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<blockquote data-quote="RangerWickett" data-source="post: 7999963" data-attributes="member: 63"><p>I want a <strong>Dragonslaying Trilogy</strong> in 4th edition.</p><p></p><p>The party was recruited to assassinate the heir of a Caliph. It was tradition that the heir had to 'challenge the dragon of the four winds' to prove he was worthy to rule the Caliphate, and the current Caliph had sent out a call for brave dragon slayers to help his son. A rival nation saw a chance to cause chaos in their enemy, so they hired the PCs and gave them some juicy leads on famous dragons they could slay to establish their bona fides. Then during the battle with the dragon of the four winds, they'd have a chance to kill the heir and make it look like an accident.</p><p></p><p>The three dragons:</p><p></p><p><strong>Ur-Haku</strong>, wyrm of the dead god. A blind, flightless dragon who lives in a pitch black cave. The cave is also the burial place of a primordial/titan/elder horror, whose slumber is disturbed by any light source. Basically, if you are illuminated, you take psychic damage during your turn. The dragon's trick is that he blindsights and tremorsenses his way through a maze of tunnels, and uses his fire breath to set the PCs on fire (so they're both burning <em>and</em> illuminated, then slinks away, only to attack later from another direction. The PCs had to throw light sources across the battlefield so they could see where the dragon was, but actually fight him in the dark.</p><p></p><p><strong>Wazir Ghul Khota</strong>, the leper dragon. A black dragon necromancer who had captured a princess to try to sacrifice her and appease the djinn who had cursed his body to rot away. He laired in a desert canyon near a caustic hot spring, and when the party attacked him he fled downriver. As he took more damage, his body parts tore off but kept fighting as undead - a strangling tail, a crawling claw, and buffeting wings. The climax happened amid spraying acidic geysers.</p><p></p><p><strong>Lsi Rae Bo</strong>, lord of the four winds. The dragon lives atop a mountain shrouded with a perpetual storm, and it guards a rift to the Elemental Chaos. Fighting it there is suicide because of the wild energies, so the PCs lured it out. They took a royal airship - with the Caliph's heir on board - and flew close enough to provoke the dragon, then turned and fled, letting the dragon chase them away from the storm. </p><p></p><p>The dragon itself had four different main 'wind' powers. The south wind would zap a target and cause that creature to crackle with lightning, hitting anyone around it for a few rounds. The north wind froze and immobilized characters, pinning them to the airship's deck. The east wind roared to invoke fear and panic. And the west wind would shove creatures around, potentially over the edge of the airship. </p><p></p><p>When he was bloodied, he conjured four small air elementals that began tearing apart the ship's levitationals, forcing the party to chase and kill them or else their ship would fall from the sky. However, the PCs had all geared up with featherfall equipment, and with items to dispel magic, so they let the ship get wrecked and plummet. The heir actually managed to pin the dragon to the deck so it would crash and die, but when he leapt away, the PCs dispelled his featherfall, so he died too.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 7999963, member: 63"] I want a [B]Dragonslaying Trilogy[/B] in 4th edition. The party was recruited to assassinate the heir of a Caliph. It was tradition that the heir had to 'challenge the dragon of the four winds' to prove he was worthy to rule the Caliphate, and the current Caliph had sent out a call for brave dragon slayers to help his son. A rival nation saw a chance to cause chaos in their enemy, so they hired the PCs and gave them some juicy leads on famous dragons they could slay to establish their bona fides. Then during the battle with the dragon of the four winds, they'd have a chance to kill the heir and make it look like an accident. The three dragons: [B]Ur-Haku[/B], wyrm of the dead god. A blind, flightless dragon who lives in a pitch black cave. The cave is also the burial place of a primordial/titan/elder horror, whose slumber is disturbed by any light source. Basically, if you are illuminated, you take psychic damage during your turn. The dragon's trick is that he blindsights and tremorsenses his way through a maze of tunnels, and uses his fire breath to set the PCs on fire (so they're both burning [I]and[/I] illuminated, then slinks away, only to attack later from another direction. The PCs had to throw light sources across the battlefield so they could see where the dragon was, but actually fight him in the dark. [B]Wazir Ghul Khota[/B], the leper dragon. A black dragon necromancer who had captured a princess to try to sacrifice her and appease the djinn who had cursed his body to rot away. He laired in a desert canyon near a caustic hot spring, and when the party attacked him he fled downriver. As he took more damage, his body parts tore off but kept fighting as undead - a strangling tail, a crawling claw, and buffeting wings. The climax happened amid spraying acidic geysers. [B]Lsi Rae Bo[/B], lord of the four winds. The dragon lives atop a mountain shrouded with a perpetual storm, and it guards a rift to the Elemental Chaos. Fighting it there is suicide because of the wild energies, so the PCs lured it out. They took a royal airship - with the Caliph's heir on board - and flew close enough to provoke the dragon, then turned and fled, letting the dragon chase them away from the storm. The dragon itself had four different main 'wind' powers. The south wind would zap a target and cause that creature to crackle with lightning, hitting anyone around it for a few rounds. The north wind froze and immobilized characters, pinning them to the airship's deck. The east wind roared to invoke fear and panic. And the west wind would shove creatures around, potentially over the edge of the airship. When he was bloodied, he conjured four small air elementals that began tearing apart the ship's levitationals, forcing the party to chase and kill them or else their ship would fall from the sky. However, the PCs had all geared up with featherfall equipment, and with items to dispel magic, so they let the ship get wrecked and plummet. The heir actually managed to pin the dragon to the deck so it would crash and die, but when he leapt away, the PCs dispelled his featherfall, so he died too. [/QUOTE]
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