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Melf's Guide to Greyhawk: The Shield Lands
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<blockquote data-quote="pemerton" data-source="post: 9889626" data-attributes="member: 42582"><p>If you want to play a game in which there are no Goliath PCs, or no Dwarven Wizards, then why not jus tplay it? I'm not sure why you need WotC to give you permission, or direction.</p><p></p><p>Likewise with the rest rules. I mean (i) these have already been published and (ii) you seem to have already set them out in your post. If you think they're good rules, why not just use them?</p><p></p><p>The PhB (p 17) is pretty clear about PC Half-Orcs:</p><p></p><p style="margin-left: 20px">it is assumed that player characters which are of half-orc race are within the superior lo%,</p><p></p><p>But the DMG is equally clear about the presence of a variety of (typically evil) humanoids in towns and cities: on p 191 a footnote to the City/Town Encounter Matrix notes that "If desired, 1 in 4 [ruffians] can be half-orc or of humanoid race (goblin, hobgoblin, kobold, orc)." This is consistent with the text from the GH setting that [USER=2209]@Voadam[/USER] quoted.</p><p></p><p>In AD&D, Orcs are Lawful Evil by default.</p><p></p><p></p><p>There's no reason at all to think this project is DOA unless it restates 25+ year old rules for building PCs and NPCs. Anyone who wants those rules, and want to play a game set in GH and using those rules, can already do so.</p><p></p><p>The market for this product is current D&D players, plus those who are nostalgic for GH material. I don't think the GH nostalgia crowd is all that big a market; so, to avoid being DOA, this produce needs to be purchased by a reasonable number of that first cohort.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9889626, member: 42582"] If you want to play a game in which there are no Goliath PCs, or no Dwarven Wizards, then why not jus tplay it? I'm not sure why you need WotC to give you permission, or direction. Likewise with the rest rules. I mean (i) these have already been published and (ii) you seem to have already set them out in your post. If you think they're good rules, why not just use them? The PhB (p 17) is pretty clear about PC Half-Orcs: [indent]it is assumed that player characters which are of half-orc race are within the superior lo%,[/indent] But the DMG is equally clear about the presence of a variety of (typically evil) humanoids in towns and cities: on p 191 a footnote to the City/Town Encounter Matrix notes that "If desired, 1 in 4 [ruffians] can be half-orc or of humanoid race (goblin, hobgoblin, kobold, orc)." This is consistent with the text from the GH setting that [USER=2209]@Voadam[/USER] quoted. In AD&D, Orcs are Lawful Evil by default. There's no reason at all to think this project is DOA unless it restates 25+ year old rules for building PCs and NPCs. Anyone who wants those rules, and want to play a game set in GH and using those rules, can already do so. The market for this product is current D&D players, plus those who are nostalgic for GH material. I don't think the GH nostalgia crowd is all that big a market; so, to avoid being DOA, this produce needs to be purchased by a reasonable number of that first cohort. [/QUOTE]
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Melf's Guide to Greyhawk: The Shield Lands
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