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<blockquote data-quote="iserith" data-source="post: 8000003" data-attributes="member: 97077"><p>I have a tier 2 one-shot that I run called "Fimbulvetr." It's an event-based scenario that takes place on the eve of the realm's destruction in the farthest north village in the arctic, Vikingheim.</p><p></p><p>In Vikingheim, the jarl has just died and factions are forming behind his scheming adopted daughter Helga (in fact, a bheur hag manipulating events) and his bastard son Tor (who is a great warrior, but a terrible person). In the first event, the PCs are asked to help settle who will take the throne of Vikingheim. They typically do this by convincing the gathered huskarls to back either Helga, Tor, or one of their own while Helga and Tor try to hinder any move against them. Helga or Tor or both don't take losing well and violence ensues.</p><p></p><p>The next event begins if the PCs prevail in the conflict. Having set someone on the throne, a talking reindeer servant of the village's runepriest asks that the PCs join him in the Temple of Odin to hear dire omens and portents. In this scene, they engage in a hallucinogenic journey that offers them risks and rewards and imparts and foreshadows the coming of Fimbulvetr.</p><p></p><p>This is cut short, however, by the next event: A pair of frost giants and their winter wolf pets storm the town to find and steal one of its important relics (a horn of Valhalla). The PCs are asked to help protect the horn and save the innocents in the village from the wolves and giants, who are busting into houses and devouring all within.</p><p></p><p>If they make it through that slaughter, a terrible blizzard settles in, heralding the coming of the Wyrm of Ice and Shadow. They can use this time to steel themselves and make preparations for the coming fight. (Or, of course, flee into the storm and leave Vikingheim to its fate.) Before long, it arrives on the wind, a terrifying white shadow dragon. The blizzard is its lair and the strong wind imparts disadvantage on all ranged weapon attacks. It sets about destroying whole swaths of the town with its necrotic breath weapon, rotting huts collapsing on putrefying flesh. All humanoids that have already died so far rise as draugr (shadows). The battle begins with the dead.</p><p></p><p>Having run this over 10 times, each group approaches these challenges differently. Some do very well in this fight, others very poorly, but it is always an exciting, memorable challenge. The weather, the lair actions, shadows harassing the PCs while the dragon dishes out the pain plus all the heroic things the PCs do to defeat Fimbulvetr makes for a fun evening indeed.</p></blockquote><p></p>
[QUOTE="iserith, post: 8000003, member: 97077"] I have a tier 2 one-shot that I run called "Fimbulvetr." It's an event-based scenario that takes place on the eve of the realm's destruction in the farthest north village in the arctic, Vikingheim. In Vikingheim, the jarl has just died and factions are forming behind his scheming adopted daughter Helga (in fact, a bheur hag manipulating events) and his bastard son Tor (who is a great warrior, but a terrible person). In the first event, the PCs are asked to help settle who will take the throne of Vikingheim. They typically do this by convincing the gathered huskarls to back either Helga, Tor, or one of their own while Helga and Tor try to hinder any move against them. Helga or Tor or both don't take losing well and violence ensues. The next event begins if the PCs prevail in the conflict. Having set someone on the throne, a talking reindeer servant of the village's runepriest asks that the PCs join him in the Temple of Odin to hear dire omens and portents. In this scene, they engage in a hallucinogenic journey that offers them risks and rewards and imparts and foreshadows the coming of Fimbulvetr. This is cut short, however, by the next event: A pair of frost giants and their winter wolf pets storm the town to find and steal one of its important relics (a horn of Valhalla). The PCs are asked to help protect the horn and save the innocents in the village from the wolves and giants, who are busting into houses and devouring all within. If they make it through that slaughter, a terrible blizzard settles in, heralding the coming of the Wyrm of Ice and Shadow. They can use this time to steel themselves and make preparations for the coming fight. (Or, of course, flee into the storm and leave Vikingheim to its fate.) Before long, it arrives on the wind, a terrifying white shadow dragon. The blizzard is its lair and the strong wind imparts disadvantage on all ranged weapon attacks. It sets about destroying whole swaths of the town with its necrotic breath weapon, rotting huts collapsing on putrefying flesh. All humanoids that have already died so far rise as draugr (shadows). The battle begins with the dead. Having run this over 10 times, each group approaches these challenges differently. Some do very well in this fight, others very poorly, but it is always an exciting, memorable challenge. The weather, the lair actions, shadows harassing the PCs while the dragon dishes out the pain plus all the heroic things the PCs do to defeat Fimbulvetr makes for a fun evening indeed. [/QUOTE]
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