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Memoir '44 better than Axis & Allies?
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<blockquote data-quote="Iron_Chef" data-source="post: 1762074" data-attributes="member: 4530"><p>Just bought the WWII beer-n-pretzels strategy game <strong>Memoir '44</strong> (designed by Richard Borg, designer of Battle Cry, which uses the same Command & Colors system, only M44 uses an improved and updated version). I have to say that I am impressed! </p><p></p><p><img src="http://www.boardgamegeek.com/newbggimages/pic43663_t.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> </p><p></p><p>This game offers much more replay value than Axis & Allies, because the mapboard is doublesided (beach and all-land scenarios), with customizable terrain (beach, bridge, ocean, river, hedgerow, hill, forest, town/village) and obstacles (bunkers, bridges, sandbags, hedgehogs, barbed wire). Dozens of scenarios (recreating actual historical WWII battles, hypothetical and fictional ones, too) are available with the game and for free online. Best of all, each battle scenario only takes about 30-60 minutes, unlike the 8 hours common to Axis & Allies... The game can be taught much faster than A&A and is much easier to get non-grognards to play with you. Plus, M44 comes with all the cool plastic miniatures (larger than A&A's) beer-n-pretzels wargamers love: infantry, tanks, artillery, sandbags, barbed wire, hedgehogs. Special forces are simulated by adding tokens to units to create French Resistance, German SS, USA Rangers and British Commandos. You issue orders to units in your flanks and center by playing Command cards (which can simulate air strikes and other special actions) that dictate what troops you can move or fight with on your turn. Combat is resolved with dice; you must roll the correct symbol of your target to score a kill. Each die has one symbol on each face: infantry (on two sides), tank, grenade (wild card you use to score a hit against artillery or any unit), star (miss), or flag (causes target unit to retreat). The number of dice you roll is dictated by how far apart the attacker and defender are; the farther apart, the fewer dice you roll. Terrain, line of sight and obstacles all affect how many dice you roll or even if an attack is possible. I found the system easy and fun. </p><p></p><p>Read reviews at Boardgame Geek (scroll down):</p><p><a href="http://www.boardgamegeek.com/game/10630" target="_blank">http://www.boardgamegeek.com/game/10630</a></p><p></p><p>Official website:</p><p><a href="http://memoir44.com" target="_blank">http://memoir44.com</a></p><p></p><p>Days of Wonder published Memoir '44 and it is a gorgeous game full of high quality components (including a fantastic, compartmentalized storage tray) and a full color rulebook (take that, Avalon Hill!). I also recommend Pirate's Cove by this publisher: <a href="http://piratescovegame.com" target="_blank">http://piratescovegame.com</a></p><p></p><p>With both these new games I just purchased, Days of Wonder gave me my $50 worth of fun and were the nicest looking, sturdiest games I've ever bought. Days of Wonder is easily the best board game company out there!</p></blockquote><p></p>
[QUOTE="Iron_Chef, post: 1762074, member: 4530"] Just bought the WWII beer-n-pretzels strategy game [B]Memoir '44[/B] (designed by Richard Borg, designer of Battle Cry, which uses the same Command & Colors system, only M44 uses an improved and updated version). I have to say that I am impressed! [IMG]http://www.boardgamegeek.com/newbggimages/pic43663_t.jpg[/IMG] This game offers much more replay value than Axis & Allies, because the mapboard is doublesided (beach and all-land scenarios), with customizable terrain (beach, bridge, ocean, river, hedgerow, hill, forest, town/village) and obstacles (bunkers, bridges, sandbags, hedgehogs, barbed wire). Dozens of scenarios (recreating actual historical WWII battles, hypothetical and fictional ones, too) are available with the game and for free online. Best of all, each battle scenario only takes about 30-60 minutes, unlike the 8 hours common to Axis & Allies... The game can be taught much faster than A&A and is much easier to get non-grognards to play with you. Plus, M44 comes with all the cool plastic miniatures (larger than A&A's) beer-n-pretzels wargamers love: infantry, tanks, artillery, sandbags, barbed wire, hedgehogs. Special forces are simulated by adding tokens to units to create French Resistance, German SS, USA Rangers and British Commandos. You issue orders to units in your flanks and center by playing Command cards (which can simulate air strikes and other special actions) that dictate what troops you can move or fight with on your turn. Combat is resolved with dice; you must roll the correct symbol of your target to score a kill. Each die has one symbol on each face: infantry (on two sides), tank, grenade (wild card you use to score a hit against artillery or any unit), star (miss), or flag (causes target unit to retreat). The number of dice you roll is dictated by how far apart the attacker and defender are; the farther apart, the fewer dice you roll. Terrain, line of sight and obstacles all affect how many dice you roll or even if an attack is possible. I found the system easy and fun. Read reviews at Boardgame Geek (scroll down): [url]http://www.boardgamegeek.com/game/10630[/url] Official website: [url]http://memoir44.com[/url] Days of Wonder published Memoir '44 and it is a gorgeous game full of high quality components (including a fantastic, compartmentalized storage tray) and a full color rulebook (take that, Avalon Hill!). I also recommend Pirate's Cove by this publisher: [url]http://piratescovegame.com[/url] With both these new games I just purchased, Days of Wonder gave me my $50 worth of fun and were the nicest looking, sturdiest games I've ever bought. Days of Wonder is easily the best board game company out there! [/QUOTE]
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