Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Melee Sorcerer advice
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="themilkman" data-source="post: 4725822" data-attributes="member: 60908"><p>I really like your idea of using Daggermaster to make the Sorcerer more powerful. None of the Daggermaster class features specify that they only apply to melee attacks with the dagger, so they should work with it as an implement too. (It will be interesting to see if this gets errataed.)</p><p> </p><p>A few optimization notes. You may have already thought of these things, so feel free to ignore them if you did...</p><p> </p><p>Sorcererous Blade Channeling allows you to make ranged attacks at melee range. It does not, however, add the Weapon keyword to the ability power. Thus, these powers can't benefit from the dagger's proficiency bonus to-hit. So, really, the only thing that changes is the range of the power (so it doesn't provoke OAs).</p><p> </p><p>Eyebite uses Warlock implements, so if you want your hit chances to be as good with eyebite as with your other powers, you're going to have to keep a wand or rod with a respectable enchantment sitting around. This won't be noticeable at the beginning of the game, at any rate, but later on, when the math starts to expect that you have a magical implement, you're going to have more trouble keeping this to-hit bonus up with the others. You're probably going to notice the difference at Paragon.</p><p> </p><p>Another half-elf bonus power you might want to think about is the Bard power Guiding Strike. It is a melee weapon power, charisma-based, that lowers your target's defenses , making it a good set-up strike for a bigger power. And since it lowers the defense for everyone, it's helpful for your party too.</p></blockquote><p></p>
[QUOTE="themilkman, post: 4725822, member: 60908"] I really like your idea of using Daggermaster to make the Sorcerer more powerful. None of the Daggermaster class features specify that they only apply to melee attacks with the dagger, so they should work with it as an implement too. (It will be interesting to see if this gets errataed.) A few optimization notes. You may have already thought of these things, so feel free to ignore them if you did... Sorcererous Blade Channeling allows you to make ranged attacks at melee range. It does not, however, add the Weapon keyword to the ability power. Thus, these powers can't benefit from the dagger's proficiency bonus to-hit. So, really, the only thing that changes is the range of the power (so it doesn't provoke OAs). Eyebite uses Warlock implements, so if you want your hit chances to be as good with eyebite as with your other powers, you're going to have to keep a wand or rod with a respectable enchantment sitting around. This won't be noticeable at the beginning of the game, at any rate, but later on, when the math starts to expect that you have a magical implement, you're going to have more trouble keeping this to-hit bonus up with the others. You're probably going to notice the difference at Paragon. Another half-elf bonus power you might want to think about is the Bard power Guiding Strike. It is a melee weapon power, charisma-based, that lowers your target's defenses , making it a good set-up strike for a bigger power. And since it lowers the defense for everyone, it's helpful for your party too. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Melee Sorcerer advice
Top