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Memoir '44 better than Axis & Allies?
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<blockquote data-quote="Iron_Chef" data-source="post: 1764309" data-attributes="member: 4530"><p>Okay, now that I've had the game for three days, I've played 6 games of M44 as the Axis and only won Omaha Beach (twice easily) and St. Vith - Ardennes (just barely, once). All other scenarios were an easy to moderate win for the Allies, with the Axis having a hard time eliminating more than 2-3 Allied units: Arracourt, Operation: Luttich, Arhem Bridge (although playing this out "to the death" regardless of medals proved a tough but certain doom to the Allies, just like in history). Is this right? I had bad luck with command cards and dice in some, but that was common to both sides... The Axis had good command cards (tactics) in several, but positioning troops to get the most use out of them (thanks to terrain or fear of Allied artillery fire) prevented them from being used either at all or to maximum effect in many cases. When the Axis gets fewer than 5 Command cards, the Axis seems to have a very rough time of it... </p><p></p><p>Is defeat after defeat common for the Axis player? I'm no slouch when it comes to beer-n-pretzels wargames (like Axis & Allies, Risk 2210 A.D., Shogun, etc.) and can't believe how badly I keep getting trounced in M44! I mean, it may historically accurate and all for the Axis to lose most battles, but that does not equal FUN in my eyes. I already know how the war turned out. Recreating it under the excact same conditions gets old quick (like Axis & Allies). </p><p></p><p>Most scenarios seem too unbalanced in favor the Allies (esp. if they have artillery or air strikes). Don't get me wrong; I like Memoir '44 a lot, but I don't care about historical accuracy --- all I care about is playability (meaning fun). I would prefer to see more fictional and hypothetical scenarios that had both sides equally balanced and that offered some victory condition other than just collecting medals (such as "Das Nachshublager/The Depot," which you can download at <a href="http://memoir44.com" target="_blank">http://memoir44.com</a> under Scenarios From The Front or from BoardGameGeek.com's M44 page). </p><p></p><p>Does anybody else feel this way or am I just crazy, LOL? I also would be interested in seeing National Advantages added, as well as some new units like Commanders or Generals (maybe with the ability to gain experience points that you could take with you into later scenarios until killed or defeated).</p></blockquote><p></p>
[QUOTE="Iron_Chef, post: 1764309, member: 4530"] Okay, now that I've had the game for three days, I've played 6 games of M44 as the Axis and only won Omaha Beach (twice easily) and St. Vith - Ardennes (just barely, once). All other scenarios were an easy to moderate win for the Allies, with the Axis having a hard time eliminating more than 2-3 Allied units: Arracourt, Operation: Luttich, Arhem Bridge (although playing this out "to the death" regardless of medals proved a tough but certain doom to the Allies, just like in history). Is this right? I had bad luck with command cards and dice in some, but that was common to both sides... The Axis had good command cards (tactics) in several, but positioning troops to get the most use out of them (thanks to terrain or fear of Allied artillery fire) prevented them from being used either at all or to maximum effect in many cases. When the Axis gets fewer than 5 Command cards, the Axis seems to have a very rough time of it... Is defeat after defeat common for the Axis player? I'm no slouch when it comes to beer-n-pretzels wargames (like Axis & Allies, Risk 2210 A.D., Shogun, etc.) and can't believe how badly I keep getting trounced in M44! I mean, it may historically accurate and all for the Axis to lose most battles, but that does not equal FUN in my eyes. I already know how the war turned out. Recreating it under the excact same conditions gets old quick (like Axis & Allies). Most scenarios seem too unbalanced in favor the Allies (esp. if they have artillery or air strikes). Don't get me wrong; I like Memoir '44 a lot, but I don't care about historical accuracy --- all I care about is playability (meaning fun). I would prefer to see more fictional and hypothetical scenarios that had both sides equally balanced and that offered some victory condition other than just collecting medals (such as "Das Nachshublager/The Depot," which you can download at [url]http://memoir44.com[/url] under Scenarios From The Front or from BoardGameGeek.com's M44 page). Does anybody else feel this way or am I just crazy, LOL? I also would be interested in seeing National Advantages added, as well as some new units like Commanders or Generals (maybe with the ability to gain experience points that you could take with you into later scenarios until killed or defeated). [/QUOTE]
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