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Melf's Acid Arrow and Point Blank Shot
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<blockquote data-quote="Pielorinho" data-source="post: 2239933" data-attributes="member: 259"><p>Okay, correction: the damage above was on a crit, so in most cases, our shoot-every-round arcane trickster will only be doing 90 points of damage every round. (I'm also correcting some math above, AND subtracting the spell specialization feat).</p><p></p><p>However, it can get worse: we're talking about a fourteenth-level character relying on second-level spells for damage. So let's make it a little worse.</p><p></p><p>Let's make a rogue 7/sorcerer 6, an 13th-level character. The arrows will now last for three rounds. 'Cept we're going to <em>extend</em> the first few, so they last for six rounds.</p><p></p><p>Assuming a tough fight in which the enemy doesn't have access to water (many, many common fights), by the sixth round of combat, our 11th-level character is going to be dealing (2d4+4d6)x6 damage, or (12d4+24d6), for an average of 30+84 points of damage. We're back up to our 114 points of damage every round, with a single touch-attack every round, dealth from over 500 feet away, not subject to SR or DR or saves.</p><p></p><p>It still seems a bit extreme to me for that build; I have trouble finding similar ways for such a character to deal similar damage.</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 2239933, member: 259"] Okay, correction: the damage above was on a crit, so in most cases, our shoot-every-round arcane trickster will only be doing 90 points of damage every round. (I'm also correcting some math above, AND subtracting the spell specialization feat). However, it can get worse: we're talking about a fourteenth-level character relying on second-level spells for damage. So let's make it a little worse. Let's make a rogue 7/sorcerer 6, an 13th-level character. The arrows will now last for three rounds. 'Cept we're going to [i]extend[/i] the first few, so they last for six rounds. Assuming a tough fight in which the enemy doesn't have access to water (many, many common fights), by the sixth round of combat, our 11th-level character is going to be dealing (2d4+4d6)x6 damage, or (12d4+24d6), for an average of 30+84 points of damage. We're back up to our 114 points of damage every round, with a single touch-attack every round, dealth from over 500 feet away, not subject to SR or DR or saves. It still seems a bit extreme to me for that build; I have trouble finding similar ways for such a character to deal similar damage. Daniel [/QUOTE]
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