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Melee Sorcerer Build
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<blockquote data-quote="Salthorae" data-source="post: 7823394" data-attributes="member: 1095"><p>I sure hope they do as that was part of my character vision! One is a spell while one isn’t so they don’t conflict under the “Combining Magical Effects” section I don’t thin, and Enlarge doesn’t say anything about not working if you’re already under other similar effects like other editions. </p><p></p><p>#4 I’ll have to think about it. </p><p></p><p>One other question. E you doing Tempest for RP/concept reasons? Can you change it? </p><p></p><p>I almost think Forge Cleric might suit your concept a little better. </p><p></p><p>You don’t get martial weapons, but you’re not really planning on using them anyway it looks like. You still get Heavy armor though. </p><p></p><p>You get Searing smite as a prepared spell. Bonus action Con 1 min but discharged on your next hit. d6 Fire and they catch on fire requiring a save each round from them. </p><p></p><p>Might be something to use lower level slots on after or before you burn higher ones. </p><p></p><p>You could cast searing smite the same turn as a twinned Booming Blade too. Just another option/Combo. </p><p></p><p>Also you get to enchant one weapon, or more probably armor in your case to be +1 at 1st level. Great for a little bit more defense. </p><p></p><p>For a super long term build plan you could look at Cleric 6/Sorcerer 14. </p><p></p><p>1 you don’t have to worry about which sorcerer spells to know at the top end since your known level will top out at 7th. </p><p></p><p>2. 5th level Forge domain gets you Elemental weapon as another option for non-Nova fights. Also Spirit Guardians!</p><p></p><p>3. 6th gets you ever handy fire resistance and another +1 while wearing Heavy armor, so you could be up to 22 AC with plate, shield, and Forge domain stuff. </p><p></p><p>Just some thoughts</p></blockquote><p></p>
[QUOTE="Salthorae, post: 7823394, member: 1095"] I sure hope they do as that was part of my character vision! One is a spell while one isn’t so they don’t conflict under the “Combining Magical Effects” section I don’t thin, and Enlarge doesn’t say anything about not working if you’re already under other similar effects like other editions. #4 I’ll have to think about it. One other question. E you doing Tempest for RP/concept reasons? Can you change it? I almost think Forge Cleric might suit your concept a little better. You don’t get martial weapons, but you’re not really planning on using them anyway it looks like. You still get Heavy armor though. You get Searing smite as a prepared spell. Bonus action Con 1 min but discharged on your next hit. d6 Fire and they catch on fire requiring a save each round from them. Might be something to use lower level slots on after or before you burn higher ones. You could cast searing smite the same turn as a twinned Booming Blade too. Just another option/Combo. Also you get to enchant one weapon, or more probably armor in your case to be +1 at 1st level. Great for a little bit more defense. For a super long term build plan you could look at Cleric 6/Sorcerer 14. 1 you don’t have to worry about which sorcerer spells to know at the top end since your known level will top out at 7th. 2. 5th level Forge domain gets you Elemental weapon as another option for non-Nova fights. Also Spirit Guardians! 3. 6th gets you ever handy fire resistance and another +1 while wearing Heavy armor, so you could be up to 22 AC with plate, shield, and Forge domain stuff. Just some thoughts [/QUOTE]
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