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General Tabletop Discussion
*Pathfinder & Starfinder
Melee Weapon Mastery before Improved Critical?
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<blockquote data-quote="Quartz" data-source="post: 3322517" data-attributes="member: 40552"><p>I actually ran the maths, and it's tighter than you'd think. I find the responses thus far very interesting.</p><p></p><p>Consider the archetypical weapon, the Scimitar. 1d6 damage, 18-20 crit, x2 damage. Or the Longsword, 1d8, 19-20 crit, x2 damage</p><p></p><p>Improved Critical gives you a crit range of 15-20 and 11 damage (assuming WS) with the scimitar, 17-20 and 13 damage (ditto) with the long sword. We're excluding bonuses from Str, PA, and magic.</p><p></p><p>At +8 BAB you've got 2 attacks. With Improved Critical, you're causing a critical almost every other round (assuming all attacks hit) with the scimitar, and twice every 5 rounds with the longsword.</p><p></p><p>Scimitar sans IC: ((1d6+2)x17/20)+((1d6+2)x2x3/20)= 6.325 per hit.</p><p>Scimitar with IC: ((1d6+2)x14/20)+((1d6+2)x2x6/20)= 7.15 per hit.</p><p>Scimitar with MWM: ((1d6+4)x17/20)+((1d6+4)x2x3/20)= 8.54 per hit</p><p>Longsword sans IC: ((1d8+2)x18/20)+((1d8+2)x2x2/20)= 7.15 per hit</p><p>Longsword with IC: (1d8+2)x16/20)+((1d8+2)x2x4/20)= 7.8 per hit</p><p>Longsword with MWM: (1d8+4)x18/20)+((1d8+4)x2x2/20)= 9.35 per hit</p><p></p><p>Significant but not actually spectacularly clear. Let's add 10 points in bonuses, +2 for MWM. Not unreasonable for a mid level character with Str, magic items, buffing, PA, etc. Let's add a pick as well.</p><p></p><p>Scimitar with IC: ((1d6+2+10)x14/20)+((1d6+2+10)x2x6/20)= 20.15 per hit.</p><p>Scimitar with MWM: ((1d6+4+10)x17/20)+((1d6+4+10)x2x3/20)= 20.125 per hit</p><p>Pick with IC: ((1d6+2+10)x18/20)+((1d6+2+10)x4x2/20)= 20.15</p><p>Pick with MWM: ((1d6+4+10)x19/20)+((1d6+4+10)x4x1/20)=20.125</p><p>Longsword with IC: (1d8+2+10)x16/20)+((1d8+2+10)x2x4/20)= 19.8 per hit</p><p>Longsword with MWM: (1d8+4+10)x18/20)+((1d8+4+10)x2x2/20)=20.35 per hit</p><p> </p><p>A bit of a wash, really. It depends on your weapon and whether or not you're having trouble hitting your foes. If so, choose MWM; otherwise it depends on your choice of weapon - and style of play. I'd suggest that this shows that the feats are pitched at the same level. MWM has the advantage of versatility, but how often does that really come into play?</p><p></p><p>The surprise is how badly the old Longsword fares.</p></blockquote><p></p>
[QUOTE="Quartz, post: 3322517, member: 40552"] I actually ran the maths, and it's tighter than you'd think. I find the responses thus far very interesting. Consider the archetypical weapon, the Scimitar. 1d6 damage, 18-20 crit, x2 damage. Or the Longsword, 1d8, 19-20 crit, x2 damage Improved Critical gives you a crit range of 15-20 and 11 damage (assuming WS) with the scimitar, 17-20 and 13 damage (ditto) with the long sword. We're excluding bonuses from Str, PA, and magic. At +8 BAB you've got 2 attacks. With Improved Critical, you're causing a critical almost every other round (assuming all attacks hit) with the scimitar, and twice every 5 rounds with the longsword. Scimitar sans IC: ((1d6+2)x17/20)+((1d6+2)x2x3/20)= 6.325 per hit. Scimitar with IC: ((1d6+2)x14/20)+((1d6+2)x2x6/20)= 7.15 per hit. Scimitar with MWM: ((1d6+4)x17/20)+((1d6+4)x2x3/20)= 8.54 per hit Longsword sans IC: ((1d8+2)x18/20)+((1d8+2)x2x2/20)= 7.15 per hit Longsword with IC: (1d8+2)x16/20)+((1d8+2)x2x4/20)= 7.8 per hit Longsword with MWM: (1d8+4)x18/20)+((1d8+4)x2x2/20)= 9.35 per hit Significant but not actually spectacularly clear. Let's add 10 points in bonuses, +2 for MWM. Not unreasonable for a mid level character with Str, magic items, buffing, PA, etc. Let's add a pick as well. Scimitar with IC: ((1d6+2+10)x14/20)+((1d6+2+10)x2x6/20)= 20.15 per hit. Scimitar with MWM: ((1d6+4+10)x17/20)+((1d6+4+10)x2x3/20)= 20.125 per hit Pick with IC: ((1d6+2+10)x18/20)+((1d6+2+10)x4x2/20)= 20.15 Pick with MWM: ((1d6+4+10)x19/20)+((1d6+4+10)x4x1/20)=20.125 Longsword with IC: (1d8+2+10)x16/20)+((1d8+2+10)x2x4/20)= 19.8 per hit Longsword with MWM: (1d8+4+10)x18/20)+((1d8+4+10)x2x2/20)=20.35 per hit A bit of a wash, really. It depends on your weapon and whether or not you're having trouble hitting your foes. If so, choose MWM; otherwise it depends on your choice of weapon - and style of play. I'd suggest that this shows that the feats are pitched at the same level. MWM has the advantage of versatility, but how often does that really come into play? The surprise is how badly the old Longsword fares. [/QUOTE]
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