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*Pathfinder & Starfinder
Melee Training - Good or Bad?
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<blockquote data-quote="Doctor Proctor" data-source="post: 4726907" data-attributes="member: 78547"><p>It really just depends on the party makeup. My party doesn't have a Warlord, so there's no granted attacks. We have a Fighter (me), a Melee Cleric and a Rogue as the melee fighters. The Rogue probably won't take it simply because he's never had to attempt an OA since he rolled him (we're level 3), and he's already locked up on feats up until the Paragon tier (he's MCing Sorcerer).</p><p></p><p>As for the back row, we have an Archer Ranger that's probably going to change to Barb, so he doesn't need it. The Laser Cleric is probably going to change to a Shaman, who won't really need it either because the Spirit will be doing most of the fighting. If she ends drawing some OA's occassionally she might pick it up, but I highly doubt she's interested in it.</p><p></p><p>Probably the <em>only</em> person in our group that will take is the Wizard. He's got some feats to spare, and in one of earlier combats there was a door that opened up letting out 7 minions. They all rushed right at the Wizard and surrounded him, thus granting him like 4 or 5 OA's, all of which he missed. He was actually <em>really</em> hoping to hit at least one because he felt that it would funny for the Wizard to start knocking heads with his big staff...now he can do that.</p><p></p><p>So out of 6 people, only one is going to take it because of how our party is made up. I imagine that there might be other parties where 4 out of the 6 people will take the feat. So I don't think it's overpowered, except perhaps in the case of the Chaladin. Even there though, it's not <em>overpowered</em> per se, I think it just elminated one of the few things that the Straladin had over him. Perhaps when Divine Power comes out there will be something that will make the Straladin just as good at Divine Challenge as the Chaladin, and then they'll sort of be even again.</p></blockquote><p></p>
[QUOTE="Doctor Proctor, post: 4726907, member: 78547"] It really just depends on the party makeup. My party doesn't have a Warlord, so there's no granted attacks. We have a Fighter (me), a Melee Cleric and a Rogue as the melee fighters. The Rogue probably won't take it simply because he's never had to attempt an OA since he rolled him (we're level 3), and he's already locked up on feats up until the Paragon tier (he's MCing Sorcerer). As for the back row, we have an Archer Ranger that's probably going to change to Barb, so he doesn't need it. The Laser Cleric is probably going to change to a Shaman, who won't really need it either because the Spirit will be doing most of the fighting. If she ends drawing some OA's occassionally she might pick it up, but I highly doubt she's interested in it. Probably the [I]only[/I] person in our group that will take is the Wizard. He's got some feats to spare, and in one of earlier combats there was a door that opened up letting out 7 minions. They all rushed right at the Wizard and surrounded him, thus granting him like 4 or 5 OA's, all of which he missed. He was actually [I]really[/I] hoping to hit at least one because he felt that it would funny for the Wizard to start knocking heads with his big staff...now he can do that. So out of 6 people, only one is going to take it because of how our party is made up. I imagine that there might be other parties where 4 out of the 6 people will take the feat. So I don't think it's overpowered, except perhaps in the case of the Chaladin. Even there though, it's not [I]overpowered[/I] per se, I think it just elminated one of the few things that the Straladin had over him. Perhaps when Divine Power comes out there will be something that will make the Straladin just as good at Divine Challenge as the Chaladin, and then they'll sort of be even again. [/QUOTE]
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Melee Training - Good or Bad?
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