Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
Mellubb's "Vecna's Revenge" OOC
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Theocrat" data-source="post: 3616758" data-attributes="member: 16778"><p>Hi all -</p><p>Is going back to the rock landing site on our way back to town or even an hour out of our way? </p><p>If we do go back to the rock's site, what things would we be looking for? Didn't the elves say the rocks were black (and we said green, or was it opposite?)? Meaning that maybe, but unlikely, we picked up the wrong rock (it was smoking). I say this becasue there was a goblin at our site and maybe, just maybe he had switched rocks. Although, with a small yet extremely dense and heavy rock, it does seem unlikely. </p><p>Also, we didn't really check out much in the surrounding area, as we just went straight for the next potential rock. We could look at the trees that it had to go through to get a potential trajectory. Father Alen would have shown at least the three of us enough woodsy stuff to get a basic feel for such things, as well as what potential tracks the goblin would have left. He should have taught us that they are basically weak creatures and do not often travel alone. </p><p>Which means that even without tracking or survival we should be able to see some sort of tracks (we need to be careful as to where we walk and make sure we don't trample any goblinish tracks). We should be able to determine if it was a small group, a gang or a war party of goblins. And who or what poked him. I'd really rather not carry the offensive thing home, and I'm unsure that even if we did, if it would be able to help determine the cause of death and how it relates to the rock (which, by the reaction of the Olves, we can determine is not a dragon egg, I'm sure much to the disappointmen of Jarrod). But doing so should be a considered option. </p><p>Of course, if this is percieved as bogging down the campaign and has no real bearing (or Mellub could just say that we did that [except carrying the goblin] previously) on what is upcoming, then we could just head home. </p><p>But becasue we don't know eachother and can't see the DM we're gonna need some cues as to what and where you'd like us to go. I'm not saying you need to railroad us, but some hand rails down the stairs are often important. </p><p></p><p>I realize that Mellub only wanted to have a few PC's, but what if you did invite one more person, which allowed for us to have the fighter we need, but also to cover for any potential lags with a PC being unplayed due to work, home, etc? Plus it would give us someone to take the hits should it take a while to level. </p><p>Be Well. </p><p>Theocrat Issak</p></blockquote><p></p>
[QUOTE="Theocrat, post: 3616758, member: 16778"] Hi all - Is going back to the rock landing site on our way back to town or even an hour out of our way? If we do go back to the rock's site, what things would we be looking for? Didn't the elves say the rocks were black (and we said green, or was it opposite?)? Meaning that maybe, but unlikely, we picked up the wrong rock (it was smoking). I say this becasue there was a goblin at our site and maybe, just maybe he had switched rocks. Although, with a small yet extremely dense and heavy rock, it does seem unlikely. Also, we didn't really check out much in the surrounding area, as we just went straight for the next potential rock. We could look at the trees that it had to go through to get a potential trajectory. Father Alen would have shown at least the three of us enough woodsy stuff to get a basic feel for such things, as well as what potential tracks the goblin would have left. He should have taught us that they are basically weak creatures and do not often travel alone. Which means that even without tracking or survival we should be able to see some sort of tracks (we need to be careful as to where we walk and make sure we don't trample any goblinish tracks). We should be able to determine if it was a small group, a gang or a war party of goblins. And who or what poked him. I'd really rather not carry the offensive thing home, and I'm unsure that even if we did, if it would be able to help determine the cause of death and how it relates to the rock (which, by the reaction of the Olves, we can determine is not a dragon egg, I'm sure much to the disappointmen of Jarrod). But doing so should be a considered option. Of course, if this is percieved as bogging down the campaign and has no real bearing (or Mellub could just say that we did that [except carrying the goblin] previously) on what is upcoming, then we could just head home. But becasue we don't know eachother and can't see the DM we're gonna need some cues as to what and where you'd like us to go. I'm not saying you need to railroad us, but some hand rails down the stairs are often important. I realize that Mellub only wanted to have a few PC's, but what if you did invite one more person, which allowed for us to have the fighter we need, but also to cover for any potential lags with a PC being unplayed due to work, home, etc? Plus it would give us someone to take the hits should it take a while to level. Be Well. Theocrat Issak [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Mellubb's "Vecna's Revenge" OOC
Top