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Memories and Portents Chapter#1: A Dark and Stormy Knight
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<blockquote data-quote="SecondTime" data-source="post: 3278498" data-attributes="member: 42381"><p>The bickering party enters the door on the left. The numerous forms of magical illumination pierce the darkness of the short corridor beyond the doorway, roughly 10 feet wide, the worn remnants of some primitive scrawlings on the walls, too fragmented to have any real meaning to the explorers, the only phenomena to break up the monotony of stone. </p><p></p><p>After a mere forty paces, the corridor opens into a similarly featurless room, roughly 45 feet from your left to right, and 35 feet to the far wall of the room which you face from the corridor mouth. The only object of interest in this chamber is a statue at the far end. It resembles a sarcophagus standing upright, except that the head of the figure carved upon its lid looks distored and seems to have tendrils instead of hair. A pair of batlike wings extends from its temples. </p><p></p><p><em>Khyl: You notice the slight movement of the tendrils...</em></p><p></p><p>Suddenly, after the entire pary has entered the chamber, its eyes open, revealing the glow of green flames, and the head flies forward to attack!</p><p></p><p><em>Initiative: Arden (20), Soto (18), Xerxes (13), Kaine (10), Anotnus (9), Unidentified Creature (7), Gregorious and Khyl (+ Canis) (3).</em></p><p></p><p><em>Surprise Round: Unidentified Creature, Khyl.</em></p><p></p><p>The strange, grotesque creature lets out a piercing shriek. The party (excepting Xerxes), can feel their mind begin to become muddled and then overcome by an incredible sense of fear. Your muscles tense, preventing you from acting. (Paralyzed - 7 rounds)</p><p></p><p><em>Arden and Antonus: Because of either your peculiar position relative to the creature, or your rigorous constitution, you are able to resist the effect of the shriek. </em> </p><p></p><p><em>Arden is up. Everyone except Arden, Antonus, and Xerxes is paralyzed.</em></p><p></p><p></p><p>Combat Map:</p><p></p><p>Cr</p><p></p><p></p><p>X</p><p>AKC</p><p></p><p>SG</p><p>ArKa</p></blockquote><p></p>
[QUOTE="SecondTime, post: 3278498, member: 42381"] The bickering party enters the door on the left. The numerous forms of magical illumination pierce the darkness of the short corridor beyond the doorway, roughly 10 feet wide, the worn remnants of some primitive scrawlings on the walls, too fragmented to have any real meaning to the explorers, the only phenomena to break up the monotony of stone. After a mere forty paces, the corridor opens into a similarly featurless room, roughly 45 feet from your left to right, and 35 feet to the far wall of the room which you face from the corridor mouth. The only object of interest in this chamber is a statue at the far end. It resembles a sarcophagus standing upright, except that the head of the figure carved upon its lid looks distored and seems to have tendrils instead of hair. A pair of batlike wings extends from its temples. [I]Khyl: You notice the slight movement of the tendrils...[/I] Suddenly, after the entire pary has entered the chamber, its eyes open, revealing the glow of green flames, and the head flies forward to attack! [I]Initiative: Arden (20), Soto (18), Xerxes (13), Kaine (10), Anotnus (9), Unidentified Creature (7), Gregorious and Khyl (+ Canis) (3).[/I] [I]Surprise Round: Unidentified Creature, Khyl.[/I] The strange, grotesque creature lets out a piercing shriek. The party (excepting Xerxes), can feel their mind begin to become muddled and then overcome by an incredible sense of fear. Your muscles tense, preventing you from acting. (Paralyzed - 7 rounds) [I]Arden and Antonus: Because of either your peculiar position relative to the creature, or your rigorous constitution, you are able to resist the effect of the shriek. [/I] [I]Arden is up. Everyone except Arden, Antonus, and Xerxes is paralyzed.[/I] Combat Map: Cr X AKC SG ArKa [/QUOTE]
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