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Melee Smackdown - Who kicks more butt, PsyWar or Ftr? Prove it!
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<blockquote data-quote="Scion" data-source="post: 1716436" data-attributes="member: 5777"><p>I forgot to put up something very important, the psicrystal! I spent a feat on it, might as well put it up.</p><p></p><p>Diminutive Construct</p><p>HD: 20 (96.75 hp)</p><p>Initiative: +2</p><p>Speed: 30ft, climb 20ft*</p><p>AC: 25 (+4 size, +2 dex*, +9 natural)</p><p>BAB/Grapple: (I dont know what to put here, it says +0/-17, but it is a construct and it does have hd, 20 of them in fact, which should make it +15/-2, my guess is that since it has no attack naturally it is left as +0, but if it did have one it would be +15)</p><p>Attack: - </p><p>Full Attack: -</p><p>Space/Reach: 1ft/0ft</p><p>Special Attacks: -</p><p>Special Qualities: Construct traits, hardness 8, psicrystal granted abilities (improved evasion, personality, self propulsion, shared powers, sighted, telepathic link, deliver touch powers, telepathic speech, flight, power resistance, sight link, channel power)</p><p>Saves: as masters (F +17 R +11 W +14)</p><p>Abilities: Str 1* Dex 15* Con - Int 15 Wis 10 Cha 10</p><p>Skills: Climb +14*, Listen +6, Move silently +6, Search +2, Spot +6 (these are what are given in its writeup, but it actually has all the same ranks as the psychic warrior, with a minimum of 4 ranks in spot, listen, move silently, and search)</p><p>Feats: Alertness</p><p></p><p>*=with self propulsion activated</p><p></p><p>With shared powers all of them that the psychic warrior has on himself are also on the psicrystal. This makes the psicrytal up for being a combatant sometimes, although not a very good one.</p><p></p><p>Mainly this would allow it to have an even higher spot check and give boosts here and there when needed. It also might take a hit or two when it starts attacking (form of doom would give it 4 attacks! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) which vs its hardness of 8 and DR 5/- it would be able to absorb a pretty good amount of damage. Any attacks taken away from the psychic warrior means a longer time he can fight that day. (although at 2d8+1/2 str mod it wont be doing a lot of damage with any hits, sort of like the gnat biting at your heel..lol.. still a very cool visual!)</p><p></p><p>Also, through getting alertness the psychic warriors spot check becomes +25. That is not too shabby!</p></blockquote><p></p>
[QUOTE="Scion, post: 1716436, member: 5777"] I forgot to put up something very important, the psicrystal! I spent a feat on it, might as well put it up. Diminutive Construct HD: 20 (96.75 hp) Initiative: +2 Speed: 30ft, climb 20ft* AC: 25 (+4 size, +2 dex*, +9 natural) BAB/Grapple: (I dont know what to put here, it says +0/-17, but it is a construct and it does have hd, 20 of them in fact, which should make it +15/-2, my guess is that since it has no attack naturally it is left as +0, but if it did have one it would be +15) Attack: - Full Attack: - Space/Reach: 1ft/0ft Special Attacks: - Special Qualities: Construct traits, hardness 8, psicrystal granted abilities (improved evasion, personality, self propulsion, shared powers, sighted, telepathic link, deliver touch powers, telepathic speech, flight, power resistance, sight link, channel power) Saves: as masters (F +17 R +11 W +14) Abilities: Str 1* Dex 15* Con - Int 15 Wis 10 Cha 10 Skills: Climb +14*, Listen +6, Move silently +6, Search +2, Spot +6 (these are what are given in its writeup, but it actually has all the same ranks as the psychic warrior, with a minimum of 4 ranks in spot, listen, move silently, and search) Feats: Alertness *=with self propulsion activated With shared powers all of them that the psychic warrior has on himself are also on the psicrystal. This makes the psicrytal up for being a combatant sometimes, although not a very good one. Mainly this would allow it to have an even higher spot check and give boosts here and there when needed. It also might take a hit or two when it starts attacking (form of doom would give it 4 attacks! ;) ) which vs its hardness of 8 and DR 5/- it would be able to absorb a pretty good amount of damage. Any attacks taken away from the psychic warrior means a longer time he can fight that day. (although at 2d8+1/2 str mod it wont be doing a lot of damage with any hits, sort of like the gnat biting at your heel..lol.. still a very cool visual!) Also, through getting alertness the psychic warriors spot check becomes +25. That is not too shabby! [/QUOTE]
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Melee Smackdown - Who kicks more butt, PsyWar or Ftr? Prove it!
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