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Melee Weapons sorted by effectiveness?
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<blockquote data-quote="Kobold Stew" data-source="post: 8556979" data-attributes="member: 23484"><p> <ul> <li data-xf-list-type="ul">scimitar shouldn't be offhand.</li> <li data-xf-list-type="ul">hand axe should be there (with offhand)</li> <li data-xf-list-type="ul">dagger spear and hand axe should have "thrown" whatever that proves to mean.</li> <li data-xf-list-type="ul">I'd have pike (or heavy spear) doing 1d10 and not thrown.</li> <li data-xf-list-type="ul">I'd have 1d10 for pole axe</li> <li data-xf-list-type="ul">Finally, you should have something for a big stick (i.e. a club). 1d4, given what you've got here, 1d6 if used 2-handed. Would also work for improvised weapons.</li> </ul><p></p><p>All of that is minor. Given the variables you are isolating here, any hange is pretty small. One thing you could ask yourself is if there are more "special" features you could add. I've suggested thrown" above. Here are some others:</p><p></p><ul> <li data-xf-list-type="ul">Spear, pike, halberd, and poleaxe all have "distance": instead of "reach", it takes an action (or a contested Athletics roll) to get within 5'. Spears have been effective for a long time, and this is one way (not the only way) to reflect that. (Pike, Halberd, and Poleaxe could all have reach as well)</li> <li data-xf-list-type="ul">"offhand" (however you define it; I presume something like able to be used for 2WF) could also give +1 AC when not used to attack, or when used by someone proficient with shield.</li> <li data-xf-list-type="ul">D&D traditionally does not represent the differences of knife fighting. Yes, the blade is small, but it's also fast, like really fast, and someone trained should be able to strike repeatedly. One way to represent that is by letting a dagger have a "free" second attack, and keep 1d4. Another is to let a knife be used in a grapple, but other weapons not. Another is to use some kind of weapon-speed measure (e.g. Daggers (and poss. rapiers?) put you +2 on init, and 2-handed weapons put you -2.</li> </ul><p></p><p>So much of all of this depends on what you are hoping to accomplish with these lists. I can make a case for including other weapons (e.g. a blackjack that does 1+STR bludgeoning, but counts as finesse for the purposes of sneak attack), but again it all depends what you want to do with these.</p><p></p><p>Hope this helps.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 8556979, member: 23484"] [LIST] [*]scimitar shouldn't be offhand. [*]hand axe should be there (with offhand) [*]dagger spear and hand axe should have "thrown" whatever that proves to mean. [*]I'd have pike (or heavy spear) doing 1d10 and not thrown. [*]I'd have 1d10 for pole axe [*]Finally, you should have something for a big stick (i.e. a club). 1d4, given what you've got here, 1d6 if used 2-handed. Would also work for improvised weapons. [/LIST] All of that is minor. Given the variables you are isolating here, any hange is pretty small. One thing you could ask yourself is if there are more "special" features you could add. I've suggested thrown" above. Here are some others: [LIST] [*]Spear, pike, halberd, and poleaxe all have "distance": instead of "reach", it takes an action (or a contested Athletics roll) to get within 5'. Spears have been effective for a long time, and this is one way (not the only way) to reflect that. (Pike, Halberd, and Poleaxe could all have reach as well) [*]"offhand" (however you define it; I presume something like able to be used for 2WF) could also give +1 AC when not used to attack, or when used by someone proficient with shield. [*]D&D traditionally does not represent the differences of knife fighting. Yes, the blade is small, but it's also fast, like really fast, and someone trained should be able to strike repeatedly. One way to represent that is by letting a dagger have a "free" second attack, and keep 1d4. Another is to let a knife be used in a grapple, but other weapons not. Another is to use some kind of weapon-speed measure (e.g. Daggers (and poss. rapiers?) put you +2 on init, and 2-handed weapons put you -2. [/LIST] So much of all of this depends on what you are hoping to accomplish with these lists. I can make a case for including other weapons (e.g. a blackjack that does 1+STR bludgeoning, but counts as finesse for the purposes of sneak attack), but again it all depends what you want to do with these. Hope this helps. [/QUOTE]
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