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Melf's Guide to Greyhawk: The Shield Lands
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<blockquote data-quote="Flying Toaster" data-source="post: 9879539" data-attributes="member: 7052563"><p>I always thought it was both strange and a bit sad that neither Castle Blackmoor nor Castle Greyhawk ever got described properly in official published form. If a DM ever wanted to run their own home versions of the first two iconic D&D settings, or a group of players wanted to explore the original dungeons where it all got started... well, good luck with that. </p><p></p><p>You could glean a few details here and there from the 0E booklets and some early Dragon magazine articles, but it was not much to go on. There was some detail about Blackmoor in Dave Arneson’s First Fantasy Campaign supplement from Judges Guild, but I don’t know if it was enough to actually run it for real. Dave Arneson and Gary Gygax both had trouble organizing their thoughts and finishing projects they started. Gygax was always leery about revealing too much about his home game, which I guess I can understand, although it reminds me of those stories about famous bar owners who took their signature cocktail recipes with them to the grave rather than share them with anyone.</p><p></p><p>I do not expect an actual Castle Greyhawk adventure to emerge from this project, but it sure would be interesting if it did.</p></blockquote><p></p>
[QUOTE="Flying Toaster, post: 9879539, member: 7052563"] I always thought it was both strange and a bit sad that neither Castle Blackmoor nor Castle Greyhawk ever got described properly in official published form. If a DM ever wanted to run their own home versions of the first two iconic D&D settings, or a group of players wanted to explore the original dungeons where it all got started... well, good luck with that. You could glean a few details here and there from the 0E booklets and some early Dragon magazine articles, but it was not much to go on. There was some detail about Blackmoor in Dave Arneson’s First Fantasy Campaign supplement from Judges Guild, but I don’t know if it was enough to actually run it for real. Dave Arneson and Gary Gygax both had trouble organizing their thoughts and finishing projects they started. Gygax was always leery about revealing too much about his home game, which I guess I can understand, although it reminds me of those stories about famous bar owners who took their signature cocktail recipes with them to the grave rather than share them with anyone. I do not expect an actual Castle Greyhawk adventure to emerge from this project, but it sure would be interesting if it did. [/QUOTE]
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Melf's Guide to Greyhawk: The Shield Lands
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