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Memorable dragon encounters
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<blockquote data-quote="uzirath" data-source="post: 7999916" data-attributes="member: 8495"><p>In my early days of AD&D I recall working with a friend to design the lair of a white dragon. The entrance to the lair was a hot spring hidden in a glacial crevasse. The spring wasn't scalding but was hot enough to avoid freezing over and create a dense mist that obscured vision. The dragon would dive into the spring and zip through an underwater tunnel before rising into a large icy cavern. Its nest was on a ledge above and behind the entrance pool. This was one of the first times I really used the environment as a challenge in an adventure. The dragon-hunting PCs had to first traverse the underwater tunnel and then clamber out into a foggy, freezing, slippery ice cavern with the dragon perched above and behind them. It was both brutal and insanely fun. The first set of PCs was nearly wiped out, with only one character barely escaping. This whetted their appetite for revenge. New characters joined the lone survivor and a great deal of planning went into another raid. I don't recall how it all played out in the end, but I remember it being a new level for my developing encounter design skills.</p><p></p><p>More recently, in a D&D turned GURPS campaign, the party faced a dragon illusionist living in the crater of a dormant volcano. It was extremely fun working out all of the things a dragon could do with subtle magic rather than the more humdrum combat spells.</p></blockquote><p></p>
[QUOTE="uzirath, post: 7999916, member: 8495"] In my early days of AD&D I recall working with a friend to design the lair of a white dragon. The entrance to the lair was a hot spring hidden in a glacial crevasse. The spring wasn't scalding but was hot enough to avoid freezing over and create a dense mist that obscured vision. The dragon would dive into the spring and zip through an underwater tunnel before rising into a large icy cavern. Its nest was on a ledge above and behind the entrance pool. This was one of the first times I really used the environment as a challenge in an adventure. The dragon-hunting PCs had to first traverse the underwater tunnel and then clamber out into a foggy, freezing, slippery ice cavern with the dragon perched above and behind them. It was both brutal and insanely fun. The first set of PCs was nearly wiped out, with only one character barely escaping. This whetted their appetite for revenge. New characters joined the lone survivor and a great deal of planning went into another raid. I don't recall how it all played out in the end, but I remember it being a new level for my developing encounter design skills. More recently, in a D&D turned GURPS campaign, the party faced a dragon illusionist living in the crater of a dormant volcano. It was extremely fun working out all of the things a dragon could do with subtle magic rather than the more humdrum combat spells. [/QUOTE]
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