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Melee Sorcerer advice
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<blockquote data-quote="RyvenCedrylle" data-source="post: 4726246" data-attributes="member: 66726"><p>May I suggest instead going with Dragon Magic instead of Chaos Magic? If you do, Lightning Breath and Burning Spray do damage to things that <em>hit you</em> which is going to happen often if you're playing around in melee a lot. I would suggest Storm Walk as the other one since if lets you shift, but you would probably do ok with either Dragonfrost (push) or Chaos Bolt. Chaos Bolt is actually nice if you have another high CHA or WIS character around as you can use them to end the careening effect.</p><p></p><p>As for your other at-will, </p><p></p><p>1) Bolstering Strike is your friend. You don't care about the damage, you want the freaking temporary HP, so long as you have some WIS to throw around. </p><p></p><p>2) If you can talk your DM into letting you use CHA for either Dire Radiance or Hellish Rebuke, you could look at these. Make people pay for hitting you or keep them at arm's length. </p><p></p><p>3) Guiding Strike isn't bad, but I would be more concerned with my own safety playing this character. Look at Vicious Mockery to save your hide.</p><p></p><p>4) You could also of course do Sly Flourish to make good use of all those stat mods, but I would be very wary of having a third at-will with just straight damage and no 'toys.'</p></blockquote><p></p>
[QUOTE="RyvenCedrylle, post: 4726246, member: 66726"] May I suggest instead going with Dragon Magic instead of Chaos Magic? If you do, Lightning Breath and Burning Spray do damage to things that [I]hit you[/I] which is going to happen often if you're playing around in melee a lot. I would suggest Storm Walk as the other one since if lets you shift, but you would probably do ok with either Dragonfrost (push) or Chaos Bolt. Chaos Bolt is actually nice if you have another high CHA or WIS character around as you can use them to end the careening effect. As for your other at-will, 1) Bolstering Strike is your friend. You don't care about the damage, you want the freaking temporary HP, so long as you have some WIS to throw around. 2) If you can talk your DM into letting you use CHA for either Dire Radiance or Hellish Rebuke, you could look at these. Make people pay for hitting you or keep them at arm's length. 3) Guiding Strike isn't bad, but I would be more concerned with my own safety playing this character. Look at Vicious Mockery to save your hide. 4) You could also of course do Sly Flourish to make good use of all those stat mods, but I would be very wary of having a third at-will with just straight damage and no 'toys.' [/QUOTE]
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Melee Sorcerer advice
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