Hence starting outside of arms range. I havent cared about making the psychic warrior able to deal with such things outside of dim door onto their back. Any suggestions? there are a few powers which we have just been told are mostly useless (expansion, all it is good for is reach at this point, and not with the primary attack power), and a few others that are proving to be not very useful. These can be swapped out to help with problem areas. As for the fighter waiting for the monster to attack him, while you have flying creatures on the ground you want to attack them [I]right then[/I]. Once they get into the air they have a massive advantage. Also, creatures might have more range than you and so still be out of your range after attacking, which means that since your guy has spring attack I figured he would want to get up close and personal as fast as possible to keep the bad guys from doing things he couldnt deal with and to use one of his feats. Seemed like a good plan for him really. [/QUOTE]
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Melee Smackdown - Who kicks more butt, PsyWar or Ftr? Prove it!
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