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*Pathfinder & Starfinder
Melee Smackdown - Who kicks more butt, PsyWar or Ftr? Prove it!
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<blockquote data-quote="Elder-Basilisk" data-source="post: 1718528" data-attributes="member: 3146"><p>Fair enough criticism. I don't think I'm being close-minded here though. I'm more comparing the various psionic abilities discussed here to various magical abilities. Expansion compares to Enlarge Person. Empathic Feedback to Fire Shield. Etc. etc. Since I'm playing a rather successful fighter/wizard/spellsword/eldritch knight at the moment who has to make do with the magical versions, I can say from experience that the magical versions are plenty useful and with the built in quicken augmentations, the psionic abilities would be plenty useful even at lower durations. It doesn't kill any of your builds to activate Expansion as a swift action on your first initiative. Fire Shield is plenty useful for characters with a decent amount of hit points (like clerics or PsyWars). I've seen it cast quite frequently as a standard action even though it only lasts one round/level, deals typed damage, and is subject to SR. I don't see why the psionic version would suddenly be useless just because it had a lower duration.</p><p></p><p>There are plenty of powers that are perfectly fine the way they're written and the way you use them. There are some that I think overpowered, underpriced or both. Does this surprise you?</p><p></p><p>Nor do I see any particular reason why ALL of the PsyWar's powers have to be used every battle. It's nice if you can get a build that can do that or even one that can use a lot of them because you get some nice synergy that way but by the same token, that synergy makes long duration a considerable advantage in its own right. To use an analogy with core classes, battle clerics are a very good build. When Righteous Mighted, Divine Powered, Divine Favored, etc they become real powerhouses. And that's exactly what made 3.0's Persistent Spell feat broken. It enabled clerics who ordinarily had to spend a few rounds to get that buffed up to use all of their spell slots at once by being persistent righteous mighted, persistent divine powered, and persistent divine favored. No cleric, no wizard, and no sorceror can reasonably expect every spell they know to be used in the same battle--nor every spell they have prepared. Building a PsyWar build that uses all of his powers in every battle is an interesting exercise but I'm far from convinced that they all need to be on all day to be worth having.</p><p></p><p>As for the Skin of the Proteus--watch and you'll see. Completely and utterly broken. Especially if you allow higher manifester levels. Welcome to my Athach, Stone Giant, or Gray Glutton formed fighter (to be posted tomorrow). If I'm allowed to make an Aasmar build, welcome to my Planetar fighter. It's like 3.0 Polymorph Other come back unwelcome from its grave. (It also has a rather nasty way of enabling builds that would pretty much be non-viable without it. What does the 9 strength fighter or PsyWar do before he can eliminate his strength penalty by replacing his physical stats with Skin of the Proteus?) The item certainly doesn't particularly benefit the PsyWar. All of its benefits are equally available to the fighter or anyone else who gets one. In fact, comparitively, it's probably in the Fighter's advantage that the Skin of the Proteus exists and be as powerful as possible--after all, the PsyWar could polymorph without it simply by spending a feat to learn how and some power points to change shape. The fighter couldn't without the item.</p><p></p><p>I don't criticise you for seeing the star-cloak on whatever fighter build had it and saying "that's broken." It is. The same is true of some items on your PsyWar builds.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1718528, member: 3146"] Fair enough criticism. I don't think I'm being close-minded here though. I'm more comparing the various psionic abilities discussed here to various magical abilities. Expansion compares to Enlarge Person. Empathic Feedback to Fire Shield. Etc. etc. Since I'm playing a rather successful fighter/wizard/spellsword/eldritch knight at the moment who has to make do with the magical versions, I can say from experience that the magical versions are plenty useful and with the built in quicken augmentations, the psionic abilities would be plenty useful even at lower durations. It doesn't kill any of your builds to activate Expansion as a swift action on your first initiative. Fire Shield is plenty useful for characters with a decent amount of hit points (like clerics or PsyWars). I've seen it cast quite frequently as a standard action even though it only lasts one round/level, deals typed damage, and is subject to SR. I don't see why the psionic version would suddenly be useless just because it had a lower duration. There are plenty of powers that are perfectly fine the way they're written and the way you use them. There are some that I think overpowered, underpriced or both. Does this surprise you? Nor do I see any particular reason why ALL of the PsyWar's powers have to be used every battle. It's nice if you can get a build that can do that or even one that can use a lot of them because you get some nice synergy that way but by the same token, that synergy makes long duration a considerable advantage in its own right. To use an analogy with core classes, battle clerics are a very good build. When Righteous Mighted, Divine Powered, Divine Favored, etc they become real powerhouses. And that's exactly what made 3.0's Persistent Spell feat broken. It enabled clerics who ordinarily had to spend a few rounds to get that buffed up to use all of their spell slots at once by being persistent righteous mighted, persistent divine powered, and persistent divine favored. No cleric, no wizard, and no sorceror can reasonably expect every spell they know to be used in the same battle--nor every spell they have prepared. Building a PsyWar build that uses all of his powers in every battle is an interesting exercise but I'm far from convinced that they all need to be on all day to be worth having. As for the Skin of the Proteus--watch and you'll see. Completely and utterly broken. Especially if you allow higher manifester levels. Welcome to my Athach, Stone Giant, or Gray Glutton formed fighter (to be posted tomorrow). If I'm allowed to make an Aasmar build, welcome to my Planetar fighter. It's like 3.0 Polymorph Other come back unwelcome from its grave. (It also has a rather nasty way of enabling builds that would pretty much be non-viable without it. What does the 9 strength fighter or PsyWar do before he can eliminate his strength penalty by replacing his physical stats with Skin of the Proteus?) The item certainly doesn't particularly benefit the PsyWar. All of its benefits are equally available to the fighter or anyone else who gets one. In fact, comparitively, it's probably in the Fighter's advantage that the Skin of the Proteus exists and be as powerful as possible--after all, the PsyWar could polymorph without it simply by spending a feat to learn how and some power points to change shape. The fighter couldn't without the item. I don't criticise you for seeing the star-cloak on whatever fighter build had it and saying "that's broken." It is. The same is true of some items on your PsyWar builds. [/QUOTE]
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