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Melf's Guide to Greyhawk: The Shield Lands
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<blockquote data-quote="humble minion" data-source="post: 9884209" data-attributes="member: 5948"><p>I'm kind of a proponent of WotC using different settings as exemplars of different ways to play the game. VRGtR had some great genre advice etc for horror games, for instance, but you could very easily go further with additional rules systems, optional mechanics etc. I just haven't always agreed with how they've done it. FR is obviously the default setting, where all the standard rules apply. Strixhaven probably should have been positioned hard as the 'nonviolent solutions' setting, but they kinda half-baked that and split chunks of it off to Witchlight. Dragonlance via SotDQ was pushed as 'the war setting' which was a bit of a misfire on a number of fronts, partly because the board game they were promoting vanished without a trace (other than remainder outlets) and DL was always about personal relationships and melodrama first, with war as just a backdrop. It should have been the 'narrative control' setting with all sorts of extra mechanics leveraging bonds and flaws etc. Dark Sun, if/when it comes, could be the survivalist setting (nerf goodberry!) or the bastion building setting where you try to build up your free village in the wastes against the threat of monsters and the power of the citystates. </p><p></p><p>In that light, it makes a lot of sense to have a setting which exemplifies old-school higher-lethality play with lots of dungeon crawling etc, and Greyhawk seems an excellent choice for this. It's not my preferred way to play, but it's a very valid and time-honoured one, and it makes sense for WotC to cater for that audience.</p></blockquote><p></p>
[QUOTE="humble minion, post: 9884209, member: 5948"] I'm kind of a proponent of WotC using different settings as exemplars of different ways to play the game. VRGtR had some great genre advice etc for horror games, for instance, but you could very easily go further with additional rules systems, optional mechanics etc. I just haven't always agreed with how they've done it. FR is obviously the default setting, where all the standard rules apply. Strixhaven probably should have been positioned hard as the 'nonviolent solutions' setting, but they kinda half-baked that and split chunks of it off to Witchlight. Dragonlance via SotDQ was pushed as 'the war setting' which was a bit of a misfire on a number of fronts, partly because the board game they were promoting vanished without a trace (other than remainder outlets) and DL was always about personal relationships and melodrama first, with war as just a backdrop. It should have been the 'narrative control' setting with all sorts of extra mechanics leveraging bonds and flaws etc. Dark Sun, if/when it comes, could be the survivalist setting (nerf goodberry!) or the bastion building setting where you try to build up your free village in the wastes against the threat of monsters and the power of the citystates. In that light, it makes a lot of sense to have a setting which exemplifies old-school higher-lethality play with lots of dungeon crawling etc, and Greyhawk seems an excellent choice for this. It's not my preferred way to play, but it's a very valid and time-honoured one, and it makes sense for WotC to cater for that audience. [/QUOTE]
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Melf's Guide to Greyhawk: The Shield Lands
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