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Melee Sorcerer Build
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<blockquote data-quote="Christew" data-source="post: 7823195" data-attributes="member: 7016049"><p>Acknowledging that this is sub-optimal on the face of things, I am currently playing a Hill Dwarf Tempest Cleric 1/ Frost Giant Soul Sorcerer 4 who is melee focused. I am looking for some feedback on the build with a particular eye on higher level spells that don't require high charisma.</p><p></p><p>Stats</p><p>STR 15 DEX 8 CON 17 INT 8 WIS 13 CHA 13</p><p>HP 48</p><p>(12 Start Cleric, +9x4 Sorcerer)</p><p></p><p>Hill Dwarf nets a boost to CON and WIS (for survivability and multiclassing) and bonus HP (more survivability). Starting Tempest Cleric nets heavy Armor/shields, Martial weapons, and healing spells. Frost Giant Soul Sorcerer nets bonus HP and bonus spells. First ASI for Mobile fear nets enhanced speed and free disengage after attack.</p><p></p><p><em>Cleric vs Paladin</em></p><p>Starting Paladin would net us much the same benefits with a higher hit die and an eye toward smites at Paladin 2, but this comes at the cost of full spell progression. Cleric 1/Sorcerer 4 has level three spell slots (though no level three spells), which are needed to upcast on this build.</p><p></p><p>Important Spells</p><p>Cleric</p><p>Thauamaturgy, Healing Word</p><p>Sorcerer</p><p>Cantrips Booming Blade, Green Flame Blade</p><p>Level 1 Absorb Elements, Armor of Agathys, Shield</p><p>Level 2 Misty Step, Shadow Blade</p><p></p><p>Strategy</p><p>With full plate and a shield we can wade into combat with a 20 base AC (reaction Absorb Elements or Shield for enhanced defense). Twin Booming Blade allows two attacks for only one Sorcery Point. Opening rounds cast Armor of Agathys and Shadow Blade. Healing Word if anyone drops. Misty Step if you get in trouble. Thauamaturgy can be used to dim lights for advantage Shadow Blade attacks.</p><p></p><p>Nova (Edited thanks to Salthorae)</p><p>Round 1: Cast lvl3 Shadow Blade, engage two enemies, Twin Booming Blade, disengage.</p><p>Round 2: Engage two enemies, cast lvl3 Armor of Agathys, Quicken Booming Blade, disengage.</p><p>Round 3-4: Repeat</p><p>This gives us 7 Booming Shadow Blade attacks (4d8+2) with Booming riders (2d8) and Armor of Agathys damage (15) at the expense of both 3rd level slots and all 4 Sorcery Points.</p><p></p><p>Future Spells</p><p>Fireball, Blink, Fly, Haste, Greater Invisibility, Thunder Step, Dimension Door (suggestions very welcome - 13 CHA disincentivises most 6+ spells)</p><p></p><p>Future ASIs</p><p>+1 Con +1 Str or Cha</p><p>Warcaster (though having the two kits of arcane focus and shield and Shadow blade and shield get around most combat casting issues - Shadow Blade can be dropped or thrown and resummoned with a Bonus Action).</p></blockquote><p></p>
[QUOTE="Christew, post: 7823195, member: 7016049"] Acknowledging that this is sub-optimal on the face of things, I am currently playing a Hill Dwarf Tempest Cleric 1/ Frost Giant Soul Sorcerer 4 who is melee focused. I am looking for some feedback on the build with a particular eye on higher level spells that don't require high charisma. Stats STR 15 DEX 8 CON 17 INT 8 WIS 13 CHA 13 HP 48 (12 Start Cleric, +9x4 Sorcerer) Hill Dwarf nets a boost to CON and WIS (for survivability and multiclassing) and bonus HP (more survivability). Starting Tempest Cleric nets heavy Armor/shields, Martial weapons, and healing spells. Frost Giant Soul Sorcerer nets bonus HP and bonus spells. First ASI for Mobile fear nets enhanced speed and free disengage after attack. [I]Cleric vs Paladin[/I] Starting Paladin would net us much the same benefits with a higher hit die and an eye toward smites at Paladin 2, but this comes at the cost of full spell progression. Cleric 1/Sorcerer 4 has level three spell slots (though no level three spells), which are needed to upcast on this build. Important Spells Cleric Thauamaturgy, Healing Word Sorcerer Cantrips Booming Blade, Green Flame Blade Level 1 Absorb Elements, Armor of Agathys, Shield Level 2 Misty Step, Shadow Blade Strategy With full plate and a shield we can wade into combat with a 20 base AC (reaction Absorb Elements or Shield for enhanced defense). Twin Booming Blade allows two attacks for only one Sorcery Point. Opening rounds cast Armor of Agathys and Shadow Blade. Healing Word if anyone drops. Misty Step if you get in trouble. Thauamaturgy can be used to dim lights for advantage Shadow Blade attacks. Nova (Edited thanks to Salthorae) Round 1: Cast lvl3 Shadow Blade, engage two enemies, Twin Booming Blade, disengage. Round 2: Engage two enemies, cast lvl3 Armor of Agathys, Quicken Booming Blade, disengage. Round 3-4: Repeat This gives us 7 Booming Shadow Blade attacks (4d8+2) with Booming riders (2d8) and Armor of Agathys damage (15) at the expense of both 3rd level slots and all 4 Sorcery Points. Future Spells Fireball, Blink, Fly, Haste, Greater Invisibility, Thunder Step, Dimension Door (suggestions very welcome - 13 CHA disincentivises most 6+ spells) Future ASIs +1 Con +1 Str or Cha Warcaster (though having the two kits of arcane focus and shield and Shadow blade and shield get around most combat casting issues - Shadow Blade can be dropped or thrown and resummoned with a Bonus Action). [/QUOTE]
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