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Memorable city fight encounter? ran it last night!
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<blockquote data-quote="Whimsical" data-source="post: 3567329" data-attributes="member: 3976"><p>Don't forget crowds. Crowds are the rough terrain of the city. Put pennies and/or pente stones randomly on about half of the squares of the streets. The DMG describes crowds (<a href="http://www.d20srd.org/srd/wilderness.htm#cityStreets" target="_blank">so does the SRD</a>), such that it takes double movement to move through a square with a crowd. They are going to be in the way during the surprise round and the until the end of the first round. Until then, they will be in the way of the PCs.</p><p></p><p>I recommend the following options that the PCs can take to move through a crowd at full movement. These actions are special actions that are part of movement.</p><p></p><p>DC 25 Diplomacy check to have the crowd regard you an ally for that instant and allow you to move through their space like your fellow PCs do.</p><p>DC 25 Escape Artist to snake through a crowd like it wasn't there.</p><p>DC 25 Intimidate to get them to let you through that instant. "EVERYBODY MOVE!"</p><p>A really high Jump check can get you leaping over crowds.</p><p>DC 25 Tumble check. Same as Escape Artist.</p><p>DC 20 STR check to simply plow through a crowd (rude).</p><p></p><p>A real cinematic (and rude) method is to make a vertical 5' Jump check followed by a DC 40 Balance check to hustle on the heads and shoulders of the crowd.</p></blockquote><p></p>
[QUOTE="Whimsical, post: 3567329, member: 3976"] Don't forget crowds. Crowds are the rough terrain of the city. Put pennies and/or pente stones randomly on about half of the squares of the streets. The DMG describes crowds ([url=http://www.d20srd.org/srd/wilderness.htm#cityStreets]so does the SRD[/url]), such that it takes double movement to move through a square with a crowd. They are going to be in the way during the surprise round and the until the end of the first round. Until then, they will be in the way of the PCs. I recommend the following options that the PCs can take to move through a crowd at full movement. These actions are special actions that are part of movement. DC 25 Diplomacy check to have the crowd regard you an ally for that instant and allow you to move through their space like your fellow PCs do. DC 25 Escape Artist to snake through a crowd like it wasn't there. DC 25 Intimidate to get them to let you through that instant. "EVERYBODY MOVE!" A really high Jump check can get you leaping over crowds. DC 25 Tumble check. Same as Escape Artist. DC 20 STR check to simply plow through a crowd (rude). A real cinematic (and rude) method is to make a vertical 5' Jump check followed by a DC 40 Balance check to hustle on the heads and shoulders of the crowd. [/QUOTE]
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Memorable city fight encounter? ran it last night!
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