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Melee Smackdown - Who kicks more butt, PsyWar or Ftr? Prove it!
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<blockquote data-quote="Elder-Basilisk" data-source="post: 1725204" data-attributes="member: 3146"><p>I'd go for a few more skills on the fighter. Knowledge: Local, Knowledge: Dungeoneering, Knowledge: Nobility and Royalty and Profession should be there (not that gaining profession has any effect on the character's power level). I'd be nervous about a knowledge: tactics skill simply because tactics are usually a function of player knowledge, player ability and role playing. If there were a knowledge tactics skill, it would be tempting to try to actually apply it ("well, you failed your knowledge: tactics roll so you can't take that advantageous five foot step to set up the cleave.") However, some kind of large scale "military strategy" skill or something similar that would be useful to generals would be good.</p><p></p><p>As for your other fighter targets, I wonder where you get them from. 60-80 points of damage per attack is a nifty idea but you won't find barbarians doing that much either. (A maxed strength half-orc barbarian could have a strength of 36 normally (20+5 level +5 inherent+6 item) and that would bring his raging strength up to 44. Even so, with a +5 greatsword, he'd only be doing 2d6+30 (+5 sword, +17 str, +8 1/2 str). Given a fighter with the same stats, he'd be doing 2d6+28 (+5 sword +13 str, +6 1/2 str, +4 greater weapon specialization). A ranger would do more damage against a favored enemy but less against everyone else. A paladin is rather difficult to compare because of the very limited channel into which paladins' class abilities force them. However, it's probably safe to say that he'd do dramatically more on smites and dramatically less the rest of the time but that his mount's attacks and damage would add a bit and that the mounted combat line of feats let everyone do a lot more damage on a single hit.</p><p></p><p>A typical rogue is probably (lets say 20 strength at 20th level) doing 1d6+10+10d6 sneak attack for an average of 48.5 points of damage per sneak attack at high levels but with his lower attack bonus, he will often have trouble hitting and a lot of high level foes are immune to sneak attacks.</p><p></p><p>So, I just don't see where you get the idea that characters need to do 60-80 points of damage per hit to be viable. None of the base classes can do that on the basis of class abilities--except a paladin doing a spirited charge smite. Given the perfect weapon for the job, (like, a cold iron Holy Lawful Evil Outsider Bane weapon against the balor), any of them can do it.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1725204, member: 3146"] I'd go for a few more skills on the fighter. Knowledge: Local, Knowledge: Dungeoneering, Knowledge: Nobility and Royalty and Profession should be there (not that gaining profession has any effect on the character's power level). I'd be nervous about a knowledge: tactics skill simply because tactics are usually a function of player knowledge, player ability and role playing. If there were a knowledge tactics skill, it would be tempting to try to actually apply it ("well, you failed your knowledge: tactics roll so you can't take that advantageous five foot step to set up the cleave.") However, some kind of large scale "military strategy" skill or something similar that would be useful to generals would be good. As for your other fighter targets, I wonder where you get them from. 60-80 points of damage per attack is a nifty idea but you won't find barbarians doing that much either. (A maxed strength half-orc barbarian could have a strength of 36 normally (20+5 level +5 inherent+6 item) and that would bring his raging strength up to 44. Even so, with a +5 greatsword, he'd only be doing 2d6+30 (+5 sword, +17 str, +8 1/2 str). Given a fighter with the same stats, he'd be doing 2d6+28 (+5 sword +13 str, +6 1/2 str, +4 greater weapon specialization). A ranger would do more damage against a favored enemy but less against everyone else. A paladin is rather difficult to compare because of the very limited channel into which paladins' class abilities force them. However, it's probably safe to say that he'd do dramatically more on smites and dramatically less the rest of the time but that his mount's attacks and damage would add a bit and that the mounted combat line of feats let everyone do a lot more damage on a single hit. A typical rogue is probably (lets say 20 strength at 20th level) doing 1d6+10+10d6 sneak attack for an average of 48.5 points of damage per sneak attack at high levels but with his lower attack bonus, he will often have trouble hitting and a lot of high level foes are immune to sneak attacks. So, I just don't see where you get the idea that characters need to do 60-80 points of damage per hit to be viable. None of the base classes can do that on the basis of class abilities--except a paladin doing a spirited charge smite. Given the perfect weapon for the job, (like, a cold iron Holy Lawful Evil Outsider Bane weapon against the balor), any of them can do it. [/QUOTE]
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